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Minimap analysis


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14 réponses à ce sujet

#1
SofaJockey

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I like maps and also minimap's - but understanding what the icons mean and imply seemed a fun thing to do, as they have been shared in the E3 demos. Here's my take on the symbols - what do you think?

 

mm1.png

 

Image 1 - /\ - We have what looks like a cave the Inquisitor has just left so great, caves are on the minimap.

Image 1 - o - Non-aggressive creatures are marked in blue and general NPCs are not marked (see image 11 for party members)

Image 1 - ^ - There are chevron pointers are the minimap's edge pointing to:
Image 2 - ! - Quest markers (e.g. "Templar bastards killed my husband..." No marker floating over the person but on the map.

Image 3 - o - Aggressive creatures or foes are as usual marked in red

 

mm2.png

 

Image 4 -  :blink: - Some kind of skull or orb marks the position of a cliff top viewing orb (whatever they are for)

Image 5 - /\ - Here above Redcliffe docks is a Pyramid that seems to indicate an enterable house or structure.

Image 5 - ($) - and a currency marker indicates I assume a merchant, though that just a guess.

Image 6 - (!) - This ringed exclamation proved a red herring. Quest on top of merchant.

 

mm3.png

 

Image 7 - * - More eclectic, there is a star on the map. Instinct is that it is a Keep (guess).

Image 8 - [*] - This banner shape found at the dock alongside Lady Shayna's Valley. Seems to be the 'power' symbol.

Image 9 - Lastly, inside Redcliffe castle, nothing, no quest markers, nada. Just foes. That might mean something or it might not.

 

mm5.png

 

Image 10 - + - Green star could be an active quest. Seen in an alternative of the E3 demo.

Image 11 - o - White spot markers now included for party members (DAI Combat demo)

 

What we don't know:

 

Whether icons are only revealed if you discover them or come close?
Whether icons are unlocked as a PC ability or relating to plot completion?

Whether there are options to toggle minimap and world icon visibility?
Whether foe visibility is restricted by PC ability, or line of sight?

 

Also I'm pleased that the minimap has prevailed over the Skyrim-clone map bar shown last year in a leaked pre-alpha demo:
 

bar.jpg

 

Cartographers, I would welcome your thoughts.

 


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#2
Bayonet Hipshot

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Good analysis. I was looking at the demo closely today just to observe the skill trees, combat mechanics and general game mechanics.  

 

The map was interesting. It was a decently clean game map UI but the resolution was not exactly top notch. 

 

I think the markers either reveal themselves by exploration or by quests. Either one of those things. 

 

I don't think we have seen sufficient combat to judge enemy behavior. Also, it was played on "demo difficulty", meaning it was super easy. 



#3
Zana

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I think the (!) is more likely a quest NPC standing next to another mini-map marked NPC like a merchant.  The ! is off-center and the area to the right of the mark is smudged as if its overlaid over something else.  Looking at the two ($) signs on the mini-map, when they are close together, one ends up on top of the other.

 

But yes, the map navigation seems to be close to Skyrim, which makes sense for this kind of environment.



#4
Kantr

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Better than skyrim's compass.

 

The lookout points are for finding shards (maybe red lirium?).



#5
SofaJockey

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I think the (!) is more likely a quest NPC standing next to another mini-map marked NPC like a merchant.

 

hmmm could be.

I do particularly like the quest givers not having floating Sims symbols above their heads like Elder Scrolls Online.

 

EDIT: Proved in Joystiq demo below - quest on top of merchant as Zana says.



#6
LadyKarrakaz

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Nice analysis. Thanks for sharing!


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#7
Xerxes52

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Minimap > Compass. I love the new minimap, much better design imo.

#8
SofaJockey

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We have a new minimap marker shown in this Joystiq demo.

https://www.youtube....h?v=Fno4Nrz1wjw

 

I reckon these little green stars could be active quest markers?
They show on the minimap and main map.

 

ma5.png



#9
Kalamah

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I hope I'm not the only one who will have trouble with the mini map not showing the boundaries of where the PC can walk. One of the (many) difficulties I had during my brief attempt to play ME1 was that the mini map was all but useless. I can understand why loot isn't marked on it, though that'd be immensely helpful as a time-saver if nothing else, but just seeing a "get to X spot" arrow without a path to get there is incredibly confusing for me. Granted, my sense of direction is terrible and that likely contributes to my tendency to get all turned around and lost, but in an open-world map it's definitely going to be extra frustrating.

 

That said, I'm glad there seem to be a lot of different icons to show what and where things are.



#10
Guest_TheDarkKnightReturns_*

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I'd like an option to turn it off. Skyrim's compass p!ssed me off. 



#11
SofaJockey

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The latest combat videos include white spot markers for party members. 

OP updated.

 



#12
AppealToReason

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I hope there is custom markers of some sorts. So I can go "Remember to come back here when I'm not level 9" or something



#13
Maria Caliban

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Minimap > Compass. I love the new minimap, much better design imo.


Why not both?

#14
Guest_TheDarkKnightReturns_*

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I want the ability to get lost. I want the option to turn off the mini map in the settings menu. In Skyrim I can un-toggle 'markers' but every location in the world has an icon which are constantly displayed on the compass.

 

If BioWare allows us to turn the mini map off and explore the game manually then major props to them.



#15
Annihilator27

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We should get markers for crafting material.