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Why the RNG store is a good thing


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#101
DisturbedPsic0

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Would be interesting to run a survey on how much $ were spent on the store  by BSNers.

 

I was spending $20 a week in the first 3 -4 months or so - maybe as much as $300 spent by me total

 

I earn more than that in an hour and can easily spend twice that in a night out so cheap entertainment for me.

 

I guess if you are a student,unemployed or low income family situation it would be inconceivable spending real $ at the store

Do you mean you make more than $20/hr or $300/hr?  Because if it's the latter congrats on being in the 1%, and EA doesn't design their business model around the 1%.  And since you spent over 300 bucks on the store, plus 60 on the game if you bought it new, would you buy a game for $360 bucks? If not, how is that any different from spending all that money in the store to unlock what you've already paid for? Moreover, if you spent $300 and got 10 UR weapons (just a bs number for an example), and someone else spend $50 and got 10 UR would you have a problem with that, knowing that person got the same return for 1/6 of the money?



#102
bondiboy

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$380 an hour . I know some will find spending real $ on the store difficult to understand but I never saw it that way. It was a small price to pay and a lot of fun for me (the game ) at the time . Money v time . I guess it's all relative .



#103
K_O_513

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I live in my parent's basement and they give me a weekly allowance. I wouldn't care about increased prices of weapons/equipment



#104
OneMore1968

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The question is Bondiboy what job pays $300 an hour??  an EA programmer?   

 

But the real the issue is that fact the store isn't that random really as other people on here have done all kinds of research and gathered tons of data about the chance of getting each type of item and for most, the store absolutely sucks bigtime. 

 

When the game was first released it "gave" you fair chance at UR and R stuff and you were almost guaranteed the base items.  Then about 18 months ago (I think) it seemed to shift totally towards not giving anyone anything.  I know people who have dropped 10 million credits and got 2 UR upgrades - that is ludicrous.  I've no idea how long it would take an average player to get that many in-game credits but the time spent is totally disproportionate to the rewards, however you look at it.

 

Do you actually get rarer stuff because you spend real money in the store anyway?   I felt as though I did although on top of the £50 I spent on the CE version, have only spent probably an extra £20 on Bioware points.  Did buy the DLC's as well but then my investment was purely for the Single Player game not the Multiplayer, to me that was a bonus. 

 

And the real downer is those who have hacked their manifest and got a full one with no effort whatsoever.  



#105
Almurat89

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Some people max after 600 hours, others have played 1,500+ and still aren't there.

 

Cuz they are cheated. I know one guy with 600 hours maxed manifest, and he tell me how he did this.

Over 900 hours of the gold/plt (approx 50%/50% or 40%/60%) required for maxing out all items (based on my and my friends experience).



#106
12323432543

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Cuz they are cheated. I know one guy with 600 hours maxed manifest, and he tell me how he did this.
Over 900 hours of the gold/plt (approx 50%/50% or 40%/60%) required for maxing out all items (based on my and my friends experience).


It's not impossible. 600 sounds fast though I can see it happening. I maxed my ps3 manifest in 700+ hours.

#107
RealKobeBean

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The store has always been a subject of frustration for me, especially in the beginning. It simply takes too long to unlock everything. Only recently, have I unlocked everything. Took me a whole year. Granted, I don't have that much time to play; however, it took me hundreds of hours to unlock a Collectors SMG I, let alone getting it to level X. The store has pushed my limits on several occasions; really took the fun out of my multiplayer experience. I enjoy the game much more now that I have ever weapon/mod/character at my disposal. The grind that is the RNG store, should never return. I know several people that have quit playing back in the day, because of it. Instead of a RNG store, I would make the store more like the SP stores, where you can select the weapon upgrades manually. That keeps people from quiting or cheating. Some people persevere, others reach a point where they've had enough. And I can't say I blame them, really.
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#108
Pearl (rip bioware)

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Cuz they are cheated. I know one guy with 600 hours maxed manifest, and he tell me how he did this.
Over 900 hours of the gold/plt (approx 50%/50% or 40%/60%) required for maxing out all items (based on my and my friends experience).


I know someone on Xbox who legitimately maxed in 630 hours. What now

#109
Reorte

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Never had too many problems with the store and it's better than parting with real money.
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#110
bondiboy

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When I first started playing it was to increase Galactic  Readiness and I mainly played Bronze with a few Silver games.

 

It would take 4 full Bronze games to have enough credits for a Spectre Pack. Looking back I can see why spending $20 for 1600 points for 20 Vet /10 Spectre Packs was so tempting when the equivalent in credits  was 40 Bronze matches.

 

In those days that was probably 20 hrs of my time that I didnt have and I wanted to "level up" in equipment a bit quicker than that.


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#111
coldflame

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When I first started playing it was to increase Galactic  Readiness and I mainly played Bronze with a few Silver games.

 

It would take 4 full Bronze games to have enough credits for a Spectre Pack. Looking back I can see why spending $20 for 1600 points for 20 Vet /10 Spectre Packs was so tempting when the equivalent in credits  was 40 Bronze matches.

 

In those days that was probably 20 hrs of my time that I didnt have and I wanted to "level up" in equipment a bit quicker than that.

People like you, my good sir are the reason why we got all the free MP DLCs. The community should really be thanking the likes of you.


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#112
quebra

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No. It shouldn't take 600-900+ hours to unlock everything in the game. That turns off a lot more people that it turns on, I don't care how you spin it.

somebody in charge needs to take that statement to heart... don't ever do that !#!#*& to the RNG ever again!  Evar!

 

*still angry*



#113
Kurt M.

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The only thing the store is good for is that it awakes your curiosity about testing weapons and classes that otherwise you wouldn't give a crap about. And still the achievements/banners did more of that for me than the store itself.

 

Please, a normal store where you can actually choose what to buy for ME4, thx.



#114
Terminator Force

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 Except in the single player I can buy upgrades to whatever gun I want when I have the money for it, it's not random. Why implement a completely different way to level up in the same game? 

 

 

No. As much as I hate seeing low N7 levels in Gold and Platinum, you can't tell players what difficulty they're allowed to play. There is a kick button for a reason.

 

 

There's a difference between not liking the game, and not liking a specific part of the game. Also, there's a big difference between 50 and 800 hours. I have friends who put in between 250 and 300 hours and still don't have the Harrier, or Talon, or Hurricane, or other UR weapons. That's insane. Maybe in the beginning when there were less than half of the unlocks we have now the model made sense to Bioware. But now that we have 210 UR unlocks that you have no way of guaranteeing a way to get, it's absolutely insane. Far more people will quit then stick around. This business is all about the numbers, and having more average people playing is better than a few elite players sticking around.

 

Because in single player games I don't care how others play. In multiplayer, would you of liked for everybody to having access to a Harrier X from the get go? Ha! That's the last thing I'd like to see. But's that's what would happen if choice was given to this. Everyone would go online (usually YouTube cause most can't be bothered to read), find what the best weapon is, pick that, and mostly play with that. Get bored faster, and stop playing all together. Now weaker user base too. Joy. Cause why bother making any more money for weapons that don't match up to the best? (Also, gambling is something many get addicted too. And that's what RNG is. Something that contributes to higher user base. Course if they only farm,  they will burn out way too fast. So mindless farming needs to be eliminated, as it's a very serious issue)

 

Now you say make the better best weapons more expensive? Nope. Think about when you have this option in a single player RPG. You try your hardest to avoid upgrading even just a little so you can save even more enough money for that one uber weapon faster. So in the end I only say choice should only maybe be given to consumables. That's it.

 

I have zero problem with low N7s in Gold because; a) they don't only camp or rocket glitch, and; B) it just takes one good enough player to help guide everybody to proper extraction even if you match or come close to matching their dps (which everyone should be doing). So really, it's only an issue for Platinum. Cause in Gold I always hope to end up in the crappiest lobby full of low N7s or CPs, otherwise the games go way to boringly smooth. Where in Platinum I sigh, and go "Why even bother with this difficulty. Cause it's really an unplayable mess with all this mindless farming BS. JUST PLAY THE GAME, PEOPLE!"



#115
Beerfish

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I had no real problem with the Really?  No guns?  store.

 

The only difference I would suggest is either giving a much greater chance for good items if they are purchased or allow a purchaser to pick what they get in a pack.  (And when I say purchaser I mean those spending real money.)



#116
Ribosome

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Too stupid; didn't read



#117
Terminator Force

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No. It shouldn't take 600-900+ hours to unlock everything in the game. That turns off a lot more people that it turns on, I don't care how you spin it.

 

It's called "RPG." You don't max the best weapons right away in an RPG. And this game since it's an online RPG game, is supposed to provide way more hours then a regular RPG. Otherwise user base goes down faster. It's supposed to provide plenty of hours of still upgrading yourself. To the point that others even start new accounts to once again keep getting stuff (even me. Though ME3 on PS3 is too bogus for me with it's serious issues, but until I realized that, I was having so much fun again)

 

And I don't really get it. I for the longest time really had no problem playing Gold with only Common, Un-common, and Rare weapons, since I had those maxed out pretty fast. I so much didn't mind until I maxed my URs more that I even very easily began a massive savings of 63 million before seeing any more URs. And I had no problem with that. As there were still plenty of weapons (most of what the game had to offer) that were all perfectly God viable to keep me very busy until maxed manifest. And it's not like I couldn't play with level 1 URs anyways. I signed up for ME series for the RPG experience. Leveling up and all that. Look what happened when they took them RPG things away from ME1 and in ME2. Everybody was quite upset that now they just basically had a shooter instead.

 

 

 

So really, everyone really needs to pay heed to these words "Be carful for what you wish for." Because it comes up quite often. Just look at this series for the perfect example. Because if you ask me, everything that went wrong with this series started with BioWare listening to it's fans instead of just doing things their own way.



#118
Fortack

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Because in single player games I don't care how others play. In multiplayer, would you of liked for everybody to having access to a Harrier X from the get go? Ha! That's the last thing I'd like to see. But's that's what would happen if choice was given to this. Everyone would go online (usually YouTube cause most can't be bothered to read), find what the best weapon is, pick that, and mostly play with that. Get bored faster, and stop playing all together. Now weaker user base too. Joy. Cause why bother making any more money for weapons that don't match up to the best? (Also, gambling is something many get addicted too. And that's what RNG is. Something that contributes to higher user base. Course if they only farm,  they will burn out way too fast. So mindless farming needs to be eliminated, as it's a very serious issue)
 
Now you say make the better best weapons more expensive? Nope. Think about when you have this option in a single player RPG. You try your hardest to avoid upgrading even just a little so you can save even more enough money for that one uber weapon faster. So in the end I only say choice should only maybe be given to consumables. That's it.
 
I have zero problem with low N7s in Gold because; a) they don't only camp or rocket glitch, and; B) it just takes one good enough player to help guide everybody to proper extraction even if you match or come close to matching their dps (which everyone should be doing). So really, it's only an issue for Platinum. Cause in Gold I always hope to end up in the crappiest lobby full of low N7s or CPs, otherwise the games go way to boringly smooth. Where in Platinum I sigh, and go "Why even bother with this difficulty. Cause it's really an unplayable mess with all this mindless farming BS. JUST PLAY THE GAME, PEOPLE!"

 
Wouldn't doing some actual QA & testing, to get well-balanced weapons, be a better idea?
 
Would you care to explain to me what the point of having god items is? (beyond just making all other items a total waste of (development) time)
 
Wouldn't a game that doesn't discriminate players (based on their manifests) be a better idea to ensure a healthy playerbase?

 

Do you think there would be many missile-glitchers, cheaters, leechers, and farmers if the RNG system didn't give them a (good) reason to do just that?


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#119
LemurFromTheId

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Wouldn't doing some actual QA & testing, to get well-balanced weapons, be a better idea?
 
Would you care to explain to me what the point of having god items is? (beyond just making all other items a total waste of (development) time)
 
Wouldn't a game that doesn't discriminate players (based on their manifests) be a better idea to ensure a healthy playerbase?

 

Do you think there would be many missile-glitchers, cheaters, leechers, and farmers if the RNG system didn't give them a (good) reason to do just that?

 

Ah, yes, "common sense". An approach to game design that allegedly enhances the experience for everyone. We have dismissed this claim.



#120
DisturbedPsic0

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Because in single player games I don't care how others play. In multiplayer, would you of liked for everybody to having access to a Harrier X from the get go? Ha! That's the last thing I'd like to see. But's that's what would happen if choice was given to this. Everyone would go online (usually YouTube cause most can't be bothered to read), find what the best weapon is, pick that, and mostly play with that. Get bored faster, and stop playing all together. Now weaker user base too. Joy. Cause why bother making any more money for weapons that don't match up to the best? (Also, gambling is something many get addicted too. And that's what RNG is. Something that contributes to higher user base. Course if they only farm,  they will burn out way too fast. So mindless farming needs to be eliminated, as it's a very serious issue)

I don't get why everyone keeps saying getting everything from the get go. I'm not for having everything unlocked right away, or even for being able to buy everything right away. But I want some freaking control over it. Random is random. It's dumb. You're not going to change my mind on that. I'll agree to disagree with you on that.

 

 

It's called "RPG." You don't max the best weapons right away in an RPG. And this game since it's an online RPG game, is supposed to provide way more hours then a regular RPG. Otherwise user base goes down faster. It's supposed to provide plenty of hours of still upgrading yourself. To the point that others even start new accounts to once again keep getting stuff (even me. Though ME3 on PS3 is too bogus for me with it's serious issues, but until I realized that, I was having so much fun again)

Again with the "right away" angle. In an RPG you choose what to upgrade. Maybe you have to be a certain level to have access to the weapons. Maybe you have to upgrade Common AR to get access to Uncommon AR, and so on.  But then at least they are upgrading their favorite type of gun, and using others along the way. Trust me, the player base goes down faster out of frustration than being able to play with stuff they enjoy. A game shouldn't dictate how I play. If I want to upgrade my Carnifex (like most early on), but the store keeps giving me something else, that's annoying. If I know I need to max out the Predator, Phalanx, etc to get it, then at least I know it's coming and I have a goal to strive towards. RPG is about choice, or at least the illusion of choice. The RNG store you have none, therefore I hate it with a passion. Again, I'll agree to disagree with you because there is literally nothing you can say to change my mind about the store.



#121
FullSpe3D

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 Wouldn't doing some actual QA & testing, to get well-balanced weapons, be a better idea?

Sadly, that's pretty much impossible. I can't name a single game I've ever played where I truly believed everything was balanced.



#122
Fortack

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Sadly, that's pretty much impossible. I can't name a single game I've ever played where I truly believed everything was balanced.

 

Depends on how you would define balanced.

 

There is always going to be some performance difference and that is a good thing. However, the performance difference should be determined by the situation (like being great at close range, but crap at medium range and beyond (and vice versa), like being good versus a particular enemy and bad against another, like having to expose yourself to great danger and deal massive damage versus a cautious and less destructive playstyle and so on). You can only have balance when everything has specific pros and cons.

 

Unfortunately, most stuff in ME3 either doesn't have cons or they are easily remedied with consumables and/or other items.



#123
PurpGuy1

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everything that went wrong with this series started with BioWare listening to it's fans instead of just doing things their own way.

 

That is what goes wrong with every online game ever



#124
OneMore1968

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That is what goes wrong with every online game ever


This is so true.

What I think annoys so many people with the store is that EA have nerfed it to the point of being more or less totally useless. In order to solve the issue of more powerful weapons being available from day 1 you could tie it to someone's N7 or number of hours played so that these are unlocked gradually. When the game was first released the pool was a lot smaller so rare and ultra-rare stuff was given a lot more frequently. Now you seem to have to drop tons of credits and even then just get one upgrade.

It would be interesting to know whether it really is purely "random". I ask because I have two accounts (my husband fancied the game then didn't play so two copies of game). With my main account logged with most time I rarely get good stuff but the second account which only has couple of hundred hours logged - that gets more. The only two differences are no DLC's with account 2 and the N7 rating is lower.

#125
Fortack

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What I think annoys so many people with the store is that EA have nerfed it to the point of being more or less totally useless. In order to solve the issue of more powerful weapons being available from day 1 you could tie it to someone's N7 or number of hours played so that these are unlocked gradually.

 

Can someone explain to me what the point is of getting or unlocking progressively more powerful items (such as weapons)?

 

It seems to me that it is beyond stupid to even have items that are much much better than the others, in all possible ways. It's even more stupid to give those items to players who've already mastered the game using the weaker ones. Logically, it ought to be the other way round (unless the point of those items is to complete remove any sort of challenge from the game of course).


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