Does anybody know if there is a mod (or mods) for simulating a prisoner--a human male--who is bound hand and foot? I'm guessing it would need a new animation plus equipment for the glove/boot slots.
Simulating a bound prisoner?
#1
Posté 22 juillet 2014 - 06:46
#2
Posté 22 juillet 2014 - 06:56
Well, there are several wrist-bound animations in the KEMO custom animation pack, but I don't recall offhand what most of them look like, except that some were meant for sexual purposes. There are ones for prisoners hanging from chains by their wrists, or by their ankles, and a few others.
#3
Posté 22 juillet 2014 - 06:57
Okay, thanks. Hopefully there's something non-kinky in there.
#4
Posté 22 juillet 2014 - 11:57
Okay, thanks. Hopefully there's something non-kinky in there.
What happens in Faerûn stays in Fearûn!
- rjshae aime ceci
#5
Posté 23 juillet 2014 - 01:26
I have already looked at all KEMO animations and made screenshots for them so that I know how they look like. If you want I can send you the bound ones to save you the trouble of finding out on your own
.
#6
Posté 23 juillet 2014 - 01:52
Thanks. I think I got what I needed from the descriptions on the download. ![]()
#7
Posté 23 juillet 2014 - 03:55
If you cant find what you're after I could do one up for you. I've made a few custom npc animations: floor scrubbing and fishing to name a couple.
#8
Posté 23 juillet 2014 - 03:56
I could use that fishing animation, if you wouldn't mind.
#9
Posté 23 juillet 2014 - 04:09
https://www.dropbox....aniamations.rar
Here's a few I could find.
I think the fishingcast is just a cast animation, whereas the npcfishing casts and sits with his line in the water for a bit. I threw a sitting-fishing in there as well. They're not perfect by any means. I made them when I was largely unaware of what IK animation was, and just keyed out moving each bone individually without any form of constraints applied.
So you'll notice the feet dont stay perfectly planted for example in the fishing animation, but I dont think it's too noticeable.
- rjshae aime ceci
#10
Posté 23 juillet 2014 - 04:18
I'll try them out. Thanks!
#11
Posté 23 juillet 2014 - 04:19
NP ![]()
I also made this 2 handed sword walking animation replacement to match the female walk.
https://www.youtube....h?v=uEKTLJ5L99Y
I think this is the file.... But Im not sure if it is the latest version: https://dl.dropboxus...HM_C2h_walk.gr2
It should look identical to the above video. If it doesnt, let me know for anyone interested in it.
#12
Posté 23 juillet 2014 - 04:22
If you cant find what you're after I could do one up for you. I've made a few custom npc animations: floor scrubbing and fishing to name a couple.
Thanks for the offer. It's a fairly transitory scene, so I don't need anything fancy. The KEMO animations should do, I think.
#13
Posté 24 juillet 2014 - 07:34
Yeah, Kemo anims do have some anims like that. After all, they are used on Haven...
#14
Posté 24 juillet 2014 - 09:05
The two-hand and the walking staff anim are *great.* Definitely checking this out tonight.
(I wanted to do combat animations for nwn2 since I've studied the subject a lot, but could never figure out how to get the skeleton plugin to actually work, even though the directions were theoretically cake).





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