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Top ten mods for improved game play?


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#26
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I said this while it was being made as it can make some old hags rather good looking and totally change what the maker of the modules wanted but the creator wasn't interested in doing it.

 

Although surely if it's an override you could just go through all the heads in the folder and change the numbers manually with no need for cloning. I'm pretty sure I did that in one of my modules for an orc head and it worked fine. eg. make P_HHF_Head5.mdb into P_HHF_Head23.mdb then you can select it during character creation but it wont be swapped for the npcs.



#27
Arkalezth

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I said this while it was being made as it can make some old hags rather good looking and totally change what the maker of the modules wanted but the creator wasn't interested in doing it.

 

Yes. This sometimes ends up with "bearded" characters looking rather clean shaven.

 

Thanks, Tchos. I'll take a look at the mod's description later (hopefully, it's a tutorial for dummies).



#28
Psionic-Entity

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I said this while it was being made as it can make some old hags rather good looking and totally change what the maker of the modules wanted but the creator wasn't interested in doing it.

 

Although surely if it's an override you could just go through all the heads in the folder and change the numbers manually with no need for cloning. I'm pretty sure I did that in one of my modules for an orc head and it worked fine. eg. make P_HHF_Head5.mdb into P_HHF_Head23.mdb then you can select it during character creation but it wont be swapped for the npcs.

If this is true then that's really handy, really cuts down on the word I'd have to do to merge head haks.



#29
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There are a whole load of head lines for each head ( I think it's 4 ) change all the numbers the same for each one making them higher than the standard amount for that race and it should work. I've never used a cloner tool and got away with it.