It would appear the female characters in DA:I all have short to mid length hair.
Bethany and Isabella had longer shoulder length hair in DA:2
I was wondering why women in DA:I do not have long hair.
Is it because of the interchangeable helms?
Thanks
It would appear the female characters in DA:I all have short to mid length hair.
Bethany and Isabella had longer shoulder length hair in DA:2
I was wondering why women in DA:I do not have long hair.
Is it because of the interchangeable helms?
Thanks
Because hair is difficult. It is hard to make it look good and move realistically. This becomes a problem as the characters and environments look better than in previous DA games, but the quality of the hair can't keep up- this is especially apparent with light colored hair, since you can see choppy individual pieces.
To try and disguise this fact, many characters either have no hair, very short hair, or their hair is covered up. Also, long hair clips into armor/ the character's torso, which, due to the aforementioned improved graphics, looks really bad in comparison. Avoiding these long hair issues is difficult and can be quite costly in terms of memory if they do try to make it move realistically.
Because hair is difficult. It is hard to make it look good and move realistically. This becomes a problem as the characters and environments look better than in previous DA games, but the quality of the hair can't keep up- this is especially apparent with light colored hair, since you can see choppy individual pieces.
To try and disguise this fact, many characters either have no hair, very short hair, or their hair is covered up. Also, long hair clips into armor/ the character's torso, which, due to the aforementioned improved graphics, looks really bad in comparison. Avoiding these long hair issues is difficult and can be quite costly in terms of memory if they do try to make it move realistically.
Yeah, excuses, excuses. If I have to wait another month, there better be some long hair options.
Well, since they said they were still adding hairstyles in the game back in the Raptr Q&A so here's hoping they are adding hairstyles during the delay.
Yeah, excuses, excuses. If I have to wait another month, there better be some long hair options.
LOL! Hopefully for guys, too
And freckles!!!
Hopefully this delay will give them time to fix the issues
Long hair gets in the way. Both Aveline and Isabella had long hair in DA2 but had theirs tied down to keep it off their face. And yes, there is also the fact that the hair in da series looks like its a lego block
Hopefully this delay will give them time to fix the issues
They "might". But I doubt the extra time will be used for this (sadly).
If they're still trying to fix it I expect minor tweaks with static hairstyles.
I wonder if they'd be willing to do XB1/PS4/high performance PC-exclusive hairstyles? It's not like they need to render every single hair, but a braid that actually moved a bit would be kinda nice.
There was some talk aobut this in an interview a few months ago. Bottom line: we would like to do it, but it's too costly in terms of performance.
If they have better bun/braid styles, rather than me ending up looking exactly like Isolde I'll be happy.
I don't need truly long hair, just the illusion, instead of a page-boy chop style.
Same issue as with Skyrim, Oblivion and pretty much any other game. To actually create proper hair (including physics), you need a verycomplicated mesh to go with the texture. Each individual (or strand) of hair would need to flow continuously. Which means it would need to bend in a very large number of points (unlike say an arm, where only joints need to turn/bend). This is a nightmare from both development standpoint, and especially from performance point of view. Realistic long hair would probably consume more resources than the remainder of the character model. This leads to creation of simple meshes which either have no physics (rigid hair attached to the head) or minimal physics. Obviously to make it less noticeable, shorter hair is used (have you seen those modded long hair that are rigid? They are awful when your character moves).
EDIT: Braids are a bit of an outlier as they are relatively doable (single braid mesh instead of working with individual strands), but as it would require a completely different approach than most commonly used rigid hair, it is unknown if BW will try to make those. That means you'd have minimally (or non) animated short hairs, and then a perfectly animated braid ![]()
Long, rigged hair models were in Dragon's Dogma, and I think they worked well. However, I don't think that means that DAI could support the same feature, especially since I think DAI has a lot more going on "underneath the hood" than DD ever did, in terms of scripting, environmental detail, etc.
If the game ever becomes moddable, I am sure that floofy, absurd DAZ Poser style Sims-Princess hairs will be among the first things that are modded in. It would be nice if some less anachronistic longer hairs did ship with the game, but I'll live if they don't.
Worst part is when Bioware DOES try and make hair more malleable (like they did in ME3) it can look like a disaster....*cough* Miranda *cough* Who really should've just stuck with the chunk of clay on her head from ME2...
Long hair is a pain to animate and even more of a pain to manage while in a combat scenario.
Its not real life nor do we see through the pcs eyes...Long hair gets in the way. Both Aveline and Isabella had long hair in DA2 but had theirs tied down to keep it off their face. And yes, there is also the fact that the hair in da series looks like its a lego block
Regardless of realistic or not - these ARE fantasy games, folks - it's just a graphic element that developers have yet to master. And more often then not it just looks like crap so we have shoulder length hair and hair tied back. I'd rather have that then hair thats trying to be hair but failing miserably.
Regardless of realistic or not - these ARE fantasy games, folks - it's just a graphic element that developers have yet to master. And more often then not it just looks like crap so we have shoulder length hair and hair tied back. I'd rather have that then hair thats trying to be hair but failing miserably.
I thought we would get at least shoulder length haircut.
The old models for the Inquisitor had that kind of hairstyles.
Arf...I hope it's not just braids and very short hairstyles...
I don't even like long flowing hair ( in games) but Morrigan has longer hair (well in a bun) and it looks fine.
Guest_Morrigan_*
Because hair is difficult. It is hard to make it look good and move realistically. This becomes a problem as the characters and environments look better than in previous DA games, but the quality of the hair can't keep up- this is especially apparent with light colored hair, since you can see choppy individual pieces.
To try and disguise this fact, many characters either have no hair, very short hair, or their hair is covered up. Also, long hair clips into armor/ the character's torso, which, due to the aforementioned improved graphics, looks really bad in comparison. Avoiding these long hair issues is difficult and can be quite costly in terms of memory if they do try to make it move realistically.
I don't see why long hair is so difficult to incorporate into the game. DA: Origins had tons and tons of various hair styles and textures which the modding communitty came up with. Surely Bioware can do the same with a budget in the millions?
Cuz clipping is a ******. It's far easier to avoid Long Hair due to that.
You have no idea how annoying it is having Mage Staves in DA2 clip through the Mage Champion Armor's butt flaps.
I don't have a problem with long hair.
I have a major problem with long hair mods that make the PC look like either a pre-teen boy band member or 16 year old going to a tacky prom.
Then don't download those mods? Problem solved.