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Playing with Cheats


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8 réponses à ce sujet

#1
Beltan

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So I just finished a DAO playthrough (white, male human, romancing with Alistar).

 

I played through faithfully until about 40 hours in and was getting tired of all the random encounters, so I looked up the cheats and started using the killallhostiles one rather liberally. Anytime those stupid spiders other creatures reared their ugly heads, I enabled that one.

 

I started using the cheat often. Finally I had to stop because I was feeling too guilty. LOL.

 

I'm curious of YOUR thoughts of using those cheats?

 

(I did addxp one time and added an inventory item because I sure wasn't going to go searching and find the thing in whatever merchant I sold it to).

 

Anyway, what are your thoughts?



#2
Blazomancer

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I think whenever a person gets annoyed or bored with some aspect of a single player game, using cheats, exploits, glitches and what have you is a healthy option than tormenting oneself.
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#3
Guest_StreetMagic_*

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I don't know. I have a 360, so I don't have mods... but isn't the game already pretty easy by default? You can get a ton of cash and free items from DLC, and the Casual setting is a breeze.

 

Although I could see something like killallhostiles being a good time saver. Not a cheat per se. After awhile the combat can be tedious.



#4
Mike3207

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I once used tome duplication to make a mage with 350 spellpower and 150 strength. I really wanted to see how strong I could make a Arcane Warrior/Shapeshifter.

I'll still use both tome duplication and infinite money glitch, but I've moderated my use of it since.

#5
Magdalena11

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I'm so glad I saw your post.  With the new game being unhackable (for now)  I've been playing without cheats every time I can stand it.  The biggest problem I have with the killallhostiles command is that the PC (and perhaps the current party) get all the experience for the kills.  This is a problem in a situation like Redcliffe village or the dead trenches where the PC wouldn't normally get experience for monsters killed exclusively by NPCs.  I don't mind using the command, since the outcome of all combat is that the hostiles die and the PC will reload and keep playing if the reverse happens.  I just tend to only use it in selected cases, story wise.  I use it on that random encounter with the mage apprentices going to Redcliffe (because I once made the mistake of talking to the enchanter after I let all his magelings die), in front of the chantry at Redcliffe so I don't have to stare at an empty spot where Murdock or Tomas was when I go back, the refugees encounter from the chanter's board (you can pickpocket them, you know) and to get that stupid solo sequence in the endgame out of the way.



#6
TurretSyndrome

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Your game, your rules. If you want to cheat, that's your concern. Don't feel guilty for that. It's all about whether or not you're having fun. If you think the combat part of the game is taking away from your experience rather than adding to it, reduce the difficulty or just use cheats. Since this is not a multiplayer game, you're not affecting anyone else by cheating, you can do whatever you want in the game. 


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#7
luna1124

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^^EXACTLY^^ Your game, do what ever makes you happy. I played through twice with no mods, then started adding them. I play now with everything my heart desires to make the game fun for me.

But, the only time I use kill all hostiles is when rushing through the game for testing purposes.

I do love this game :D


  • mousestalker, DarthGizka et SmilesJA aiment ceci

#8
DarthGizka

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Same here. When I'm doing research I often use killallhostiles to get to the spot in question quickly and without fuss. Often I set my toon immortal and give her 1000 spellpower, for shaping the battlefield to facilitate the tests and for not dying before the measurements are finished. Spells needed for testing are added with runscript addtalent. About equally often I go to the test site the hard way, though, especially if tricky encounters and/or unfamiliar spells are involved.

 

Running wild with research toons has the positive side effect is that I'm never tempted to use cheats when playing my regular campaign. Well, except once. A while ago I hacked autoscale.gda and difficulty.gda to eliminate rank- and difficulty-based spell resistance (BaseSR and DRMod), because it kept interfering with tests related to physical and mental resistance against spell effects. Going to the various test sites the fighting was so unusually smooth that I was strongly tempted to leave the things as they were. And in the first fight after removing the GDAs from the override folder, some white mook in the Provings resisted six spells out of eight, on the strength of only 15% spell resistance (10% natural, 5% Nightmare).... That was a fluke, of course, but it was a strong signal that fun times were over.



#9
Magdalena11

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@DarthGizka - that arcane warrior in the provings was an eye-opener for me when I turned off the cheats and did a vanilla character in my never-again-to-be-done-ever spectrum.  At the same time, it's turning out to be like playing the game all over again, which is why I'm enjoying it more.  While I can't unknow where all the enemies, traps, etc. are, adjusting for scale helps a lot.  Glad that's coming back. 

 

If they're making it fun, why not enjoy them?  You shouldn't punish yourself for enjoying them, or enjoy not using them.  I'm looking at it as an extra month of tutorial.  Someone else might want a last chance to run around with godlike powers smashing everything to pieces.  Either way you win.