Thanks Tchos. I kept fiddling with the Description thinking that was what did it. Just adjusted a door Name and bingo, it worked. I really like that, especially when wandering around a new town I'm unfamiliar with. Of course one can always figure out where they're going with the overhead map, but I prefer, at times, to just walk, and mouse-over the doors as I go by.
Item description... yeah, working on that. First time I'd really seen it used a lot was in Harp & Chrysanthemum. I opened up his areas as well, and figured out that you had to set an object's default interaction to "Examine" in order to get it to work. I really liked his use of that quite a bit, and intend to add that as well where appropriate.
And yeah, I agree on the latter point... Descriptions are good.
I've tried, as much as possible in the prologue, to warn the player ahead of time if I thought something was going to be an issue. But I didn't understand the examine/description mechanism at the time. I'll be going through the prologue areas and adding some in. The prologue has to be re-touched anyway, since I've figured out a bunch of better ways to handle certain things, like CreateIPSpeaker...
Very cool. Thanks again.