A predator/hunter that blends in with his/her surroundings.
If you were to create a new class what would it be?
#26
Posté 22 juillet 2014 - 12:12
- Silence_JL et Fortlowe aiment ceci
#27
Posté 22 juillet 2014 - 06:15
So what class would you like to make?
Initially I would probably have gone with some of the pen and paper DnD classes like Druid, Ranger, Cleric, and Paladin. However having just finished the simply outstanding RPG Divinity: Original Sin I have really fallen for their class system in that there is no class system, you can literally build any type of character you want; A rogue who sneaks up and then attacks with melee range fire and air spells, sure. A heavy armor wearing fighter using bows, sure. And so on. It is a great system, which I know would be tough to implement in DA universe due to magic and mages being looked on as they are, but great system none the less.
#28
Posté 22 juillet 2014 - 06:17
fog warrior
- themageguy aime ceci
#29
Posté 22 juillet 2014 - 06:35
i would rather replace all stupid classes with
1)non-mage
2)mage
blood magic in common skill tree because it is lorewise
reaver for everyone and not as specialisation because this is not make any sense as if grey wardens would be specialisation, but as with avernus potion in DAO when you unlock skills in common skill tree when drink potions
all specialisation must be learned from trainers or somethink like that
by lorewise mages can use armors and weapons as non-mages but not all as non-mages because at least they does not need them much...at least mages must have one-handed(without shield) and two handed weapons as swords
open/bash closed chests and doors for everyone
#30
Posté 22 juillet 2014 - 11:55
The one I dont see fitting the trio of classes that someone mentioned is the Monk. Fist fighting as monks, isnt done with any options of specializations, as paladin could be a more goodie goodie Templar in several cases. A monk using fist's is so far the only thing unique that cant be repeated by any current specializations.
Otherwise I dont really see how to add more base class after rogue, mage, and warrior sets. Specializations and skills covers most other types of classes that can be thought of.
Fists against enchanted armor?
Yeah, my tank in DA:O (Alistair in that Tevinter-Generals's Armor) would have laughed at you, while you would not make any dent in the armor (and after that you would get a shield in the face, while my mages roast you)...
Sorry, monks as a class are really ridiculous to me (at least when there's armor and mages around...it's hard to hurt someone wearing protective leather, not to speak of chain-mail or plate, with your bare hands, at least if they don't fight stupid)
greetings LAX
#31
Posté 22 juillet 2014 - 03:13
None, I'd rather have more specs while only being able to have 1.
But I'm fine with 3 for each class though.
#32
Posté 22 juillet 2014 - 04:07
it be a psychic classs that is called psionic that uses psychic power to fuel the power not magc using the power of there mind the powers would be called skills.
psychic class trees
as follow telepathy mentally assault enemies cast illlusions on enemies and control them to attack the enemies
teleportation teleport enemies into different areas for planned attacks or teleport there bodies in half through spatial rifts ripping them apart.
darkness manipulation able to kill people through there own shadows.
psion class would use its owned special weapons a psychic energy whip that expands through psychic power to hit distant enemies.
psion would use will power as the main trait there energy bar would be green.
#33
Posté 22 juillet 2014 - 04:59
For a completely new class, it has to be encompassing something unique that's not covered by Warriors, Mages, or Rogues.
So, if
- Warriors are a class that involves frontline fighters and their focus is on melee weapons, heavy damage, and good defence.
- Rogues are crafty fighters who can use both ranged and melee weapons, specialising in espionage and cunning.
- Mages are controlling classes whose obvious talents involve magic and casting spells.
And taking into account attributes.
Strength: Warriors
Dexterity: Rogues and Warriors
Willpower: All
Magic: Mages
Cunning: Rogues
Constitution: All
Then the last class I'd make up would be heavy on cunning, and would focus a lot on story-driven missions and political intrigue. Taking inspiration from The Grand Game, the fourth class would be a Bard. You'd talk to people more, you'd charm people more out of getting more secrets or other scandalous crap, you aid your team in battle (okay, borrowing from Dungeons and Dragons, you're essentially a glorified cheerleader who can take a few whacks). And you get to look as pretty as you must since you're essentially all about charm, looks, deception, and a lot of snooping around...
The trouble is, the writing for the game would be rather troublesome and it would involve coming up with way more consequences and some very complex characterisation which would be a little bit much to handle. Like, instead of three scenarios, they'll probably end up writing six or more to accommodate certain nuances and hints that the Bard would be privy to while the others classes might not, and then it spirals further into more scenarios, and there'll be this web of situations- so many situations you could end up in depending on your choices.
But other than that, I feel this extra class could very easily slip into Rogue. The system we're already got would encompass a hell of a lor of subclasses anyway.
#34
Posté 23 juillet 2014 - 10:48
A Rogue Class that uses some magic, I guess.
#35
Posté 23 juillet 2014 - 02:03
it be a psychic classs that is called psionic that uses psychic power to fuel the power not magc using the power of there mind the powers would be called skills.
psychic class trees
as follow telepathy mentally assault enemies cast illlusions on enemies and control them to attack the enemies
teleportation teleport enemies into different areas for planned attacks or teleport there bodies in half through spatial rifts ripping them apart.
darkness manipulation able to kill people through there own shadows.
psion class would use its owned special weapons a psychic energy whip that expands through psychic power to hit distant enemies.
psion would use will power as the main trait there energy bar would be green.
So, basically magic.
#36
Posté 23 juillet 2014 - 09:58
Dalish Spearmancer
#37
Posté 24 juillet 2014 - 02:03
don't see a need for another class, but if it existed, probably would be something along the lines of politician or priest.
Words carry weight as a result of practice rather than inexplicable, innate distinctions.
cannot withstand, heal or deal damage, but specializing in causing panic among enemy ranks, possibly even turning some to temporary allies.
even bosses, provided sentient, may be susceptible to doubt and fear; when influenced they act indecisively.
remember the defense of red cliffe quest? giving crosses to knights counts as helping.
- leadintea aime ceci
#38
Posté 24 juillet 2014 - 02:38
Well, you'd have to find something that is unique enough to deserve a class of its own, as opposed to existing as a specialization of one of the existing 3, and at the same time fits the setting and established canon.
I could see doing a Diplomat class that fights with a single one-handed weapon or thrown weapons and has a lot of party buffs and conversation abilities. Or a "Hedge Mage" that gets a wide range of magical abilities but doesn't cast spells.
As for "unique enough" . . . technically rogue and warrior could easily be subsumed under ONE class.
- leadintea aime ceci
#39
Posté 24 juillet 2014 - 04:02
What's the point of having different classes in DA? It's just a matter of access and the only thing they serve are is to make the animator's job easier. Actually in DAO they don't even serve a purpose. The only difference in foundation is that rogue has backstab mechanics. Everything else is just access and color of the resource bar.
The better question is what new specialization would we make. Demonologist for me ^^
#40
Posté 24 juillet 2014 - 05:15
fog warrior
out of likes so I've got to quote it. Great idea.
#41
Posté 24 juillet 2014 - 05:26
out of likes so I've got to quote it. Great idea.
thank you
#42
Posté 25 juillet 2014 - 01:17
yea it is hard to think of a a new class. rouge, warrior and mage is so broad that most i can think of falls into them as a specialization. also more complicated when u want it to make sense to the da universe. but I'm thinking down the road of some type of class where they use "magic" but not really magic, kinda like they're not mages but they manipulate things/resources in the environment. kinda like a templar or dwarf that uses lyrium and runes and stuff. but they don't have to just be warriory. they could be rougey with a combination of magey. if that makes sense. that'd be pretty cool i think. nice topic.
#43
Posté 25 juillet 2014 - 02:29
Monk/Martial Artist
Lancer/Dragoon
Mage Gunner
Mystic Archer
Chemist/Alchemist
- laudable11 aime ceci
#44
Posté 25 juillet 2014 - 06:18
What I'd like to see are arcane archers, mages who imbue their arrows or conjure arrows of magical power, shaping it into explosive flame, frost or explosive force. They would also use creation magic to increase their speed, illusions to blend into the shadows.
On the other side, I'd like to see a spirit warrior expanded, I thought to myself what if a rage demon was to possess a warrior, but the warrior possessed the sheer will to mostly retain their own identity. Yet the rage is forever burning within the warrior, and he unleashes flaming fury in battle. Flaming weapons, flaming aura, immunity to flame. Not sure how you'd make it a game mechanic, but I envision blood akin to magma pouring from any wounds the Rage Warrior has.
For non-magical abilities, the I'd like to see a sort of Aragorn/Ranger type class, who can use different weaponry with finesse and dual blades. And a Mabari hound pet in battle.
#45
Posté 25 juillet 2014 - 06:26
Whatever. Monk.
#46
Posté 25 juillet 2014 - 07:01
It probably wouldn't be a class but I would create some kind of stealth mage specialization. They'd have magical cloaking abilities, able to be invisible at times, blend into shadows and cast spells quietly.
- meganbytez aime ceci
#47
Posté 25 juillet 2014 - 07:11
I would like a class that is skilled with using lances and/or polearms. Compared to the other three, it would have better offense and defense than the Rogue but not quite up to Warrior level but in exchange has better speed and dexterity than the Warrior but not quite Rogue level.
#48
Posté 25 juillet 2014 - 04:15
A predator/hunter that blends in with his/her surroundings.
A hunter class is what comes to mind for me too. Perhaps a low level fugitive apostate mage that has concentrated their sparse magical acumen entirely into the pursuit of hiding the fact that they are a mage at all. With the benevolent side affect of heightened senses, reflexes, and active camouflage. A spear would be the weapon that comes to mind first, but maybe a crossbow or dagger and tomahawk.
- Tevinter Rose aime ceci
#49
Posté 25 juillet 2014 - 04:38
Just go fully classless and make magical talent an expensive ability that can only be selected at level 1 .i would rather replace all stupid classes with
1)non-mage
2)mage
blood magic in common skill tree because it is lorewise
reaver for everyone and not as specialisation because this is not make any sense as if grey wardens would be specialisation, but as with avernus potion in DAO when you unlock skills in common skill tree when drink potions
all specialisation must be learned from trainers or somethink like that
by lorewise mages can use armors and weapons as non-mages but not all as non-mages because at least they does not need them much...at least mages must have one-handed(without shield) and two handed weapons as swords
open/bash closed chests and doors for everyone
#50
Posté 25 juillet 2014 - 07:23
Beast Master/Monster tamer?
When encountering various beasts and monsters can "tame" them and in later fights call them to do battle?
Have various skills and abilities based on that?





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