Except in the single player I can buy upgrades to whatever gun I want when I have the money for it, it's not random. Why implement a completely different way to level up in the same game?
No. As much as I hate seeing low N7 levels in Gold and Platinum, you can't tell players what difficulty they're allowed to play. There is a kick button for a reason.
There's a difference between not liking the game, and not liking a specific part of the game. Also, there's a big difference between 50 and 800 hours. I have friends who put in between 250 and 300 hours and still don't have the Harrier, or Talon, or Hurricane, or other UR weapons. That's insane. Maybe in the beginning when there were less than half of the unlocks we have now the model made sense to Bioware. But now that we have 210 UR unlocks that you have no way of guaranteeing a way to get, it's absolutely insane. Far more people will quit then stick around. This business is all about the numbers, and having more average people playing is better than a few elite players sticking around.
Because in single player games I don't care how others play. In multiplayer, would you of liked for everybody to having access to a Harrier X from the get go? Ha! That's the last thing I'd like to see. But's that's what would happen if choice was given to this. Everyone would go online (usually YouTube cause most can't be bothered to read), find what the best weapon is, pick that, and mostly play with that. Get bored faster, and stop playing all together. Now weaker user base too. Joy. Cause why bother making any more money for weapons that don't match up to the best? (Also, gambling is something many get addicted too. And that's what RNG is. Something that contributes to higher user base. Course if they only farm, they will burn out way too fast. So mindless farming needs to be eliminated, as it's a very serious issue)
Now you say make the better best weapons more expensive? Nope. Think about when you have this option in a single player RPG. You try your hardest to avoid upgrading even just a little so you can save even more enough money for that one uber weapon faster. So in the end I only say choice should only maybe be given to consumables. That's it.
I have zero problem with low N7s in Gold because; a) they don't only camp or rocket glitch, and;
it just takes one good enough player to help guide everybody to proper extraction even if you match or come close to matching their dps (which everyone should be doing). So really, it's only an issue for Platinum. Cause in Gold I always hope to end up in the crappiest lobby full of low N7s or CPs, otherwise the games go way to boringly smooth. Where in Platinum I sigh, and go "Why even bother with this difficulty. Cause it's really an unplayable mess with all this mindless farming BS. JUST PLAY THE GAME, PEOPLE!"