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Why the RNG store is a good thing


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#76
FuriousFelicia

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To any that like the rng store;
Do you spend real money in it?
If no, why not?


What are the benefits besides no requirement to play the game in which you are investing your own money?
Seems pointless to me. I would only do it if it meant scratching "chance" from the pack's description, maybe not even then, but if you're buying with real money there should be no RNG in that case.
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#77
DisturbedPsic0

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Except people haven't quit. This game is still alive years later, pugs still seem happy enough with the store to keep playing.

Yes they have. Doesn't mean the player base is extinct though. There are much fewer playing now than before, obviously. That will happen with any game. I've run into people just starting the multiplayer, and the odds are they'll quit before 50 hours. Buddy I played with before only put in 33 hours and was already in the top 37% in N7 and top 12% in CP. That shows you how fast people quit this game. Especially now that players who didn't start day 1 have all these new characters and weapons to unlock and no way to control how to get them.



#78
FullSpe3D

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Yes they have. Doesn't mean the player base is extinct though. There are much fewer playing now than before, obviously. That will happen with any game. I've run into people just starting the multiplayer, and the odds are they'll quit before 50 hours. Buddy I played with before only put in 33 hours and was already in the top 37% in N7 and top 12% in CP. That shows you how fast people quit this game. Especially now that players who didn't start day 1 have all these new characters and weapons to unlock and no way to control how to get them.

 

Yep, that does happen in every game, but I was still surprised how active this game was when I returned a few months ago. The store made enough money that even EA allowed free MP DLC's to be made, while also catering to the hardcore who max their manifest through just credits. It's also kept the game active to where I have no issues finding lobbies for all difficulties on 360. And that's good enough for me, even if most of the platinum lobbies are full of idiots that should really be on Silver.

Who are you to decide what is fun and what is not? There might be people out there who lack the time or aren't interested to invest hundreds of hours to unlock everything. If you like doing that, more power to you, but please don't enforce your beliefs on others and in the process deny them access to a ton of stuff they might otherwise have enjoyed tremendously.

In another post on Page 2, I did say the store was ok, but from my perspective. I should probably include that in all posts from now on, lol. I personally don't find unlocking everything in 50 hours fun, but clearly some others do, hence all the people missile glitching. And I'm not sure how me stating my opinion is denying them stuff. It's not my game, I'm just some guy on a forum. BioWare/EA don't care.



#79
Nethershadow

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Except people haven't quit. This game is still alive years later, pugs still seem happy enough with the store to keep playing.

The thing is only BW has the stats for how many have quit. We are just guessing based on what we are seeing, but in my experience when a company stops supporting a game it's because it has reached a low threshold of active users mixed with money coming in for the game, aka the RNG store that no one spends real money in.

 

I would hazard a guess that the store is bringing in very little compared to the population that is still playing.



#80
J. Peterman

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Oh, we're still crying about the store?

 

Unmaxed manifest problems.


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#81
Nethershadow

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Yep, that does happen in every game, but I was still surprised how active this game was when I returned a few months ago. The store made enough money that even EA allowed free MP DLC's to be made, while also catering to the hardcore who max their manifest through just credits. It's also kept the game active to where I have no issues finding lobbies for all difficulties on 360. And that's good enough for me, even if most of the platinum lobbies are full of idiots that should really be on Silver.

In another post on Page 2, I did say the store was ok, but from my perspective. I should probably include that in all posts from now on, lol. I personally don't find unlocking everything in 50 hours fun, but clearly some others do, hence all the people missile glitching. And I'm not sure how me stating my opinion is denying them stuff. It's not my game, I'm just some guy on a forum. BioWare/EA don't care.

His response to you about your post to me saying that if I didn't like the grind then to go play something else, or to that affect which really has nothing to do with this thread and RNG.

 

I'm debating the OP of the RNG is good statement, and I would have liked to gotten a full manifest many many hours ago to enjoy those fruits I have not yet gotten or have time to get. But if the store was more reasonable then I would have spent money on this part of the game. I would think that would be the preferred outcome for both player and developer.



#82
FullSpe3D

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His response to you about your post to me saying that if I didn't like the grind then to go play something else, or to that affect which really has nothing to do with this thread and RNG.

 

I'm debating the OP of the RNG is good statement, and I would have liked to gotten a full manifest many many hours ago to enjoy those fruits I have not yet gotten or have time to get. But if the store was more reasonable then I would have spent money on this part of the game. I would think that would be the preferred outcome for both player and developer.

It seems pretty relevant to this thread, considering the thread is about the RNG store, and the store determines how long the grind is. But this game is an RPG, and it's pretty common knowledge that RPG's are long and usually involve grinding. Expecting the opposite seems kind of silly.

 

I can kind of agree with the last part of your post though, but the issue is we don't even know how much money was made from the store, let alone how much would be made if the store was implemented differently. We can make guesses, but that's just about it.



#83
Pearl (rip bioware)

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The singleplayer campaign is the action-RPG. The multiplayer is a bog-standard horde mode with an insanely (and pointlessly) unforgiving unlock system. Is it too much to ask for the average time to max a manifest in NME be no more than 300 hours, instead of 750+?

#84
Heldarion

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The singleplayer campaign is the action-RPG. The multiplayer is a bog-standard horde mode with an insanely (and pointlessly) unforgiving unlock system. Is it too much to ask for the average time to max a manifest in NME be no more than 300 hours, instead of 750+?

 

Keep in mind that 600-800 hours is where the fastest players maxed their manifests. The not so fast ones could be stuck for a couple hundred hours more.



#85
Pearl (rip bioware)

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Keep in mind that 600-800 hours is where the fastest players maxed their manifests. The not so fast ones could be stuck for a couple hundred hours more.


Trust me, I know. -_-

#86
geezer117

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My only complaint is it keeps giving me characters I already have. Total waste of a card. 



#87
crashsuit

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Those unlock extra appearance options for those characters. They'll stop dropping when the appearance options are all unlocked.

#88
DisturbedPsic0

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Those unlock extra appearance options for those characters. They'll stop dropping when the appearance options are all unlocked.

Except for the original humans. You'll always get them.  :angry:



#89
Miniditka77

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Anyone who thinks that the RNG store is designed to do anything to make the game experience better for players is deluded.  It's designed to maximize profits for Bioware/EA.  When you get frustrated that you aren't getting what you want, you are more likely to spend real-life money on buying packs, which is what they want you to do.


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#90
crashsuit

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Except for the original humans. You'll always get them. :angry:


Right, thanks, forgot about those.

#91
Kilroy357

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I might have considered buying packs with $ if they actually guaranteed an UR upgrade. But a less than 10% chance to get an UR and then an even smaller chance of it being the one I'm interested in? They can keep it.

 

I'll spend money for singleplayer DLC that I actually know what I'm getting, but not for BS mystery boxes.



#92
Dalakaar

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When you get frustrated that you aren't getting what you want, you are more likely to spend real-life money on buying packs, quit the game and play something else with a better designed unlock system.

Is better now.



#93
sithren

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A few thoughts...

- I had mentioned in another thread that a token system like the one used in the armax arsenal arena (citadel dlc) might work.
- get tier 1, 2, 3, and 4 tokens for t1, 2, 3, and 4 equipment.
- can trade up.
- include a lottery system of sorts. Trade in a t1 token for a specific t1 piece of equipment or trade in the token for a random t1 piece and a chance at a t2 piece (and diminishing chances for t3 and t4 gear)
- do not include appearance or cosmetics in the token system
- this system allows people to either play towards a specific build in mind. So maybe a few dozen hours gives them everything they need for a harrier tgi and they don't bother with anything else. Completionists can keep shooting for max manifest.


- maybe create a new system for cosmetics, based on real money.
- something similar to what grinding gears games does (buy in game money and trade it in for a specific cosmetic item) or a system like valves (get crate drops with random items in them and you pay real money to unlock the crates).
- guessing that this is not trivial and that the current system is in place because it was the simplest to implement.
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#94
OneMore1968

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I've been playing the game since its release as I am sure many have and still haven't got a fully maxed manifest.  I don't really call that a "good" system. 

 

As a player who has clocked some 1600 hours in Multiplayer there isn't any incentive to go to the store apart from buying medigel and ops packs.  When the game first released the store gave you decent equipment quite often (putting challenge weekends aside).  The first DLC's released and it went downhill from there.  In fact I have just spent 2 million credits today which takes even reasonable players some time to accrue - did I get any weapon upgrades - NO not a single one.  That to me is a sure fire way of putting anyone off buying Mass Effect 4. 

 

People have said that taking the DLC's off and just going back to the base game helps a great deal but due to computer issues, tried that a few weeks ago and even then I got one Hurricane upgrade and the rest just stuff you get by buying the JEP and it costs 3x more !!  

 

And to think other player's do actually spend "Real" money.  It's frustrating enough with in-game credits.   I don't want instant gratification of getting everything at once but come on Bioware, change it for the next game.



#95
Marksmad is waving goodbye

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I've been playing the game since its release as I am sure many have and still haven't got a fully maxed manifest.  I don't really call that a "good" system. 

 

As a player who has clocked some 1600 hours in Multiplayer ....

 

The point is that the system has kept you (and many others here) playing the game for over 1600 hours. Most video games are played for about 20 or 40 hours and then tossed aside.

 

I'd call that a fantastic success from the Biovar viewpoint.



#96
DisturbedPsic0

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The point is that the system has kept you (and many others here) playing the game for over 1600 hours. Most video games are played for about 20 or 40 hours and then tossed aside.

I'd call that a fantastic success from the Biovar viewpoint.


It means they made a great game with an abomination of a store. I've heard of a lot of people saying they quit because of the store, and stuck around because the game is really fun. I haven't heard a lot of people say they quit because they didn't like the game or stuck around because of the store.

#97
OneMore1968

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Playing is the key word here. Yes they have kept me but not due to the RNG store, but because I enjoy finding new ways to beat the game and playing online with other people. It's an enjoyable way of passing a couple of hours in an evening. I originally bought the first game 6 years ago, then ME2 so buying 3 was a no-brainier really. It's easily one of the best games I've ever played and at 40 that is quite few.

The way the game is designed ensures that you have to use the store like it or not. It's good for business. That is if you want to progress without cheating. I can't change the store but it could be improved in many ways as so many other topics have stated.

#98
Supremocognito

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Literally the worst idea I have ever heard for revamping the store..

 

especially because it sounds so much like something EA would do :sick:

 

OT: I've never had a problem with the store the way it was in this game, except before the introduction of level 4 consumables, inifinite gold character cards was bullshit.

 

Only thing that I'd change is making character respecs not tied to RNG store cards. Those should either be free or cost a set amount at the reset screen whenever you want to do one.

 

Those were the days of unlimited XP cards and also iirc they used to only offer 100k XP instead of 250k. I'm glad they fixed that and started giving us level 4 equipment.

 

I feel respecs should have had the same priority as supplies and only once you cap them do you acquire a random equipment. Capping the amount of respecs to 3 was a mistake. It seems harder to get them when they changed the status to uncommon. I do wounder if respecs would be as hard too get if they were still a rare.

 

More pack options would be a way to improve the RNG, like adding in a gear/weapons mod pack that prioritize them over other rares, kinda like the AP and RP. 

They should have kept the Premium Veteran Pack and Resurgence Pack.

 

Filter packs for each DLC would have been very helpful for newcomers starting after the release of all DLC.



#99
bondiboy

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Would be interesting to run a survey on how much $ were spent on the store  by BSNers.

 

I was spending $20 a week in the first 3 -4 months or so - maybe as much as $300 spent by me total

 

I earn more than that in an hour and can easily spend twice that in a night out so cheap entertainment for me.

 

I guess if you are a student,unemployed or low income family situation it would be inconceivable spending real $ at the store


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#100
Excella Gionne

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If you had to pay just so you can select what you wanted from the pack but with restrictions such as you can't have more than two URs being upgraded and if you have chose two URs the rest have to be Uncommon and Common. That would be worth the money, I believe, but if you're not paying, you're only getting things at random. Paying for random chances isn't really worth paying for at all.