I thought Live Action trailers is what marketing did now? I prefer them because at least you know they aren't representative of gameplay (Outside the late 90's when FMV was all the things).
CGI trailer where are you
#26
Posté 22 juillet 2014 - 05:40
#27
Posté 22 juillet 2014 - 05:44
I thought Live Action trailers is what marketing did now? I prefer them because at least you know they aren't representative of gameplay (Outside the late 90's when FMV was all the things).
I don't think that many games have done those, most of the live action trailers I can think of were sensationalist pieces for extremely overhyped games, usually with a huge budget publisher behind them. So not many of those.
#28
Posté 22 juillet 2014 - 05:54
A good CGI trailer tends to be really memorable especially if done beautifully. Look at games like Assassins Creed, The Division, Mortal Kombat, Tekken, Final Fantasy, Mass Effect series, etc. I could name countless other games so why not this?
#29
Posté 22 juillet 2014 - 06:03
I don't think I want ME3's creepy looking children trailers in DAI.
#30
Posté 22 juillet 2014 - 06:10
They've said there won't be a CGI trailer. They don't need one as the graphics now pretty much look like a CGI trailer. CGI is used when the in-game graphics can't make a decent trailer by themselves. Of course they look great to watch, but they are nothing like the end product. Last CGI trailer I can think of is of the Elder Scrolls online game, and it pretty much have zero similarities to the actual game.
#31
Posté 22 juillet 2014 - 06:11
Because of the reasons I've already mentioned. Why would I want one? It's not even BioWare who are making the CGI trailers, so other than to show off pretty visual aesthetics, which aren't even representative of the actual game's visuals either (in which of itself is also useless), it's just pointless endeavor in relations to video games.
What I need are trailers that show me some actual non-scipted/choreographed gameplay in order to blow me away. That is what Arkham Asylum did back in the day and it's what enticed me for that game. I do not care about Dead Island CGI trailers, impressive as they are, at the same time misleading and in no way delineative of the gameplay or in such a case, the tone of the game.
I thought examples like Final Fantasy XIII & Dead Island existed as lessons for why CGI trailers holds no merit for the games they represent.
#32
Posté 22 juillet 2014 - 06:20
I don't think that many games have done those, most of the live action trailers I can think of were sensationalist pieces for extremely overhyped games, usually with a huge budget publisher behind them.
Wouldn't that apply to every AAA game on the planet?
#33
Posté 22 juillet 2014 - 06:29
Instead of a CGI trailer I think companion trailers would be pretty cool using in-engine footage.
Like the ones Bioware used for Mass Effect 2 to highlight the great new cast of companions.
It would be a great way to show off all these new companions we're getting in this game.
Just a thought.
#34
Posté 22 juillet 2014 - 07:00
Wouldn't that apply to every AAA game on the planet?
Maybe, the only one coming to mind at the moment is the stuff produced for the more recent Halo entries, which has Microsoft doing the publishing. I think there were some Assassin's Creed pieces too. Big name series are getting the treatment, but only some of them and not necessarily consistently.
#35
Posté 22 juillet 2014 - 07:30
Maybe, the only one coming to mind at the moment is the stuff produced for the more recent Halo entries, which has Microsoft doing the publishing. I think there were some Assassin's Creed pieces too. Big name series are getting the treatment, but only some of them and not necessarily consistently.
Dark Souls 2 had a Live Action trailer, as did Borderlands 2 and Skyrim, and probably a ton more I can't remember. It's seemingly pretty consistent, at least for the games I tend to gravitate towards. Don't mistake it as advocacy though, I'd rather there not be bloated marketing budgets.
#36
Posté 22 juillet 2014 - 07:42
A good CGI trailer tends to be really memorable especially if done beautifully. Look at games like Assassins Creed, The Division, Mortal Kombat, Tekken, Final Fantasy, Mass Effect series, etc. I could name countless other games so why not this?
Who cares if there's a memorable trailer?
#37
Posté 22 juillet 2014 - 07:47
Who cares if there's a memorable trailer?
The most memorable Mass Effect trailers have been in-game footage montages anyway.
- Zatche aime ceci
#38
Posté 22 juillet 2014 - 07:47
Dark Souls 2 had a Live Action trailer, as did Borderlands 2 and Skyrim, and probably a ton more I can't remember. It's seemingly pretty consistent, at least for the games I tend to gravitate towards. Don't mistake it as advocacy though, I'd rather there not be bloated marketing budgets.
I remember Skyrim's now that I think about it (Haven't followed or played the other two, honestly). Maybe you're right, though those are all games that I remember having particularly massive marketing campaigns even by AAA standards.
Agreed about the budgets.
#39
Posté 22 juillet 2014 - 08:38
#40
Posté 23 juillet 2014 - 12:01
Still..... so what? I remember the ME3 launch trailer better than that thing with Coates. Can't speak to ME2 since I never saw that trailer until this minute. And I'm not at all certain those intro movies you linked were available without buying the games (or getting a demo disc from CGW or some such.) What's the point of CGI trailers?
#41
Posté 23 juillet 2014 - 12:06
I've loved the CGIs. Graphic fidelity for the in-game engine is indeed at a higher level than any before, yet even the CGI from Origins still looks better by a wide margin. The "Sacred Ashes" trailer is more exciting, for me, than any trailer I've seen for DAI.
Of course, I feel there is room for both, and they both have different purposes. The game engine trailers are better for showing off what you can expect from the game, which is great. For me the CGI shows off the artistic flair of game's direction and story better.
I agree.
In-engine trailers are nice. CGI trailers are also nice, and prettier.
#42
Posté 23 juillet 2014 - 12:12
Not gonna lie, I would LOVE a game with trailers and in-game cutscenes done in the mid-90's FMV style.
#43
Posté 23 juillet 2014 - 12:31
Frankly give me a MV like 'This is War' Andraste's holy knicker ashes movie and I'm down with it. Love music video made for video-games.
#44
Posté 23 juillet 2014 - 01:20
Laidlaw a while back said with these graphics produced by the Frostbite 3 engine, they don't need one.
#45
Posté 23 juillet 2014 - 01:39
Who cares if there's a memorable trailer?
You mean who cares about something that sticks in your memory and grabs the attention of non-fans?
The fact is these things do pull people in, hell I didn't even care about Mass Effect 1 or DA: Origins before their CG trailers grabbed my attention. The power these trailers hold is immense when done right and help better advertise the game to a larger audience outside the hsrdcore DA fanbase
#46
Guest_john_sheparrd_*
Posté 23 juillet 2014 - 01:46
Guest_john_sheparrd_*
I hate CGI trailers they don't show anything that will be in the game people will just get unrealistic expectations (like with the DA 2 trailer)
there is just no reason to make one in my opinion I like that we are getting in game trailers much better
#47
Posté 23 juillet 2014 - 03:41
I don't know if there is an official "no" or not but I wouldn't be surprised if there was no prerendered trailer. From what I understand they are actually quite expensive and the base game looks pretty darn good on its own IMO.
they might be spensive, but they are also freaking awesome and a great way to convey the tone of the game and the intended direction of it (the ones for DA:O summed up perfectly the vision y'all had back than for the game)
#48
Posté 23 juillet 2014 - 04:21
Frankly give me a MV like 'This is War' Andraste's holy knicker ashes movie and I'm down with it. Love music video made for video-games.
Oh yeah?
This was a real thing that happened.
- andy6915, merik3000 et kinderschlager aiment ceci
#49
Posté 23 juillet 2014 - 04:31
Take the number of people likely to see the trailer, A, multiply by the probable rate of people buying the game after seeing the trailer, B, multiply by the average profit per sale, C. A times B times C equals X. If X is the less than the cost of a CGI trailer, we don't do one.
#50
Posté 23 juillet 2014 - 07:46
Those Bio CGI trailers didn't stick in my mind in the first place. Never saw ME2's until now, ME3's is outclassed by the in-engine trailer, most of the others in Suprez30's post weren't released as trailers in the first place, and the main thing I remember now about Sacred Ashes is how misleading it was.You mean who cares about something that sticks in your memory and grabs the attention of non-fans?
So to answer your question, no, I didn't mean that.
So your case for them having immense power is that they worked on you? OK. I'm a skeptic because they never work on me. Judging from the CGI trailers you mentioned upthread, they might even reduce the chance of me paying attention to a game.The fact is these things do pull people in, hell I didn't even care about Mass Effect 1 or DA: Origins before their CG trailers grabbed my attention. The power these trailers hold is immense when done right and help better advertise the game to a larger audience outside the hsrdcore DA fanbase
Hey, what was the ME1 CGI trailer? Every one I've ever seen was engine stuff. Unless I saw it and forgot about it, which is quite possible.





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