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Baldur's Gate II: Shadows of Amn Reloaded


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#826
kamal_

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Kamal_ (via the tile placeables set)

 

  • ih pillar model

  • Broken robot model

 

Also I see tileset placeable bridges from the Purgatorio Mechanus tileset.


  • PJ156 aime ceci

#827
rjshae

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Fantastic work, PJ and everybody. You've outdone yourselves! :) All those little details make the area pop. I really like the custom content and the texturing. It'll be a joy for players to explore.

 

The Graveyard District exterior is finally done! I desperately tried not to add any more custom content for this one, but I did eventually have to add some custom BCK floor textures to bridge the gap between the terrain and the walls due to the height differentiation all over the level.

 

Now, it's onward to Trademeet!

 

It looks quite beautiful. You've really brought the graveyard to life, so to speak. :) Very nice job!

 

P.S. You may want to consider moving your BG2SOAR updates to the forums on the new Vault, as this site will be shutting down in a couple of weeks.


  • drechner aime ceci

#828
Tchos

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Better, start an update thread on the Nexus, where you have lots of other existing threads for your module and the module itself.



#829
PJ156

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Who are you referring to? The BG project?

 

PJ



#830
Tchos

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Yes, my post was specifically addressing Drew, adding my voice to Bob's.  The word "better" wasn't referring to your latest screenshot of your work, PJ, which I didn't think needed any improvement, but was already so exemplary that my last comment on it still stands, that it may even be better than the original Bioware-made area.


  • drechner et PJ156 aiment ceci