Hello, I've been playing Bioware RPG games since Baldur's Gate. In fact I know exactly where I was when I learned about 9/11. I was in the final battle in Throne of Bhaal.
My last favourite RPG was Skyrim.
As much as there was alot of content in Skyrim's world, about only: (allowing 2-3 hours per subquest)
- Alduin's Main quest line (30-40 hrs): great quality of content (25% to 30% of overall content)
- Faction Quests (10 to 30 hrs): good quality of content (depending on number of factions)
- Daerdric Quests (15 to 20 hrs): mediocre to good dungeon crawling for good loot
- Sidequests (30 to 50 hrs): Some were really good, some were mediocre. Some were boring.
- Radiant quests: boring filler to get to next good quest.
I guess my main point is I found the main quest line in Skyrim short. Maybe it's because Bioware games put a "point of no return" in their games, so you do all side quests, then the main final battle last. Bethesda did not do this, so I finished the main quest early ( say 50 hours) in the game, and still had 100 hours of content left over. This seemed anti-climatic.
Enough about Skyrim. DA:I is now open world, which opens up many of side quest opportunities. Could a dev let us know approximate ratios of game play they are striving for and what typed of quests there will be?
Example: Main quest line is 25%, Characters quests (if you can find all 13) is 40%, major side quests (10%): minor side quests 25%.
Also, is there a point of no return in DA:I in the main quest line? Were you able to implement this in an open world sandbox type game? This forces us to finish as much content and leave the best for last!
Thanks





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