Hey Bioware/Bioware-Forum,
So I finally got worked up enough to write a post on Blood-Magic, my favourite specialisation (next to the Arcane Warrior):
Why did you guys take it out?
You saying "We couldn't do it justice" sounds very vague indeed - I mean, yeah, you wanted people in the game to react to our specialisations (BTW: do people react to the ones you actually left in? - I mean I can't imagine people being to fond of Necromancers either...they are as bad, if not worse, than blood-mages in the eyes of the chantry and the common people I would say!)
Also, it robbed us of the opportunity to play a dark character with morals (kind of like in KOTOR, were you could use the darker side of the force while still being a paragon of good (or even a goody two shoes who wouldn't hurt a fly if he/she had the choice)
At the same time it's one more thing in the arsenal of our enemies we don't get to use (sorry, but I hate being the hero, killing fifty million bad guys without breaking a sweat, while they have superior skills, weapons etc.).
Is there any chance we might get it as a DLC (one that is not it's own story, but adds to the main story (meaning: people react to our blood-magic use...unless we are carefull, I mean in Thedas only few people can probably really distinguish between run of the mill normal magic and blood-magic (as long as the blood is used to fuel normal spells, because a fireball stays a fireball, even if blood powers it...), so only using it infront of chantry people (upper echelon chantry at that), templars, seekers and other mages should really make them take notice...)
So, your turn (a dev.-answer would be really nice
)
greetings LAX
ps: Don't stone me for oppening a lot of topics, I am just now really getting into inquisition (and even with all the things I dislike, it does look like a mighty fine game allright
)





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