The most recent time that a character death affected me was when I recently replaying XCOM: Enemy Within. It has permadeath for the squad members and I was playing it on a harder difficulty with the autosave feature on. I had a really kickass soldier who I loved. She was a killer: a fully upgraded psionic medic who had an amazing aim attribute; by far my favorite character. Well, I was approaching the end game and was getting a bit "comfortable". I just made a mistake of moving her just too far and she attracted several enemies. In one turn, she went from full health to dead (not even wounded....dead). I was gutted and turned the game off. In fact, I started a whole new game because I was so upset that I lost her that I didn't want that story to go on without her. It feels silly because she was a randomly generated soldier. RIP, Denisha "Missionary" Hangawa........
I had a very similar experience playing Enemy Within as well; although I wasn't playing with Iron Man mode on (too intense for me
).
Anyway, I had turned on the option that randomizes your soldiers abilities when they are promoted, an assault can get the improved aim of snipers, a heavy could receive the movement bonuses of an assault, etc. And I had a support her call sign was Combo and she rocked. Almost every shot she made was at 85%+ chance to hit and she could shoot twice in a single round. She had the highest resistance to psionics, she was the best psychic warrior, she was genetically modified, and she had every single medal that you could award your troops.
I was playing a form of hot-seat campaign co-op with my brother (I really wish the X-COM had co-op a la Gladius) wherein we would swap the controller back and forth, each of us controlling a certain amount of of Soldiers in the squad. My brother had control of Combo, a sniper, as well as the DLC heavy (forget his name), and I had control over another support with the call sign of 'Gypsy' (who I made into a MEC trooper) a hover SHIV and an assault. Now I know what your thinking, that my brother made an idiot mistake, and got Combo as well as half of my squad killed, but you would be wrong. We both are veterans of RPGs and we were both well aware of the harshness of the X-COM games.
Playing co-operativly, my brother and I got to the final mission aboard the alien mothership, his primary character being Combo and mine being the MEC trooper Gypsy. Covering each other, and having many close calls and numerous high five moments, we finally arrived at X-COM: Enemy Within's final boss. The battle was intense but we managed to pull through without any casualties, and we each congratulated the other on a job well done, and then the post game cutscene played.
I had played X-COM: Enemy Unknown prior, so I knew that the solider you choose to activate the alien machine is the one who must sacrifice their life to save the Earth from the imploding alien mothership. But the solider I used in Enemy Unknown was some random operative, one who had the best stats; in Enemy Within, that solider was Combo. As the cutscene played out my brother and I watched as Combo approached the control console to send the ship out of the atmosphere, and as luck would have it, my MEC Trooper Gypsy was the one that tried to run over to stop my brother's Combo from sacrificing herself. It was heartbreaking to watch as (essentially) my brother's character for over 30 hours had to sacrifice her life, and that my character was unable to help. ![]()
It's funny how two completely generic soldiers could generate such attachment and heartbreak.





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