Look, I'm not interested in a futile discussion about what makes a game a RPG or not. I'm only interested in things that improve the overall experience. I can easily list a lot of arguments why unlocking / upgrading / leveling up systems are bad. I haven't heard a single argument why it is a good idea.
Some people just love hoarding, that includes "power levels" or whatever in their video (or tabletop. for that matter) games.
I like the concept of RNG tbh. Everyone having access to hurricanes, harriers, reegars on day 1 would make the game a bit dull. Sometimes, grinding is fun.
At the same time, I'd like a RNG that relies on feedback. Slightly bump up the drop rate of shotgun amps if its rate of consumption by a player is high. I am not sure how difficult it is to implement, but it'd be nice to have something like that. Because clicking the same button 20-25 times for one shotgun amp to drop can get pretty irritating. (same applies to all weapon amps, cyclonics, etc).
Also, the UR drop rate should have a feedback loop to it as well. Every 10 or so packs without a UR will increase the droprate of an UR in the subsequent packs. And the droprate stacks until you get a UR, at which point the probability gets reset to its original value. That'd be nice to see implemented.
...or we could have avoided situations where every single SMG is just a worse Hurricane at best.
That said, I agree with you on the rest. Love it or hate it, people get addicted to grinding (look at people completing weapon challenges and whatnot - it's fun for them by itself). Heck, I smiled when I've got my Raptor/Viper maxed even though I'll probably never use those again. But some aspects of this particular implementation of the store is beyond horrible. Getting cards for already maxed classes? Getting them as placeholder instead of something useful (I keep getting vanilla class cards even though I don't have all common upgrades for guns, and no, it's not in reserve packs)?
Not to mention that you don't even have an option to get what you want, even at increased price. Increasing longevity of the game much? You know, it works other way round if people quit because they keep getting worthless crap they don't have fun with.
/rant





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