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Why the RNG store is a good thing


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#126
DisturbedPsic0

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Can someone explain to me what the point is of getting or unlocking progressively more powerful items (such as weapons)?

 

It seems to me that it is beyond stupid to even have items that are much much better than the others, in all possible ways. It's even more stupid to give those items to players who've already mastered the game using the weaker ones. Logically, it ought to be the other way round (unless the point of those items is to complete remove any sort of challenge from the game of course).

It's an RPG, you always unlock better things as you go along...

That being said they could've probably done a better job balancing the weapons.



#127
Fortack

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It's an RPG, you always unlock better things as you go along...

That being said they could've probably done a better job balancing the weapons.

 

Unlocking stuff has nothing to do with Role-Playing whatsoever. 

 

You almost make it sound like some sort of dogma, something that - even though it is horrible in every possible way - cannot be abolished or changed. For me it is simple, if something works use it, if not, throw it out of the airlock (or shoot it with the Claymoar).



#128
DisturbedPsic0

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Unlocking stuff has nothing to do with Role-Playing whatsoever. 

 

You almost make it sound like some sort of dogma, something that - even though it is horrible in every possible way - cannot be abolished or changed. For me it is simple, if something works use it, if not, throw it out of the airlock (or shoot it with the Claymoar).

An RPG is all about getting better over time. Upgrading and getting more powerful, not having the good stuff from the get go. The way I interpreted your argument, Call of Duty is an RPG because you get to role play as a soldier. Sorry that isn't the case, not to me anyway.



#129
Fortack

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An RPG is all about getting better over time. Upgrading and getting more powerful, not having the good stuff from the get go. The way I interpreted your argument, Call of Duty is an RPG because you get to role play as a soldier. Sorry that isn't the case, not to me anyway.

 

Call of Duty games have also adopted upgrading & leveling systems. What do you have to say about that?

 

Look, I'm not interested in a futile discussion about what makes a game a RPG or not. I'm only interested in things that improve the overall experience. I can easily list a lot of arguments why unlocking / upgrading / leveling up systems are bad. I haven't heard a single argument why it is a good idea.

 

You've mentioned "getting better / more powerful over time". I don't see why you would consider that a good thing. People get better at anything they're doing over time (practice makes perfect). Things are going to get easier over time by definition and you want to give the player vastly superior equipment on top of that, taking away most of the challenge the game has to offer in the process? And also ruining balance b/c the stuff you unlock has to be better than its predecessor to make the system work. It's a terrible concept, no matter how you look at it.



#130
DisturbedPsic0

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Call of Duty games have also adopted upgrading & leveling systems. What do you have to say about that?

 

Look, I'm not interested in a futile discussion about what makes a game a RPG or not. I'm only interested in things that improve the overall experience. I can easily list a lot of arguments why unlocking / upgrading / leveling up systems are bad. I haven't heard a single argument why it is a good idea.

 

You've mentioned "getting better / more powerful over time". I don't see why you would consider that a good thing. People get better at anything they're doing over time (practice makes perfect). Things are going to get easier over time by definition and you want to give the player vastly superior equipment on top of that, taking away most of the challenge the game has to offer in the process? And also ruining balance b/c the stuff you unlock has to be better than its predecessor to make the system work. It's a terrible concept, no matter how you look at it.

Well that's a different discussion for another thread. This thread is about how unlocking the upgrades is a great big pile of crap (well to me anyway), not about the overall idea of having upgrades.



#131
PHOEN1XK1NG

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Wat dafuq is this?!!!

This is madness!!!

#132
Fortack

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Well that's a different discussion for another thread. This thread is about how unlocking the upgrades is a great big pile of crap (well to me anyway), not about the overall idea of having upgrades.

 

No argument there.



#133
crashsuit

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Maybe we could start with everything unlocked, then as we get better at the game, we could pay to have things randomly taken away to make it more challenging.
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#134
Johnny Red 78

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I like the concept of RNG tbh. Everyone having access to hurricanes, harriers, reegars on day 1 would make the game a bit dull. Sometimes, grinding is fun.~

~Also, the UR drop rate should have a feedback loop to it as well. Every 10 or so packs without a UR will increase the droprate of an UR in the subsequent packs. And the droprate stacks until you get a UR, at which point the probability gets reset to its original value. That'd be nice to see implemented.


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#135
Johnny Red 78

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#136
Johnny Red 78

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I can't use this forum. Sorry
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#137
Marksmad is waving goodbye

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Maybe we could start with everything unlocked, then as we get better at the game, we could pay to have things randomly taken away to make it more challenging.

 

Stanislaw Lem does this better than you.

 

Also, thread was necrobumped from over a week ago, so should be locked in 3....2....1..........


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#138
robarcool

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Yeah, instant gratification is where all the fun is. Sure thing.

You seem to talk in extremes. It's either instant gratification, or it's not. You see, there can be a middle ground. Think about it. It might take some thinking, but think about it. Please.



#139
MajorStupidity

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My biggest complaint is the inclusion of Microtransactions into a full price release. EA has shown they have no problem implementing arbitrary grind walls between the players and the content, and then selling you the solution for some more money. It is the reason the weapon tier system exists at all, and why most commons and uncommons are very subpar compared to rares and URs.

 

The RNG and time sink in this game only exists so that EA can try and force you to pay more money for content that you have already payed for, they do the same thing in PvZ garden warfare, and BF4. This trend is extremely toxic and anti-consumer don't support it.



#140
AGCeyx

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The alternative for microtransactions would be monthly payments if you want to play in their Servers...

The game would probably be dead by now in that case.

#141
FullSpe3D

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The RNG and time sink in this game only exists so that EA can try and force you to pay more money for content that you have already payed for, they do the same thing in PvZ garden warfare, and BF4. This trend is extremely toxic and anti-consumer don't support it.

I spent 800 hours playing the MP, so during that time I've had no need to buy any other games. I also never bought a pack with real money, and since the MP is so good I never bought any SP DLC.

 

Yep, EA got me real good with that one.


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#142
Marksmad is waving goodbye

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I spent 800 hours playing the MP, so during that time I've had no need to buy any other games. I also never bought a pack with real money, and since the MP is so good I never bought any SP DLC.

 

Yep, EA got me real good with that one.

 

I could say something similar (with the numbers changed) and add that I have bought 4 copies (2 xboxes, 1 WiiU, 1 PC) of the game, at a total cost of about $30. Pretty good value, since that's about the same as one movie ticket.



#143
Black_Mage

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I always support games I like with micro transactions.  Somebody has got to pay for the work done on all those DLCs.  As for F2P games, the developers have to be paid and servers require maintenance.  It is reasonable for them to incorporate some incentive for players to spend money.  For me, it is a matter of whether I like the game and how reasonable the prices are.



#144
Dalakaar

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For me, it is a matter of whether I like the game and how reasonable the prices are.

For myself I try to take into account the level of "P2W" going on. I was fairly impressed (at the beginning) with Firefall because of this. I still am for doggedly sticking to their guns, just not entirely with the game itself. I was less impressed with Warframe... Age of Empires Online was one that I tried and thought "I am never, ever, going to spend money on this game."

 

Whereas I preordered BG:EE as soon as I saw it strictly because I want to promote games from that era (My nostalgic golden era) coming back. Should look into how Homeworld HD is coming along now I think of it as well...



#145
Black_Mage

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For myself I try to take into account the level of "P2W" going on. I was fairly impressed (at the beginning) with Firefall because of this. I still am for doggedly sticking to their guns, just not entirely with the game itself. I was less impressed with Warframe... Age of Empires Online was one that I tried and thought "I am never, ever, going to spend money on this game."

 

Whereas I preordered BG:EE as soon as I saw it strictly because I want to promote games from that era (My nostalgic golden era) coming back. Should look into how Homeworld HD is coming along now I think of it as well...

 

If you like Homeworld, keep an eye out for the Mass Effect Reborn mod.  You can recreate the Alliance vs. Reapers battle over Earth.  :)  There is a video on Youtube though that is for an very early build of the mod.  

 

http://www.youtube.c...h?v=VAjSdXbVN9U



#146
EpicU Sheppard

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Unlocking stuff has nothing to do with Role-Playing whatsoever. 

 

You almost make it sound like some sort of dogma, something that - even though it is horrible in every possible way - cannot be abolished or changed. For me it is simple, if something works use it, if not, throw it out of the airlock (or shoot it with the Claymoar).

Look to The Legend of Zelda.

skyward_swords_by_doctor_g-d5r4d4l.png

Did you even know?



#147
Homey C-Dawg

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I don't mind the "booster pack" method they used, as it's necessary to have a sense of progression and keeps all but the fattest of whales from buying their way through the game. At the same time however, this isn't a free2play franchise and I don't think the RNG grind for a full priced retail game should be as extreme as f2p are. I'd say somewhere around 500-600hrs or so max would have been perfect for ME3 instead of the 1000+ that it took me and many others.

 

My 2¢



#148
d_nought

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Absolutely ****** hate it. I don't care about random UR drops but there really needs to be deterministic packs for buying consumables. Playing this game at low levels feels like a job rather than fun. There's all this journey/destination stuff that went around but I found this game to be way more fun after I did lots of team speedruns and had bajillions of dollars of cash and everything unlocked. The head crushing depth was really nice and it only wore on me after everyone got so good at the game that the meta on how to use classes plateaued at "find spawn first" and "headshot everything" (for which i may be partially to blame...). There's a fair few other games out there that are just as addictive and soul sucking with more deterministic outcomes than ME3's store (Drak Souls, Carl on Duty, Warfarm etc)

 

As for seeing everyone using xx, if Biower has a problem with that they can just nerf it. Or balnace other stuff. They'd probably have to nerf **** more with a set store and have to put up with people whining about how Biower is racist against bad players or whatever that used to get posted here back in the days of GodlessPaladin/InfamousResult/BoomDynamite etc., but it really wouldn't be that bad for the people who like tryhard setups either, they can just pick the next FotM a lot more easily, while hopefully the amplitude of imbalnace exhibits a nice exponential decay.



#149
Marksmad is waving goodbye

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Cocaine is a hell of a drug.


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#150
GrumpyBadger117

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But BioWare can fix that by placing a limit to the difficulty level you can play based on how many hours you have in and better personal player filters.


had to reply to this...

For me, I use the "prefer" and "avoid" options in player reviews. If Bioware prevented certain difficulties due to time in, or N7 rating (which is BS anyways, and itself is VERY easy to spam) or time, I'd never had played multiplayer more than with a free GOLD trial. I'd never be where I was without the good people I've met, and the fact we work as a TEAM. That's key I think to any of it. If someone has a mike, I give them the three strikes chance for sure. Without it, I just change lobbies after.

Tactics, etc, I've seen a sub N7-100 make a N7-5000-whatever look terrible. Why? He played Insanity since 2009. Fact is, with proper tactics, good enemy choice, and a good map, I'll happily take any "noob" into Gold and help them out. My only request since the get-go is that they help out, and listen just like I did. Beyond that, I happily rack up my revive medals and we laugh as we do it.

Now... why didn't they come out with a Krogan Engineer? :D