I was thinking about it, and reading up on the delay for Battlefield: Hardline which was probably supposed to be EA's big hitter in November (Late October right before the New CoD technically), and I've come to a perhaps optimistic conclusion that maybe the delay from October wasn't done because the game was an unplayable wreck that needed the extra month, but because EA decided that with all the (Pretty bad) feedback from Hardline's Beta, which resulted in the much larger delay, EA needed a heavy-hitter in Novembe to fill the voidr. So in my eyes, the delay makes sense as both a way to take maybe a little pressure off BioWare in the release race, while also making the game poised to be EA's most successful (According to pre-order forcasting which is fairly reliable actually) title this year better in quality and giving it a better chance to sell. (As November is consistently the best month to release a game in)
Wishful thinking maybe? I think I just have a hard time reconciling the idea that if the game was unfit for release in October, an extra month would be the deciding factor, more likely a good release is being polished to an excellent release in my opinion. Though a pessimist may argue that a turd released in November will just sell more anyway based on my own post.