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Delayed until November 18?


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#26
Bryan Johnson

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Oh, damn.

 

I like that it's getting more time to be polished, but... Since I'm having a long visit to a family member from October 31st to February 1st, with no way to play DA:I, I am quite devastated. I had counted on the release date to be on the 7th so I would at least have had 24 days to play a little bit. I won't be able to play until January, at all.

 

I'm going to go cry now. Unless someone wants to comfort me with hugs... Please? :unsure:

*e-hugs*


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#27
Bryan Johnson

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How would this affect physical pre-orders?

You dont get it until November 18th, there should be no change otherwise


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#28
Bryan Johnson

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It suddenly occurs to me that the original release date would have fallen a couple days before Canadian Thanksgiving weekend.  That's what Allan probably meant when he said the change going to interfere with holidays. :( I wonder how many devs won't get the long weekend off now.

No the expectation was a good portion would be taking vacation in september (since that is when we would have been in cert, and there is less to do then). But now that isnt really possible since september now becomes our busiest time.


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#29
Bryan Johnson

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Knowing my luck if I don't spend these money on a game I will have to spend them on something else. Like a doctor, or food, or new pair of winter footwear. Cest la vie
It is not really about me, though. I can handle it, but I know some people who are really poor and keep playing a game they bought years ago on a PC with winXp or 98. For them even buying new clothes is a issue and they literally scrape little money they can earn to buy this new shiny cool PC or a game and plan every week, every dollar, every cent
So when people make fun of people's expenses it really irks me

Indeed, there is a note of value for the money, I can understand why some people can be affected by this. 

 

In super technical sense, us (as in a company), make less off people (a consumer) by pushing back. Due to the principal of time value of money. 


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#30
Bryan Johnson

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Thanks for clarifying, and sorry some of you guys had your vacations messed up.  That's pretty short notice for something like a trip, so I know I'd be upset.

In the case of people who had trips planned off and booked they arent being canceled, the company will let them still go. Just those that were being told that we should take some vacation before release now will be taking it in Oct instead of Sept.


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#31
Bryan Johnson

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It all depends on how you define cutting content. There are something things that get cut because they are simply not fun or mess up pacing. So you can still have stuff cut during polishing, you know like polishing metal, you are technically losing bits and pieces but in the end it ends up being better (albeit lighter... technically)


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#32
Bryan Johnson

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Same here.

And me


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#33
Bryan Johnson

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http://www.pcgamer.c...rs-get-it-free/

 

From Ashes was announced 2 weeks before release. I said never again. So this hinges on weather i'm waiting for the Ultimate/Platinum/Gold/Complete/GOTY edition.

GOTY editions are becoming rarer and rarer these days.



#34
Bryan Johnson

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You'd be surprised just how much you can clean up in 5 to 6 weeks time.

For some people during crunch that is equal to two and a half months... 

Picture what you can do in 2 and a half months when you are focused.


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#35
Allan Schumacher

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oh? could you please elaborate on that? rather interested in how that would work. why exactly would release screw up bug fixing by up to a year and a half?. you would use the same distribution channels as you did for getting the game to the consumers, would you not? (ie the internet[the only people affected would be those without internet...in which a year or more would be irrelevant as they never would be able to get the patch either way])

 

Before the game goes to Microsoft and Sony, we can basically do whatever we want with it (though we still need to pass their certification process).  Patching involves a much more thorough process including (but not limited to) things like size restrictions, what things are allowed to be changed, as well as a limit on the total number of patches that can actually be deployed (although Sony doesn't do this, they just charge us for the bandwidth).

 

I can't speak for the specifics of the timelines John detailed, but pre-release we have more flexibility because there's no such thing as a baseline release that we need to strongly adhere to.  So, for example, if we notice a bug in the save game system and we need to change it which will invalidate all of the older saves, we can do that.  Sony and Microsoft aren't as keen on letting us do that to a shipped game because it'll only (rightly) make people very unhappy.  So now we're engineering creative workarounds and basically trying to find a way to remotely deploy fixes that otherwise would have just been obliterated (though still in source control) in the office.

 

Note that "bug in the save game system" is pretty nebulous, but with as much game data as we have changes that come to it are always a risk for saved games since the data it was saving may no longer be valid in any way.


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#36
Allan Schumacher

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ah, i see. thank you for the quick response time

 

(although by now i expected y'all to be in bed)  :P

 

It's only 9:25pm here.  Which if you are familiar with my forum habits, I'll likely still be off and on this board over the next 6 hours <.<


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#37
Bryan Johnson

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ah, i see. thank you for the quick response time

 

(although by now i expected y'all to be in bed)  :P

 

(and ouch on the charge for bandwidth)

The bandwidth isn't hyper expensive but it can add up. I believe the cost is about 16 cents per gb. 

 

Also to speculate potentially more on John's comment, after you launch a project a good amount of the team moves off, so whereas you had a few hundred people before ship that number will decrease meaning it is harder to get work done quicker. 

 

There is also some things you can do before you ship, if you need to make a change that changes the way the entire game is built then it is easy to do in development, as you just suck it up and do it. But you cant do that when you ship, could you imagine if you had to download a 10gb patch that only changes 1 minor thing? (it has been done before in the industry). This means that you have to try and find some less ideal alternative which may require a lot more testing and have weird effects that you never even thought of. 


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#38
Bryan Johnson

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DAMN IT ALL TO.... But I had Launch day Plans... PLANS I TELLS YA!!!!!

 

 

but if it means having a Awesometaclur game... then I will wait.

OOOO thanks for reminding me about launch day, I completely forgot that is a thing...

 

Last time I went around get fan autographs, it was a really good ice breaker since a lot of people were afraid to talk to me otherwise... Then there was the time I signed a guys chest, don't worry Mark Meer did it later as well. 


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#39
Joe Hegarty

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Considering the level of customer vitriol that Dragon Age 2 justly earned for having been obviously rushed to market, a months or so delay is not too bad at this point. Based upon Mr. Darrah's comments about polishing the overall experience prior to the November 18 launch, it makes sense for them to work out any known kinks, but that brings up one point that is missing from this statement. I feel as if he should have expounded upon whether or not this necessary action would impact the availability of the Keep?

 

"A spoonful of sugar to make the medicine go down" would have been appreciated!

 

We're still discussing what impact (if any) this will have on plans for the Keep so we don't have anything ready to share on that front right now.


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#40
Joe Hegarty

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Polishing is nice, but when do they burn the game to DVD/ Bluray (on 5 different consoles mind you)? AKA when does it go gold? they won´t have to november the 18 right? i don´t know how long it takes to copy the game to discs, but it is a somewhat long process? or is it just like a week? :S

 

You're correct that the game will go gold (and actually certification comes first) a few weeks (the exact time varies between games) before the November 18th date, but that was still true with the October 7th date, so we do get the full extra 6 weeks of development time, offset from what would have been the original cert date.


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#41
Bryan Johnson

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Having read the linked article I can get the main premise is based on physical distribution,however it skirts around the digital distribution argument and does not provide a valid reason why I as a UK customer can preload my digital deluxe copy of DAI on the same day as a customer from the USA and yet the American customer can play on the 18th but I am forced to wait till the 21st.Maybe EA should give its EU customers a 10% rebate/discount for stubbornly refusing  to treat its EU digital customers equally its effectively discrimination by location as there is not one justifiable reason for imposing this delay on digital customers.

Because that is an unfair thing to do to physical good stores that you create a partnership with. 


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#42
Bryan Johnson

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Now I need ice cream, lots of it. :'(

Sorry you are a bit too far away for me to send you some :(



#43
Allan Schumacher

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People accuse us of feeling jerked around without a release date too.



#44
Bryan Johnson

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How broken would the game have been if they had to ship by Oct 7? Is Frostbite that big of a pain in the ass? Like the two games EA were shipping on that engine were delayed so that has to have something to do with it. 

 

Also I'd rather that Triple A publishers not announce a release date until they are sure the team can hit it. It comes off as just a vague number to drive up pre orders whenever they play the Delay for polish card. Every bloody publisher does this & no matter how many times it happens it's still as annoying as the last.  (WATCH DOGS!)   

 

Don't get me wrong I don't want my games to be broken at launch (BF4!) just to meet a deadline, if it needs an extension for Bug fixing then do it. But could you not announce a Date MONTHS before release, wait until said release date if breathing down your neck then go "Delay!" Just feels like I'm being jerked around. 

Its hard to say how broken something would be without having a bench mark to compare it to. A characters hair clipping through their shoulder may be considered broken to some, whereas the game crashing on boot is broken to others. 

 

As for not announcing then you would inevitably leaked because you have to communicate outwards anyways. Something like you cant just go up to first party and say okay our game is ready to be release test it now please. Or go to a disc manufacturer and say, here you go please print us 4million copies. Then go to the stores and say here you go here is our game sell it please. 

 

The crazy thing is no matter what until the game is in stores, you cant say for 100% certainty when it is released. Pretty much everything in life has a release date, and if it didnt then people would question things way too much. Also almost every facet misses their dates. 

 

If a bridge in your town is to be closed for 2 months, do you expect it to be back open in 2 months?


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#45
Bryan Johnson

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I imagine there's also a large number of people who window shop at games stores then go home and place an on line order for the cheaper price. The Stores don't like it obviously but it means having a good store presence brings in that crowd to the Publishers, so they need to make nice with the stores for that. 

This is one thing something like Best Buy has been having an issue with, people come into the store and use it as an in person demo and then they go and buy it on amazon. Essentially they are paying to get amazon customers.



#46
Bryan Johnson

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The Evil Within was actually pushed forward by a week, from October 21st to October 14th, just last week.

But that was pushed back from August



#47
Bryan Johnson

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So....Mr. Johnson....are you the employee who actually gets to play the game and keeps telling the other guys they need tighten up those graphics on level 3?

Very rarely am I in the game


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#48
Bryan Johnson

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Wait, what?  Am I talking to Jeff Bridges by any chance?

I mainly work with build systems and the editor



#49
Allan Schumacher

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It's up our alley though.  Techie geeks.

 

 

EDIT: And sass


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#50
Allan Schumacher

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I don't know how you guys get any work done being so close to Jasper National Park. I love that park.

 

It's still a 3 hour ride away, lest I be on my motorbike and driving through the mountains on a near daily basis :(


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