Cassandra/Varric/Vivienne
Iron Bull/Solas/Sera
Blackwall/Dorian/Cole
Cassandra/Varric/Vivienne
Iron Bull/Solas/Sera
Blackwall/Dorian/Cole
With a couple of martinis, a blindfold, and a copy of Twister.
I think we may need pictures. ![]()
I role-play with it, but always try to maintain some kind of party efficiency. Almost always at least 1 party member of each class.
I've been know to run with;
2 Mages, 1 Warrior, 1 Rogue (<- most popular set up for me)
2 Warriors, 1 Mage, 1 Rogue (<- second most popular)
3 Mages, 1 Warrior (<- if having a rogue is pretty obsolete to the quest/area- no locked doors or chests or whatever)
1 Warrior, 1 Mage, 2 Rogues (one ranged rogue, one melee)
3 Warriors, 1 Mage (the ultimate Nuke)
Based purely on description:
Inquisitor (Male Rogue), Dorian, Iron Bull and Solas.
In DA:O my main party was the Warden (Human Male Mage), Leliana (LI), Alistair and Zevran. Sometimes I played as Morrigan instead of Zevran.
In DA:A my main party was the Warden (same as above), Anders, Nathaniel Howe and Oghren.
In DA2 my main party was Hawke (Human Male Warrior), Anders (LI), Isabela (my favorite!) and Fenris. Sometimes Aveline was in the place of Fenris.
Going for the ones who have the least cartoony combat animation. Iron Bull is out, permanently.
Depends on how difficult Nightmare is. In DA2 it was not hard, just stupid. And I only had one healer (anders) but I did use potions and stuff.
I'm assuming nightmare in DAI won't be stupid like DA2, so: (for my first run)
Me (rogue), Blackwall (tank), aunt viv (heals/control/dps) and Sera (2 rogues seem like a fun time with all of our tricks and stuff).
If healing is a problem I will kick sera out and add Solas as another heals.
Of course, my future play-throughs will be all warrior, all mage, and all rogue. On a reduced difficulty, of course.
I love that they added 3 of each class as companions. Hopefully it becomes a staple for future games.
Guest_Avejajed_*
This is going to sound very shallow but it is very shallow so that's appropriate.
All hot men all the time. Varric, Blackwall, Dorian. Varric for the snarky awesome dwarf flirt, Dorian for the GBF, and my lumberhunk Blackwall who I'm going to romance the pants off if he's available at least one of my playthroughs.
#sorrynotsorry
Whomever I like the most, or makes sense to the mission, comes along.
Mage Inquisitor, Cassandra, Solas, and Cole
Warrior Inquisitor, Sera, Vivienne, and Iron Bull
Rogue Inquisitor, Cassandra, Vivienne, and Sera
sense there gnna be stuff that only rouges (lock pick), mages (rebuild things) and warriors (smash down things) can do I'm probally gnna wanna bring each kind of class. i'll prob have my favorite characters that i'll want to take with me during all the big stuff, unless there is a companion i feel like will be needed especially. plus my love interest. but mostly i do like switching it up.
Rule of cool, and a bit of RP.
For my first play-through I am going to be a mage and am trying to do a balance between who I want story wise and having a well balanced party. So I will probably have Sera/Solas, Cole, and Iron Bull.
How I design a group:
Main Character -- Various Gender/Race/Class combo, changes each play through. I'll adjust my class to make sure all classes are represented in my party.
Party Member #1 -- My Romance Option
Party Member #2 -- Someone I expect to have interesting interactions with Party Member #3
Party Member #3 -- Someone I expect to have interesting interactions with Party Member #2
My first playthrough - Mage/Fade Party
Inquisitor -- Male Human Mage
PM#1 -- Cassandra (Warrior - Romance)
PM#2 -- Cole (Rogue)
PM#3 -- Solas (Mage)
My second playthrough - 2 x Qunari Warrior = Mayhem
Inquisitor -- Female Qunari Warrior
PM#1 -- Iron Bull (Warrior - Romance)
PM#2 -- Varric (Rogue)
PM#3 -- Dorian (Mage)
I always need a healer mage, a warrior, and rogue for locks.
Beyond that, I just tend to pick whoever may have interesting things to say depending on where I'm going.
My party normally consist of a Tank, Melee Dps, Range Dps and a Control/Healer, I rotate all companions through these roles and stay with the ones i like the most.
Same way I always do - take my LI and whoever I consider to be my player's closest friends.
Origins: Warden, Morrigan, Leliana, and Alistair (I was able to have both Morrigan's and Leliana's romances active through the game because of a glitch)
DA2: Hawke, Isabela, Aveline, Varric (Even though I romanced Isabella, Aveline was the only character, I believe, I reached 100% friendship with.)
Inquisition: Inquisitor, Iron Bull, Sera, Dorian (Riding the bull. Sera is pretty much the exact thing I had planned on making my Inquisitor - female elf rogue, who specializes in bow and arrow. And Dorian's description makes me think that him and I are going to get along rather well)
I also sense you are not going to assemble all 9 companions in a heartbeat so you may not get your preplanned favourite companion until later.
Good point, I hadn't figured that in since so much of what we've seen shows the Inquisition past its growing pains. The raw availability of party members will be a determining factor in who gets screentime, definitely.
Exactly, in DAO and DAII the party was assembled over time.
In DAO you were the a quarter way through the game before you had half the party.
Additional party members required quest chapter completion (Shale, Wynne, Zevran) and
given that Orzammar was somewhat level-gated for difficulty,
recruiting Oghren would wait until three-quarters through the game for most people.
DAII was faster to complete, but it would still take the best part of the long Act I
(a third of the game) to accumulate the additional party members to the two you arrive in Kirkwall with.
In DAI I could see you picking up Cassandra and a couple more quite quickly to form a party,
(we could debate which rogue and mage are most story likely to pick up first)
With a party of 3 of 4 being collected fairly quickly, I could see 5 further party members being collected
in 5 further regions which could take you half the game to complete.

Conclusion: Don't have your 'perfect party' too pre-plotted, that may not even be possible for half the game.
Note 1: This is why I think the Demo party was contrived. I think Redcliffe is early in the game (level 7/25-30).
You are still close to the Frostbacks and may only have 4 or 5 party members to choose from. I think at least some of Sera, Iron Bull and Dorian were picked up in other regions (possibly via the travel point in Lady Shayna's Valley) before returning to Redcliffe to complete the demo.
Note 2: Early game characters you are most likely to have I'm betting would be: Cassandra (proved) and Varric who we know was with the Seeker. Vivienne is the most likely plot-relevant mage character to have been at the conference (not a hedge wizard and a rebel Tevinter).
Well,
I look at what I need, which are:
1x Tank
1x Rogue
2x Mage (heal/buffing and damage/crowd-control/debuffing)
and then I look at the characters (and their classes):
Tank: Cassy, Blackwall, Iron Bull
Rogue: Sera, Cole, Varric
Mage: Dorian, Solas, Vivienne
After doing that, I select who I think is most interesting (for my first run):
Tank: Cassy (except for the personal quests of Iron Bull and Blackwall)
Rogue: Varric or Sera (I don't know who yet)
Mage: player character (as damager/controller/debuffer) and Dorian (probably...maybe I will exchange him for Solas though)
That's it (yes: you could play without a tank or without a damager mage, but I do not want to)
greetings LAX
Multiple playthroughs and experience it all ![]()
First time round since I can't have Cullen in the group, when a LI takes up a spot and I am usually a mage, it really only gives me maybe another rogue DW or another warrior and an archer. I like to have something of each in the group.
So probably Iron Bull, Sera and Cole to start with but switch them about throughout the game to give them all at least one trip out with me.
Then when I have a companion LI I'll probably stick with the same group throughout the game. Then depending on what I am and LI is, will decide who the other 2 are. But I'll mainly play mages so it'll be less likely Vivienne, Solas or Dorian will get much out time.
Exactly, in DAO and DAII the party was assembled over time.
In DAO you were the a quarter way through the game before you had half the party.
Additional party members required quest chapter completion (Shale, Wynne, Zevran) and
given that Orzammar was somewhat level-gated for difficulty,
recruiting Oghren would wait until three-quarters through the game for most people.
DAII was faster to complete, but it would still take the best part of the long Act I
(a third of the game) to accumulate the additional party members to the two you arrive in Kirkwall with.
In DAI I could see you picking up Cassandra and a couple more quite quickly to form a party,
(we could debate which rogue and mage are most story likely to pick up first)
With a party of 3 of 4 being collected fairly quickly, I could see 5 further party members being collected
in 5 further regions which could take you half the game to complete.
Conclusion: Don't have your 'perfect party' too pre-plotted, that may not even be possible for half the game.
Note 1: This is why I think the Demo party was contrived. I think Redcliffe is early in the game (level 7/25-30).
You are still close to the Frostbacks and may only have 4 or 5 party members to choose from. I think at least some of Sera, Iron Bull and Dorian were picked up in other regions (possibly via the travel point in Lady Shayna's Valley) before returning to Redcliffe to complete the demo.
Note 2: Early game characters you are most likely to have I'm betting would be: Cassandra (proved) and Varric who we know was with the Seeker. Vivienne is the most likely plot-relevant mage character to have been at the conference (not a hedge wizard and a rebel Tevinter).
I feel like they said somewhere that you would get all the companions fairly early on in the game?
I feel like they said somewhere that you would get all the companions fairly early on in the game?
Thanks. (Theory looking unstable now
)
I hadn't heard that but would love that to be verified. Anyone?
I think when they said fairly early, they mean within the first 20 so hours or depending on how fast you play the game. It can differ by person. Unfortunately I have no source for that ![]()
For the first run I don't usually have to worry about who I bring since games these days make it possible for you to solo the game if you build your character right. But, lets say some tactics are required for normal mode, then I build my character in such a way where I can pick up any role if I'm lacking somewhere in my characters. I usually play mage since it's easiest for them to play every role. As for who I'm bring, I'll give whoever seem right for the quest/mission, even if that meant bring a party full of mages plus one random rouge.
Generally I have two ranged characters and two melee characters in my party at a time. I rely pretty heavily on the Holy Trinity, though I played DA2 so many times that I knew the mechanics well enough to make more interesting parties feasible. One of my Hawkes is an off-tanking Duelist Rogue with a ton of aggro-control abilities from the Scoundrel skill tree. TONS of fun to play, but it's important I bring the right companions with the right complementary builds, and it would have frustrated the hell out of me if I tried that build the first time I played the game.
If I want to roll with a party that doesn't have much survivability, I'll turn the difficulty down and/or use the console to make my characters immortal.