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Why the RNG store is a good thing


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#1
AGCeyx

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Probably everybody here in this forum has complained about the RNG store at some point or the other because it just never seemed to give us what we needed at that moment. Be it shotgun amps, the next UR, a respec card or whatever.

 

But I want to make a point why I still think that the RNG is a good system and should be re-implemented (maybe with only some small changes) for the next ME.

 

The perceived problem is typically that you can throw truckloads of credits to the store and while you hope to the the next Lvl of Harrier or CSMG or whatever it just keeps giving you stuff you do not want at that moment. That sucks. Its frustrating.

 

But what would be the alternative? A store where you could buy what you want?

 

That would of course seem like a viable solution, but in that case, if you want to preserve the long-term viability of the store you would need to increase the price for the really good (or popular or whatever metric you want to use) weapons that everybody wants to astronomical levels or risk that everybody has them very quickly. Most weapons would need to be rather expensive as to ensure long term motivation if somebody is really interested in maxing them.

 

The result on the surface might be similar, you need Y hours of game-play to get you favorite weapon on level X and you could balance the system that the amount of hours Y is (on average) similar for the RNG store and the "buy-what-you-want" store. But what else would you have? 

 

In the case of the "buy-what-you-want" store that would be it. For the amount Y hours you would have your favorite weapon on level X. And should you get bored of that particular build using that particular weapon you would need to start the grind from scratch.

 

Probably you already see where this is going.

 

In the case of the RNG store you have also invested Y hours to get your favorite weapon to level X, but once you get bored you have a high probability of also having lots of other stuff to fool around with, new combinations of weapons and kits you never thought about before without having to start grinding for them.

 

So ultimately the RNG store improves long term motivation. And that's a good thing, that's what kept me playing after all those hours (well that and the great community ;-)) 

 

So Bioware if you read this, please consider re-implementing the RNG store for the next ME game, it is a great system even if people complain a lot about it.

 

 


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#2
Excella Gionne

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It's okay. I forgive you.


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#3
DisturbedPsic0

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No. It shouldn't take 600-900+ hours to unlock everything in the game. That turns off a lot more people that it turns on, I don't care how you spin it.


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#4
12323432543

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One alternative I can think of is that the drops let you choose what you want. So instead of getting a CSMG for example, the store drops an ultra rare card that allows a single unlock of any weapon in that class. The same goes for rare and uncommons. Then there is also the distinctions between consumable cards and character cards. This way, I get to select what I want instead of the store throwing me more UR upgrades for weapons I do not want.

Honestly, I don't see them changing the store drop rate to allow easy unlocks for players. It does not make sense from a business point of view. Either way, their decision will surely be based upon how me3mp has turned out and from what I can gather, as much as a lot of us moan about the store, we still stuck around. Forums are still active, albeit with less related posts and games are still easy to find.
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#5
FullSpe3D

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Just make the store load quicker and I'll be happy.


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#6
AGCeyx

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No. It shouldn't take 600-900+ hours to unlock everything in the game. That turns off a lot more people that it turns on, I don't care how you spin it.

 

Yeah, instant gratification is where all the fun is. Sure thing.


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#7
DisturbedPsic0

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Yeah, instant gratification is where all the fun is. Sure thing.

There's a difference between instant and 900 hours. If a player doesn't see progress, or doesn't perceive some form of control of progress, they leave. This isn't anything new. I don't play less now that I maxed my manifest. But the frustration of getting there was real. Some people max after 600 hours, others have played 1,500+ and still aren't there. That kind of discrepancy is ridiculous. I never said turn the game on and have everything. But at least upgrade weapons by using them, unlock character appearance options by using them, or something like that.


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#8
Excella Gionne

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Everything has a pro and con, and one of these cons are glitching. If the "Next" Mass Effect has a crappy net coding, glitches may still be present like that missile glitch. New players get desperate and then they start looking for ways to earn more credits.



#9
Ghost Of N7_SP3CTR3

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I'm good with the store the way it is.If I run out of a certain equipment,well I just switch to a kit that uses other equipment that I do have,or try a different weapon.

There are ways to take the sting out of the RNG.You just have to work around it.
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#10
EpicU Sheppard

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No. It shouldn't take 600-900+ hours to unlock everything in the game. That turns off a lot more people that it turns on, I don't care how you spin it.

Yeah, I agree. But if I want to %100 the game, then I will, just like how I completed all of Zelda A Link Between Worlds.

Please note that I'm just using a example, no need to get high.



#11
GruntKitterhand

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I'm good with the store the way it is.If I run out of a certain equipment,well I just switch to a kit that uses other equipment that I do have,or try a different weapon.

There are ways to take the sting out of the RNG.You just have to work around it.

 

I agree, and I don't get frustrated by the store in general as I adopt the same approach - I never run out of anything because I'll just switch.  I may not be the most spectacular player you'll ever run into, but I am capable with just about any kit. 

 

That said, I've been trolled by the store at least as badly as anyone on this forum, still needing 40 URs after 1400+ hours.  Maxing my manifest has never been a particularly motivating desire, but I think the game is objectively flawed if it can take as long as it is taking me to do so.  Also, based on starting 3 other accounts and taking them to N7 120 level, buying packs 'correctly' to max out commons and uncommons, I will say that there are way too many gear and weapon mods in this game.  Like, maybe 5 times too many.  I mean, I've never put an ultralight mod on any weapon, so do I really need to unlock 25 of them?!  There could have been a gear slot for ultralight weapons instead.

 

Unlocking weapons through a random system is perhaps fair enough, but upgrades to those weapons should be linked to Challenge completion - a system which rewards player effort has to be favourable to a purely random one.

 

As for character upgrade cards (particularly the vanilla human ones) - the fact that they pop up in Spectre Packs with such regularity is probably the thing that winds me up the most.  There's just no justification for that other than sadism.  Even if you're a compulsive class promoter, (which I am certainly not), if your class is at level 20 there should be no possibility of getting an upgrade card.


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#12
FullSpe3D

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As for character upgrade cards (particularly the vanilla human ones) - the fact that they pop up in Spectre Packs with such regularity is probably the thing that winds me up the most.  There's just no justification for that other than sadism.  Even if you're a compulsive class promoter, (which I am certainly not), if your class is at level 20 there should be no possibility of getting an upgrade card.

 

Still better than the old days where level 4 ammo didn't exist and packs just contained gold character cards for kits you already had maxed out.



#13
LemurFromTheId

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Honestly, I don't see them changing the store drop rate to allow easy unlocks for players. It does not make sense from a business point of view.

 

What, you have access to their financial data? What kind of revenues have they been getting from the current store?



#14
Prestacious

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I agree OP. I know I'll be pumping 1500hrs into the next mass effect. I like knowing that I'll max out the manifest around 900hrs or so. It rewards those who play the game a lot. It also makes those lvl x ultra-rares that more valuable.


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#15
J. Peterman

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tl;dr



#16
FuriousFelicia

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Hmmm...would you pay 1$ for an UR upgrade? That would mean that for a BW X you'd need 10 bucks.
RNG goes only if micro transactions take over completely. So we would have to pay for everything with real cash.

I think maybe only consumables and low level weapons and gear should stay random, but UR weapons and UR gear could be selectable in the store but also you'd have to pay for it with real money.

#17
DisturbedPsic0

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Hmmm...would you pay 1$ for an UR upgrade? That would mean that for a BW X you'd need 10 bucks.
RNG goes only if micro transactions take over completely. So we would have to pay for everything with real cash.

I think maybe only consumables and low level weapons and gear should stay random, but UR weapons and UR gear could be selectable in the store but also you'd have to pay for it with real money.

What?! That's a horrible idea. So if you want to max your manifest you need to spend 10 bucks per weapon? Micro transactions should always be speeding up what you can get with time anyway. Not paying to unlock content no one else can get. If you want to get an UR upgrade for a buck, fine. But that shouldn't be the only way to get it. How many people on here have lost sight of the fact that this is a video game, and a video game you've already paid for. Who honestly thinks it's a good idea to buy a game, and then pay more down the line to get all of it?


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#18
The BLVD Knight

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I submit that fundamentally it cannot ever be a good or bad thing because we're still talking about it, we'll always be talking about it. But it's what we have and the door swings both ways since there's no clear or concise way to improve it. Will it be improved? Maybe but just because access to the internet is glorious initially...eventually we'd want it to be faster and faster. So I'm actually hoping that RGN stays pretty much RGN. As many have said, it's one of the reasons most of us are still playing. 


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#19
Tonymac

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RNG sucks - period.

 

As far as ideas for the devs to make the game last a long time - try making it fun.  RNG was the only part of ME3 MP that was not fun.


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#20
AGCeyx

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RNG sucks - period.

 

As far as ideas for the devs to make the game last a long time - try making it fun.  RNG was the only part of ME3 MP that was not fun.

I actually liked the tingle of getting a black card when the store was still droppping them for me. Never felt like a grind because I was actually enjoying the game too much to ****** about the store...


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#21
sabreracer

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Hmmm...would you pay 1$ for an UR upgrade? That would mean that for a BW X you'd need 10 bucks.
RNG goes only if micro transactions take over completely. So we would have to pay for everything with real cash.

I think maybe only consumables and low level weapons and gear should stay random, but UR weapons and UR gear could be selectable in the store but also you'd have to pay for it with real money.

 

Not necessarily.

 

If we take the Warframe system as an alternative say. It also has major, major grinding issues but you can at least target the item you want to get and get it in a much shorter time than say it took me to get my Lancer 1 (700 hours).

 

You can buy said Weapon for XX Platinum and get it right away with a weapon slot and a catalyst ( Slots cost 12PL for two or you have to sell a weapon you no longer want to make room.  Catalyst doubles the mod points available)

 

Or you can play missions to gather blueprints and components and/or resources to build that weapon which take 6-24 hours once you have everything.

 

There are no Frames or Weapons that are exclusive to buy, only cosmetics.

 

I don't hate either system.  I was lucky in that I had a maxed manifest @ 880 hours and played as much for six months after that and a year later I still play.  So getting what you want doesn't mean you lose interest if you like the game.

 

I would NEVER throw real money at a RNG store that might give me a BW X or 2 x Cryo IV 



#22
The BLVD Knight

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It's kind of hard to look at the RGN in a pure cost benefit analytic sense because the case study is always done from the most myopic point of view ever...your own. If you had a miserable experience then RGN sucks. If like me you had a Paladin X before you maxed most of your Gold weapons it's amazing/not that bad/who cares I have a Paladin X

 

RGN trolls and rewards players indiscriminately...because that's it's job, not to be fair. If you're the outlier and are being brutalized in every way possible that sucks but you do have to suck it up. Do I get salty when I see a Venom and Spitfire X's? Absolutely but I know I've been very lucky in many instances. 



#23
FuriousFelicia

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I'm not saying it should be like that, just suggesting. He'll even if everything stays the same, it doesn't matter. If the game is good as its predecessor, I will max the manifest twice again :D

#24
AGCeyx

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Not necessarily.

 

If we take the Warframe system as an alternative say. It also has major, major grinding issues but you can at least target the item you want to get and get it in a much shorter time than say it took me to get my Lancer 1 (700 hours).

 

You can buy said Weapon for XX Platinum and get it right away with a weapon slot and a catalyst ( Slots cost 12PL for two or you have to sell a weapon you no longer want to make room.  Catalyst doubles the mod points available)

 

Or you can play missions to gather blueprints and components and/or resources to build that weapon which take 6-24 hours once you have everything.

 

There are no Frames or Weapons that are exclusive to buy, only cosmetics.

 

I don't hate either system.  I was lucky in that I had a maxed manifest @ 880 hours and played as much for six months after that and a year later I still play.  So getting what you want doesn't mean you lose interest if you like the game.

 

I would NEVER throw real money at a RNG store that might give me a BW X or 2 x Cryo IV 

I only ever give real money to the store in order to say "thank you" to Bioware if I had a particularly good time with the game.

 

Somebody has to keep those servers running ;)  



#25
sabreracer

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I only ever give real money to the store in order to say "thank you" to Bioware if I had a particularly good time with the game.

 

Somebody has to keep those servers running ;)  

 

I bought all the DLC to do the same but wouldn't reward a RNG store regardless of the rest.  I've thrown £90 at DE and was happy to do because I knew exactly what I would get for it and still have half my Platinum left four months later.