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Endgame content..worry?


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#1
jncicesp

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Never ever would make a thread on forums cause they scare me but I couldn't find anything mentioning this at all.

 

Most of the time when Dragons are mentioned they're described as endgame content, Which always bothers me.

Obviously they're things in the world that can be done after the game is over...duh.

But after the game is over the game is over and I'm not to sure about Dragon Age Inquisition but thinking about the first two Dragon Age games and all 3 Mass Effects' the world/setting is Kinda dead and boring(only exists for DLC?). and weird if the main character can die at the end of the game.

 

I don't really want to walk around a ghost world with silent companions killing things just for a challenge and a rewards that i can use in the end gamed ghost world.

 

Could just try to do everything during the game and not care what you left unfinished in a playthrough.

 

Is endgame content Just to extend how much you play the game? is it a challenge you can do when you're at the apparent peak of your skill? does it really matter one bit that its just a big tough challenge and should just be taken as part of the non-endgame game?

I really don't know...

at best I hear tellings that you can attempt anything during the non-endgame game but they're still made to be a goal to work up towards.

Not to sure if its just a level goal or skill goal. 


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#2
dekkerd

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Me2 allowed you to go gallivanting about on side missions after the main plot. It's going to be a big world, plenty of loose ends to tie up.

#3
jncicesp

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Me2 allowed you to go gallivanting about on side missions after the main plot. It's going to be a big world, plenty of loose ends to tie up.

Right, but loose ends involve walking around on a planet pushing terminals and shooting things. I'm not calling them anti-fun, just weirdly empty.. in games where the world just being is most of the fun.



#4
Icy Magebane

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Yeah, it's probably just a way for them to sell DLC and avoid forcing the player to replay the whole game to access it... I can't imagine wanting to do much of anything else after completing the game and reaching the level cap.  I mean, side/fetch quests after you've already beaten the game?  Seems weird.



#5
caradoc2000

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As far as I can tell, nobody is forcing you to wait until post game to kill the dragons.



#6
SofaJockey

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I plan to take my time, build up my party and if I can attend to everything before end game I will.

 

But I plan to stay spoiler-free first play-though so it may not be clear where the endgame will fall.

 

So it's not a concern - I know I can continue in the world post endgame, from what I understand.


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#7
Deflagratio

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Right, but loose ends involve walking around on a planet pushing terminals and shooting things. I'm not calling them anti-fun, just weirdly empty.. in games where the world just being is most of the fun.

 

There's probably more room for post-campaign (endgame) play than any BioWare game in the past. With the potential of the World Master system to populate areas in reaction to the player, I'd imagine that to a large extent, the game you're playing in the beginning isn't the same game you're faffing about in after you've set things right in the campaign.

 

BioWare has said themselves that there's "Some Content" that's designed to be intentionally explored after the story is wrapped up. I translate that to mean something like Hyper-level content that needs your A+ S game to beat, and any tools you may have acquired from the campaign. Similar in concept I'd imagine to Destiny's Vault of Glass Raid dungeon.


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#8
jncicesp

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As far as I can tell, nobody is forcing you to wait until post game to kill the dragons.

mhm I know it's just that it's described as endgame stuff..and the fact that there even Is a post game at all...also noones forcing me to to even care about the dragons..or games called Dragon Age. or posting a thread about it.

 

There's probably more room for post-campaign (endgame) play than any BioWare game in the past. With the potential of the World Master system to populate areas in reaction to the player, I'd imagine that to a large extent, the game you're playing in the beginning isn't the same game you're faffing about in after you've set things right in the campaign.

It's interesting at least. Maybe it's more me worrying over it being open world to that point more than there being stuff to do that is meant for being mega leveled.



#9
Guest_Caladin_*

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Way i understand it, if you rush the main quest your talking 50hours, if you do everything in the game your talking over 100 hours, maybe closer to 150, only thing i know so far is main quest is sealing rifts get bad guy, then you have mage / templar conflict, no idea how fast u can sort that, so would they have say 70 hours of nothing but fetch quests an high dragon killing? very doubtful tbh



#10
MetalGear312

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The way I've heard it so far is, you will be able to complete side quests you missed.

#11
jncicesp

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Way i understand it, if you rush the main quest your talking 50hours, if you do everything in the game your talking over 100 hours, maybe closer to 150, only thing i know so far is main quest is sealing rifts get bad guy, then you have mage / templar conflict, no idea how fast u can sort that, so would they have say 70 hours of nothing but fetch quests an high dragon killing? very doubtful tbh

I'm more wondering if they'll persist in world no matter how long you take with it, I hate comparing it to Skyrim but that had multiple quest story lines that really were only there to give the world content..The ability to ignore quests until you're ready to play them is nice for freedom of an open world..but ends up more as a hub for quests to take place, does playing through the "Side quests" add anything to the main story?

 

Fable three had the whole map and renown thing, and made it seem like it was important to get that up, ME3 had their readiness thing. Dragon Age Origins had you pretty much building an army out which was most of the game but technically a big side quest?

Will the "side quests" be like that, do you have to do them at some point in the game?

 

I was much less thoughtful when I just thought it was Dragons...



#12
Icy Magebane

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Completing major plot lines after the main quest seems very strange for a Bioware title... but they did say they were taking inspiration from Skyrim.  Maybe that extends beyond the superficial aspects of the open world.  Maybe they're breaking away from their typical formula or something...



#13
jncicesp

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Completing major plot lines after the main quest seems very strange for a Bioware title... but they did say they were taking inspiration from Skyrim.  Maybe that extends beyond the superficial aspects of the open world.  Maybe they're breaking away from their typical formula or something...

If they are Major Plot Lines I hope that they don't persist if you refuse to do them(if you have the option to ignore them). floating around waiting for you to get around to to it.

But If they are considered side plot lines they Could just contribute to your renown and how many mages are on your side or something...



#14
Guest_Caladin_*

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I'm more wondering if they'll persist in world no matter how long you take with it, I hate comparing it to Skyrim but that had multiple quest story lines that really were only there to give the world content..The ability to ignore quests until you're ready to play them is nice for freedom of an open world..but ends up more as a hub for quests to take place, does playing through the "Side quests" add anything to the main story?

 

Fable three had the whole map and renown thing, and made it seem like it was important to get that up, ME3 had their readiness thing. Dragon Age Origins had you pretty much building an army out which was most of the game but technically a big side quest?

Will the "side quests" be like that, do you have to do them at some point in the game?

 

I was much less thoughtful when I just thought it was Dragons...

Well your the leader, your building the inquisition, so renown i guess, taking over areas, exploring for raw materials etc

 

I cant rightly say tbh, bit same as yerself would need to wait till i have the game an play it

 

See i mind them saying if you clear a area of say bandits, it will repopulate itself, so does that equate to quest re population, or just mindless npc, no idea tbh



#15
Aurawolf

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I guess a lot is going to depend on when does Bioware plan to release a sequel to DA:I if it is within two years they may not really be concerned with endgame content. If it is going to be longer then that (which is hopefully the case) we might get DLC to continue the story or fill in some bits here and there. Another thing is if your character from this game is going to be in the next game which would help with the DLC.



#16
Allan Schumacher

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I never really took "endgame content" to mean "content that is done after you complete the game.  But rather, content that is designed for higher level players.  Stuff that is done when the player is leveled up and with quality equipment.


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#17
jncicesp

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Well your the leader, your building the inquisition, so renown i guess, taking over areas, exploring for raw materials etc

 

I cant rightly say tbh, bit same as yerself would need to wait till i have the game an play it

 

See i mind them saying if you clear a area of say bandits, it will repopulate itself, so does that equate to quest re population, or just mindless npc, no idea tbh

One day they'll make a game where I can play as a main character who isn't in charge..

waiting...It's like choking on ice I want to worry till then about quest set up. 

 

I know it clearly gleams like a VERY variable based game in which you can choose what you loose or gain. I trust it to be interesting more than fulfilling at this point I guess... Now i care more about quests than dragons..



#18
Icy Magebane

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I never really took "endgame content" to mean "content that is done after you complete the game.  But rather, content that is designed for higher level players.  Stuff that is done when the player is leveled up and with quality equipment.

Hm... that's what I'd also assume, but I thought I heard that we could continue playing after completing the main quest?  Was that just a rumor?

 

Wait, are you allowed to answer that?  Eh... if not just forget I asked and sorry for asking...



#19
ArtemisMoons

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All I want is for the world to recognize that things have happened rather than to still be commenting on "that giant rift in the sky that has demons! DEMONS!". lol. 

 

Plus quests that open up after the main storyline is completed are always fun. >.> Like Fallout 3 and the water related quests. 

But if it is just "hey there was some hard stuff that you can probably tackle now", that's cool too. Just please have NPCs realize that I've saved the world already. xD


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#20
Navasha

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Never understood the want for "Endgame content".    That's like asking for something more to do in chess AFTER checkmate.  

 

I suppose some people might want it to finish up quests that they didn't do during the game (something I can't personally fathom), but no... I definitely don't think they should key things that activate only once the main quest is done.     Stories I think run the risk of becoming anti-climatic really quickly if they don't wrap up quickly after the 'final conflict'.


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#21
ElementalFury106

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Well BioWare did say that they designed specific regions/areas in the game to be very challenging, specifically intended for end/post game.

 

If they took the effort to make areas designed for playing after the story is completed, I doubt we'll be disappointed during the end-game. Still plenty of new stuff to enjoy!



#22
greywatch

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Yeah, like the difference between endgame and postgame... Endgame is what you do kind of at the end before going for the final boss. Postgame is content that can exist after you've finished it. (I never do postgame things. =P)


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#23
Matdeception

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As long as whatever they do they don't make the same self-admitted mistake of allowing you to play your character in an expansion when said character died in the main game (US Warden and Awakening).



#24
jncicesp

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As long as whatever they do they don't make the same self-admitted mistake of allowing you to play your character in an expansion when said character died in the main game (US Warden and Awakening).

If it helps I think you don't have to beat the game at all with a Warden to play Awakening with them..it just takes place after the vivid fact, I'm not to sure if you can re import your character Into Origins from Awakening either.

I always try to place the DLC some where in the main game anyway, was more difficult with Origins DLC though.



#25
DarthLaxian

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Hey,

 

Endgame does not mean the game is finished - It's just content that's easier if you have reached max level (it might work without being max level - with dodging etc. you might be able to challenge a dragon much much earlier, as long as you don't jump right into it's flames!) and who says, that you only reach max level at the end of the game (in DA:O i reached max level earlier then the end game (way before if you had all the DLC - Stone Prisoner and Warden's Keep for example were great for XP))

 

greetings LAX