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Why the RNG store is a good thing


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#51
Lucky

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Hmmm...would you pay 1$ for an UR upgrade? That would mean that for a BW X you'd need 10 bucks.
RNG goes only if micro transactions take over completely. So we would have to pay for everything with real cash.

I think maybe only consumables and low level weapons and gear should stay random, but UR weapons and UR gear could be selectable in the store but also you'd have to pay for it with real money.

Literally the worst idea I have ever heard for revamping the store..

 

especially because it sounds so much like something EA would do :sick:

 

OT: I've never had a problem with the store the way it was in this game, except before the introduction of level 4 consumables, inifinite gold character cards was bullshit.

 

Only thing that I'd change is making character respecs not tied to RNG store cards. Those should either be free or cost a set amount at the reset screen whenever you want to do one.


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#52
Nethershadow

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To any that like the rng store;

Do you spend real money in it?

If no, why not?

#53
LaughingBanana

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Damn.

 

The RNG store is so powerful in its trolling that people like the OP are now being Stockholm Syndrome'd by it.

 

 


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#54
J. Peterman

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To any that like the rng store;

Do you spend real money in it? No.

If no, why not? Why would I?



#55
Fortack

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Anyone who likes the RNG system is either a gigantic fool or a masochist.

 

The OP's argument is that it is somehow a really bad thing when people who bought a game for 50 bucks or more can play their game the way they want to. The OP believes it is much better to give customers access to only a fraction of the stuff they paid for, and force them to either invest an unhealthy amount of time in playing their game, or spend money on stuff they already own anyway.

 

If the goal is encourage people to play with all kits, weapons and other available items and stuff. Then make them worth their while. The RNG system is there to hide bad design. Good games do NOT need crap like this.


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#56
Catastrophy

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I only ever give real money to the store in order to say "thank you" to Bioware if I had a particularly good time with the game.

 

Somebody has to keep those servers running ;)  

I'd never pay for the RNG store, but I bought all the DLC. I consider it a customer's vote.



#57
TopTrog

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I do find it underwhelming to keep getting stuff like character training cards and cryo ammo when all I really want is shotgun amps. I don´t fundamentally mind the store being random, but more varied packs that give players some perceivable influence as to what group of equipment or upgrades is being bought would be very welcome.     



#58
coldflame

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Op are you addicted to gambling in real-life?



#59
The BLVD Knight

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Like someone pointed out, RGN was the game inside the game. It wasn't ever supposed to be a "store" or your friend I don't think. At this point in the games life cycle, it remains the most frustrating enemy faction.

 

But from a purely objective meta stand point, players with maxed manifests "seem" to use a smaller variety of weapons and equipment yes or no? So as far as a store design goes, it's still going to take just as long to max your manifest if there's a designated price point on weapons and gear but you'll just have access to the things you want faster.

 

That still punishes players that don't play all that much however. And now with the added bonus of perhaps having to speculating how much a Harrier would cost. Now you just have to imagine a world were players who've paid for a Hurricane X feel like going back to buy a Locust, some would I guess. But just as some are still playing now, most have given up. But my contention is, that would be the case regardless of the system.



#60
NuclearTech76

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Like someone pointed out, RGN was the game inside the game. It wasn't ever supposed to be a "store" or your friend I don't think. At this point in the games life cycle, it remains the most frustrating enemy faction.

 

But from a purely objective meta stand point, players with maxed manifests "seem" to use a smaller variety of weapons and equipment yes or no? So as far as a store design goes, it's still going to take just as long to max your manifest if there's a designated price point on weapons and gear but you'll just have access to the things you want faster.

 

That still punishes players that don't play all that much however. And now with the added bonus of perhaps having to speculating how much a Harrier would cost. Now you just have to imagine a world were players who've paid for a Hurricane X feel like going back to buy a Locust, some would I guess. But just as some are still playing now, most have given up. But my contention is, that would be the case regardless of the system.

Some maxed manifest people are min/maxers. Some challenge themselves to find a use for less effective weapons. It's just whatever strikes me at the time as fun whether it be destroying things with a great weapon or using a less effective weapon and trying to do well. 



#61
EpicU Sheppard

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RNG "store" is a terrible model used by the greedy. That's really all there is to it. If you go to a store you should be able to buy something for a set price. Imagine going to the grocery store and putting down $10 bucks for pears, but there's only a 10 percent chance you'll get pears otherwise you'll get lentils. RNG "store" is not a store at all. It's a lottery. To call it a store is absurd.

 

Sorry OP but I could not possibly disagree with anything more than your post. I will not play ME4MP for one second if it implements an RNG "store" again. It's not worth it, and I will not put up with it.

I don't need to buy anything from the RNG lottery, I just make do. Besides, I don't have the money for it.

Imagine it as a pay-to-win situation then your life should be complete. Yes?

Nope.



#62
Nethershadow

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To any that like the rng store;

Do you spend real money in it? No.

If no, why not? Why would I?

 

My point of the questions was that the stores core design is there to make EA real money transactions, and anyone that likes the store would then be comfortable with making purchases threw it.

 

The way I read your response is it sounds crazy to consider spending money in the store. 

 

If anyone likes the store because they think it was a good mechanism for leveling up your manifest over time I would be bold enough to say you don't know what the rng store is then, and fail to understand it was designed to get you to spend money. 

 

I can't see how anyone would believe they purposely wanted you to spend 800+ hours to aquire a full manifest. I bet you BW/EA thought that players would think that grind is ludicrous and buy packs with real money. They probably didn't expect so much of the community go opposite of design and just earn money in game to build manifest.

 

This is all imo, but to me the intent of the rng comes across very obvious; make the grind so insanely long that people will spend money in it.


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#63
J. Peterman

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My point of the questions was that the stores core design is there to make EA real money transactions, and anyone that likes the store would then be comfortable with making purchases threw it.

 

The way I read your response is it sounds crazy to consider spending money in the store. 

 

If anyone likes the store because they think it was a good mechanism for leveling up your manifest over time I would be bold enough to say you don't know what the rng store is then, and fail to understand it was designed to get you to spend money. 

 

I can't see how anyone would believe they purposely wanted you to spend 800+ hours to aquire a full manifest. I bet you BW/EA thought that players would think that grind is ludicrous and buy packs with real money. They probably didn't expect so much of the community go opposite of design and just earn money in game to build manifest.

 

This is all imo, but to me the intent of the rng comes across very obvious; make the grind so insanely long that people will spend money in it.

 

I don't know what you're talking about, and can't be bothered to read all that.



#64
Nethershadow

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I don't know what you're talking about, and can't be bothered to read all that.

Really?

 

If you can't be bothered then why bother responding in the first place...   this isn't a question, just don't respond.



#65
Terminator Force

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RNG store is needed to help keep the playfield much more varied then it would of been otherwise. And being able to get the best weapon ASAP is so not RPG. I love the RPG element the store adds. Only issue is having some control over what consumables you receive. Though maybe that's not an issue at all either, as again, it helps keep everybody play with different weapon classes and such... otherwise I'd just be playing with AR Amps III + Armour Ammo IV + Cyclonic IV.

 

 

In the end, the "Careful for what you wish for" saying greatly applies. Cause if it's gone for the next ME game, folks will all of a sudden be saying "I can't believe I miss how it was with the RNG store around. :( :( :( :( :( :( :( :( :crying:"

 

 

 

 

 

 

The only real issue with the RNG store is folks ruining Platinum with farming & rocket glitching. But BioWare can fix that by placing a limit to the difficulty level you can play based on how many hours you have in and better personal player filters.



#66
J. Peterman

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Really?

 

If you can't be bothered then why bother responding in the first place...   this isn't a question, just don't respond.

 

Because it was a short post asking a question, and I felt like it. Long posts? Forget about it.



#67
FullSpe3D

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My point of the questions was that the stores core design is there to make EA real money transactions, and anyone that likes the store would then be comfortable with making purchases threw it.

 

The way I read your response is it sounds crazy to consider spending money in the store. 

 

If anyone likes the store because they think it was a good mechanism for leveling up your manifest over time I would be bold enough to say you don't know what the rng store is then, and fail to understand it was designed to get you to spend money. 

 

I can't see how anyone would believe they purposely wanted you to spend 800+ hours to aquire a full manifest. I bet you BW/EA thought that players would think that grind is ludicrous and buy packs with real money. They probably didn't expect so much of the community go opposite of design and just earn money in game to build manifest.

 

This is all imo, but to me the intent of the rng comes across very obvious; make the grind so insanely long that people will spend money in it.

If you don't like how long it takes, then simply stop playing. I'm more than happy to put in the 800 hours it takes to max my manifest, and I will probably reach 1000 hours before I'm done with the game.

 

Seriously, maxing out everything in 50 hours is not fun.


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#68
DisturbedPsic0

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RNG store is needed to help keep the playfield much more varied then it would of been otherwise. And being able to get the best weapon ASAP is so not RPG. I love the RPG element the store adds. 

 Except in the single player I can buy upgrades to whatever gun I want when I have the money for it, it's not random. Why implement a completely different way to level up in the same game? 

 

 

The only real issue with the RNG store is folks ruining Platinum with farming & rocket glitching. But BioWare can fix that by placing a limit to the difficulty level you can play based on how many hours you have in and better personal player filters.

No. As much as I hate seeing low N7 levels in Gold and Platinum, you can't tell players what difficulty they're allowed to play. There is a kick button for a reason.

 

 

If you don't like how long it takes, then simply stop playing. I'm more than happy to put in the 800 hours it takes to max my manifest, and I will probably reach 1000 hours before I'm done with the game.

 

Seriously, maxing out everything in 50 hours is not fun.

There's a difference between not liking the game, and not liking a specific part of the game. Also, there's a big difference between 50 and 800 hours. I have friends who put in between 250 and 300 hours and still don't have the Harrier, or Talon, or Hurricane, or other UR weapons. That's insane. Maybe in the beginning when there were less than half of the unlocks we have now the model made sense to Bioware. But now that we have 210 UR unlocks that you have no way of guaranteeing a way to get, it's absolutely insane. Far more people will quit then stick around. This business is all about the numbers, and having more average people playing is better than a few elite players sticking around.


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#69
Nethershadow

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If you don't like how long it takes, then simply stop playing. I'm more than happy to put in the 800 hours it takes to max my manifest, and I will probably reach 1000 hours before I'm done with the game.

 

Seriously, maxing out everything in 50 hours is not fun.

Obviously you miss the point of this thread, and I play because I really enjoy the game.

 

LIke some, I won't have the 700 hours I've put into this one for the next one.

 

But considering the RNG is a store, yet the general consensus I see on the boards is that no one spends money in it, for good reason too.

 

I'm debating the OP, that if the RNG was reasonable I would spend some money in it to save me some many hours and isn't that what EA/BW want with the store, is for people to spend money in it?



#70
TheNightSlasher

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Randomness (with some sort of feedback control loop) is good. Having a probability of 1 in everything sucks.



#71
capn233

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The RNG store was mainly a good idea since it subsidized the release of MP DLC.

 

Of course making progress unlocking things also keeps players hooked on the game for a while.  Same with the MP Challenges.


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#72
FuriousFelicia

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How about if they keep the store the way it is with just a small change.

Packs stay the way they are as do their drop rates and cost, but add two additional packs one for weapons and one for gear that drop only one item but at least you have a clean purchase. Make those packs cost 1 mil credits (game curency).

#73
Cyonan

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Having played plenty of RPGs I don't even mind having RNG loot but the store was  rather ridiculous, especially by the end when the UR pool had gotten saturated to the point that the odds of getting the gun you actually wanted was absurdly low unless you had been fully unlocking everything along the way and taking it out of the card pool.

 

There are other ways of increasing the longevity of the game without frustrating people into playing it more. RNG loot is not the only method of doing that.



#74
FullSpe3D

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Far more people will quit then stick around. This business is all about the numbers, and having more average people playing is better than a few elite players sticking around.

Except people haven't quit. This game is still alive years later, pugs still seem happy enough with the store to keep playing.



#75
Fortack

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If you don't like how long it takes, then simply stop playing. I'm more than happy to put in the 800 hours it takes to max my manifest, and I will probably reach 1000 hours before I'm done with the game.

 

Seriously, maxing out everything in 50 hours is not fun.

 

Who are you to decide what is fun and what is not? There might be people out there who lack the time or aren't interested to invest hundreds of hours to unlock everything. If you like doing that, more power to you, but please don't enforce your beliefs on others and in the process deny them access to a ton of stuff they might otherwise have enjoyed tremendously.


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