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If you were to create a new class what would it be?


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#51
Gtdef

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Just go fully classless and make magical talent an expensive ability that can only be selected at level 1 .

 

I see a few problems with this. Design and animation, in game explanation, etc. DAO actually suffers from this. Warrior and mage don't have any difference other than access to different talents. Only rogue is different because he has backstab and some variation in skill/talent gain. Mod the rogue class to have access to all talents it's an open system in all it's glory. I doubt that the designers didn't notice this ^^

 

Mundane/mage is good enough. There are a few ways mundanes can get access to magic, lyrium, magically prepared blood, spirit possession. They can easily make a system that allows a mundane access to a prc based on these.

Same thing with mages, there is more than one way to have physical ability, supported by lore. Shapeshifting, Magic to strength, or just the usual training.



#52
Kaibe

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Maybe make it like Dark Souls, in how you could pick a class and then optimize it how you want? But there should probably be a mage/non-mage split due to story reasons.



#53
Klystron

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Maybe make it like Dark Souls, in how you could pick a class and then optimize it how you want? But there should probably be a mage/non-mage split due to story reasons.

Yes, I like games that are specialization-based with no classes, provided the specs are diverse enough.

 

But Bioware seems pretty firmly set on the 3-class system with a party of 4 and disadvantages if you exclude a particular class.

 

While it sounds like they have put a lot of work into specializations, I don't think the specs will comprehend druid-like builds and some of the other good suggestions here. 

 

I like spellswords and "arcane tricksters."  And I'd really like a vampire-like spec, or perhaps a warlock per WoW.  We'll see whether the necromancer spec comes close. 

 

 

edit: grammar



#54
Mirrman70

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I like spellswords and "arcane tricksters."  And I'd really like a vampire-like spec, or perhaps a warlock per WoW.  We'll see whether the necromancer spec comes close. 

 

 

just get possessed by a hunger demon. thats how you become a "vampire" in dragon age.



#55
Guest_L42_*

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I think you’ll always cut away from the mage if you add another class. The mage spells enable them to in some part do what the other classes do. That’s I guess why they’re used most often for soloing games. If you take away some spells from the mage, another class might be possible without the need to come up with new feats/skills.



#56
NoForgiveness

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Ye perhaps a warlock per WoW. 

 

that would be like... a blood mage? except actually allowing the player to summon a demon this time.



#57
Thermopylae

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I was thinking about a statement in the Bioware GaymerX panel that only a small fraction of players select Rogue as class. I found that surprising as I always felt that the rogue class was the potentially most accessible to people, perhaps because the rogue class represents a collection of more mundane skill sets used in a fantasy setting. 

 

I thought perhaps the rogue could be more technical in the skill sets, using traps and mechanical or clockwork devices.

 

 I think Varric who is a rogue, with his technologically developed crossbow represents a development of the rogue class. A kind of rogue Leonardo Divinci, who builds devices and inventions to use in a fantasy setting. So instead of just developing backstab and lockpick attributes the rogue could develop into a class where they eventually specialize into "inventing" or improving devices such as building gliders, clockwork crossbows or an electric charged blade. Things that involve steam or hamsters on wheels.

 

I feel this would make the rogue a much more popular class. 



#58
SomeoneStoleMyName

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Nightblade (Rogue/Mage hybrid)



#59
bEVEsthda

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Vampire Pirate Ninja-Lord.    :whistle:



#60
LaughingWolf

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A warrior or rogue-ish class that uses a spear or something. I'm thinking of something along the lines of Oberyn from Game of Thrones. There potentially could be more than enough skills to make this a 4thclass.

#61
Schreckstoff

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Dragon Ave always lacked clerics but a new class would need to be introduced lore wise correct so it can't be anything that existed beforehand in other capacities.

 

With that in mind I'd like a midrange class that's a mix of Duelist and Sharpshooter using epees/rapiers in one hand and a matchlock gun in the other. It could just as well be a rogue spec though.



#62
NextArishok

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They have all of the really great classes covered.  It just sad that they turned them into nothing more than a "specialization"  and they are way watered down and shallow from what they could be.  It's still a great game, but if they actually MADE an Assassin, and MADE a Necromancer, MADE a Ranger class.  Not some skill points and specialization, but dove in and put in work on those specialized classes.  Made them from the ground up as a whole character it would put this game through the roof.

 

Also there are some details that would help this game a lot.  As a Qunari Warrior which I will be playing in Inquisition.  I should be dual wielding 2handed weapons....or at least have the option.



#63
Altima Darkspells

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Personally, instead of adding classes, I'd rather see BioWare fill out the current classes to be able to accomplish larger roles. For example, BioWare seems married to rogues being ranged DPS or melee DPS. I'd like to see options for, say, tanking or support, or some combination.

This would encourage larger party diversity since people wouldn't necessarily feel compelled to take class X to deal with threat Y.

I was thinking about a statement in the Bioware GaymerX panel that only a small fraction of players select Rogue as class. I found that surprising as I always felt that the rogue class was the potentially most accessible to people, perhaps because the rogue class represents a collection of more mundane skill sets used in a fantasy setting.


I'd be interested to know where they got the statistics, if it was from both games, DA2, or only their observation.

DAO I can understand because rogues felt pretty meh, and the party rogues did a good enough job. Mages were indisputably king, though.

In DA2...well, Varric.

#64
Gamemako

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As others have stated, you can adapt anything you want into the current three. Remember that all class divisions are arbitrary. It's easy enough to envision a class-free game in which you can do anything, and it's been done many times (e.g. FF12).

Anyway, from DA's system, it's easy to envision classes that fill in the gaps between classes.

Warrior + Mage -> Spellsword
Warrior + Rogue -> Ranger
Rogue + Mage -> Illusionist
All 3 -> Spirit Monk (Magical abilities, rogue combat focus, warrior stance)

But you can also fill most of these in without dedicated classes. KE already aims to take at least a very magic-heavy bite out of Spellsword. A spirit-focused rogue spec (something between Shadow and spirit warrior) can certainly do something for the Illusionist task -- I was hoping Tempest might be that, but it doesn't seem too likely at this point. Ranger has already been done in some capacity and really just needs a fixed Duelist spec or similar. Only the spirit monk setup would be hard to do with current classes, and that's because the spec would have to be too big and you'd need to fit the weapon into some other class.

Fists against enchanted armor?


Fenris had no trouble with that, did he?

#65
BubbleDncr

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The only base classes that I can think of off the top of my head that don't seem like they would just be a spec of warrior, mage, or rogue, are:

 

1) Monk (or some other name for an unarmed combatant)

2) A mounted class (probably never going to happen)

3) A summoner/pet class (also probably never going to happen)

 

Otherwise, everything else seems like it would either just require adding more weapon options to an existing class, or added a new specialization. Those 3 would actually require different combat mechanics entirely. 



#66
Deflagratio

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Whole new class? Probably a Pet class since that's the only truly unique niche I don't see filled.

 

Class: Pathfinder, Tames and uses the beasts of Thedas to augment their offensive and defensive capabilities. Using expendable animal servants, the Pathfinder excels in tasks such as scouting and drawing enemies into ambushes. Synergizes well with an Artificer to create deadly low man ambushes. The Pathfinder can tame most non magical animals and use them against the enemies in an area. Though slower than a typical warrior or rogue class when it comes to damage, no class is more adept at buying time or probing dangerous areas than the Pathfinder.

 

Specializations:

 

Kennel Master. The special Training of the Ferelden Kennel Masters allows the Pathfinder to call upon the legendary Mabari War Hounds in battle. Functionally a Familiar, the Mabari may not be the most potent natural predator in the engagement, but fierce loyalty and a powerful bite make for a strong ally, especially in areas that are lacking any more traditional animals the Pathfinder can exploit.

 

Wyvern Rider. In certain parts of Thedas, there are those with the exceptional ability to tame and ride the Wyverns of the sweeping deserts, whilst cursory training wouldn't allow the Pathfinder to mount these ferocious beasts and ride into battle, this specialization does expand the Pathfinder's taming ability to include some of the lesser reptilian monsters, including Wyverns and Drakes. The rebellious and strong-willed nature of these creatures means their loyalty is a waning affair, but for a brief moment the Pathfinder can beseech some of the most dreaded monsters of Thedas for aid.

 

Ranger. Training that focuses more exclusively on the combat prowess of the Pathfinder himself, extensive knowledge of the natural world grants the Pathfinder greater offensive capabilities against most creatures, excluding undead and magical beasts or constructs. Especially deadly with the Axe, the abilities of the Ranger begin to rival that of warriors, add in the Pathfinder's original repertoire and there is no better fighter to have at your back in the wilds of Thedas.