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Challenges with Long Hair


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111 réponses à ce sujet

#26
Lavaeolus

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I don't see why long hair is so difficult to incorporate into the game. DA: Origins had tons and tons of various hair styles and textures which the modding communitty came up with. Surely Bioware can do the same with a budget in the millions?

 

The modding community don't have to make the rest of the game (admittedly, sometimes they do, but in this case no), and there are also a whole lot more of random people on the internet. Besides, a lot of hairstyles introduced by mods really clash with the game's visuals, and are rather impractical. City elf or noble, your Warden should not have hair that makes the most fashionista of Orlesians jealous.


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#27
MACharlie1

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Then don't download those mods? Problem solved.

I don't.  :P

 

Still - when you're browsing for mods it just produces a massive eye roll. I know - nobodies problem by own but sometimes I wonder if thats what people want when they say LONGER HAIR! 


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#28
TheKinkyHuntress

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Seem to recall a game where a long hairstyle was immediately flipped to an alt style whenever a helmet or hat was put on. Why can't this be an option?

#29
frostajulie

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What I don't understand is how can modders do such a good job and they don't do it for a living?  Here are some examples of some very good hairs from skyrim mods and while I agree the longer ones are ridiculous because they don't move the medium hairs, hairs with braids and the shorter but cuter styles are perfect for what I look for when it comes to a game

 

http://s11.postimg.o...irchart02_1.jpg

 

http://s29.postimg.o...irchart03_1.jpg

 

There were more in the mod but you get the general idea. Some of these hairstyles are so good that I rarely if ever use the in game hairstyles.



#30
Dermain

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What I don't understand is how can modders do such a good job and they don't do it for a living?  Here are some examples of some very good hairs from skyrim mods and while I agree the longer ones are ridiculous because they don't move the medium hairs, hairs with braids and the shorter but cuter styles are perfect for what I look for when it comes to a game

 

http://s11.postimg.o...irchart02_1.jpg

 

http://s29.postimg.o...irchart03_1.jpg

 

There were more in the mod but you get the general idea. Some of these hairstyles are so good that I rarely if ever use the in game hairstyles.

 

As was pointed out earlier, because the modders don't have to design the rest of the game, and they are not on any sort of deadline to do so.



#31
Chron0id

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As was pointed out earlier, because the modders don't have to design the rest of the game, and they are not on any sort of deadline to do so.

I still don't buy that. 


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#32
Samahl

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I still don't buy that. 

 

Why not?



#33
Joseph Warrick

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I wonder what they'll do to Flemeth's hair.



#34
Not a Cat Doll

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What I don't understand is how can modders do such a good job and they don't do it for a living?  Here are some examples of some very good hairs from skyrim mods and while I agree the longer ones are ridiculous because they don't move the medium hairs, hairs with braids and the shorter but cuter styles are perfect for what I look for when it comes to a game

 

http://s11.postimg.o...irchart02_1.jpg

 

http://s29.postimg.o...irchart03_1.jpg

 

There were more in the mod but you get the general idea. Some of these hairstyles are so good that I rarely if ever use the in game hairstyles.

Those aren't original designs though. Converting meshes and textures from the Sims and DAZ Poser for use in a PC game is one thing, but actually designing hair models for a multi-platform game and the varying graphic limitations of each of those platforms is another. I remember using some of those high poly hairmeshes in my own modded Skyrim and Oblivion, and I would crack up seeing how high my VRAM usage would be after cycling through a few styles. I cannot imagine current gen consoles being able to handle the load. I agree with you about the shorter hairs though- I'd love to see even low poly versions of those for consoles. But apparently short hair in most games hasn't evolved beyond the puddin' bowls and brush cuts stage. :D


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#35
frostajulie

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But it can be done and considering a key lure for rpg's involves the ability to personalize your PC wouldn't time be built into the schedule to actually make the hairstyles.  Many of the more popular mods are mods involving hairstyles, skin textures and tones things that allow personalization and beauty to be tweaked to user satisfaction.  I get that maybe during development it may not be considered important but I dont think it is because they can't and dont have time more like game design has not progressed to the point where it is considered important. I just really prefer hair that doesn't look chopped up or weirdly hanging slightly above the head. DA2 had a couple of good ones but I was glad when the mods for hair were released.  With DAI being on Frostbite and it being notorous for the impossibility of modding I am hoping we get some nice hairstyles


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#36
Chron0id

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Why not?

Because it's still kind of a weak excuse. 



#37
Samahl

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Because it's still kind of a weak excuse. 

 

How so? Are you a game developer? Do you have any firsthand knowledge or experience that would support this view?


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#38
Nefla

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Psh gurl they can't even make boy-short hair look good, there's no way we're getting long flowing locks. (I wish though!)


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#39
Urazz

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Because it's still kind of a weak excuse. 

 

And how exactly is that a weak excuse?  You better go into detail on why you feel that way or people aren't going to take your argument seriously.


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#40
Lucky Thirteen

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I'd rather hear that it's too costly and time consuming to make long, flowing hair, than it's too costly and time consuming to make playable female characters.

 

Just saying.


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#41
SurelyForth

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Mods are also left up to the discretion of the player. If a player is ok with big floofy hair that clips into everything, hovers a few inches above the character's chest, and has random alpha issues, then cool. But you can't expect BW to ship out hairs that have those issues, nor can you expect BW to spend the huge amount of time and effort required to make big floofy hair that looks good and animates well when player hair is, like, a fraction of their overall concerns (and requires a shocking amount of power to manage without slowing the rest of the game down to a crawl). 

 

I feel like people simply refuse to understand these things. Even games like the Sims, where character customization is a huge freaking part of the game, ship with mostly basic, monolithic hairstyles (some of which still animate weirdly and have alpha issues). Yeah, BW wants us to be able to customize our characters, but there's a limit to what they can feasibly offer in the cc and still have the resources for everything else they include (both their own resources, and those in game). I'm not saying that their textures couldn't be better, and I'm not saying that they couldn't stand to get a little more creative, but bringing up modders and acting like BW owes the player an infinite amount of customization for their characters simply isn't fair given the current realities of game development.


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#42
Nefla

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Mods are also left up to the discretion of the player. If a player is ok with big floofy hair that clips into everything, hovers a few inches above the character's chest, and has random alpha issues, then cool. But you can't expect BW to ship out hairs that have those issues, nor can you expect BW to spend the huge amount of time and effort required to make big floofy hair that looks good and animates well when player hair is, like, a fraction of their overall concerns (and requires a shocking amount of power to manage without slowing the rest of the game down to a crawl). 

 

I feel like people simply refuse to understand these things. Even games like the Sims, where character customization is a huge freaking part of the game, ship with mostly basic, monolithic hairstyles (some of which still animate weirdly and have alpha issues). Yeah, BW wants us to be able to customize our characters, but there's a limit to what they can feasibly offer in the cc and still have the resources for everything else they include (both their own resources, and those in game). I'm not saying that their textures couldn't be better, and I'm not saying that they couldn't stand to get a little more creative, but bringing up modders and acting like BW owes the player an infinite amount of customization for their characters simply isn't fair given the current realities of game development.

What I don't understand is when they have long hairstyles in one of their games but restrict it from the player. Miranda, in ME2 and 3, Ashley and Jack in ME3, and even that paid IGN woman in ME3 all had long nice looking hairstyles but the player can't have them.


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#43
SurelyForth

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What I don't understand is when they have long hairstyles in one of their games but restrict it from the player. Miranda, in ME2 and 3, Ashley and Jack in ME3, and even that paid IGN woman in ME3 all had long nice looking hairstyles but the player can't have them.

 

The companions have set appearances, so they can plan the hair around the outfits they'll wear. That's not the case with Shepard, who can wear a variety of player-chosen armors throughout the game. 

 

Plus, those hairstyles are probably meant to be "iconic". Miranda and Jack are all modeled off of real people, and have special models to give them an overall aesthetic that is specific to their character. Letting Shepard have, say, Jack's hair kinda ruins that illusion. I'd say someone like Diana is less of a concern, because her hair is pretty generic (but her hair mesh is kinda funky on Shepard, so part of it may be adjusting some of the the companion hair meshes to work with Shepard's model). 



#44
Lilium

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I'd rather they focus on making the hair look a little more natural and less "drawn on with a sharpie" like eg Dorians mustache or the elf inq's hair... 



#45
Nefla

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I'd rather they focus on making the hair look a little more natural and less "drawn on with a sharpie" like eg Dorians mustache or the elf inq's hair... 

Ugh agreed! I don't see how people can find Dorian attractive when it looks like a Jigglypuff got a hold of him as he napped. I don't want my characters to look like that :( the low quality hair is even more jarring as the skin and clothing textures and models improve and the hair doesn't catch up.


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#46
ManOfSteel

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Yeah, excuses, excuses.  If I have to wait another month, there better be some long hair options. 

They're not delaying the game just to fulfil your desire for long hair. If they can make it work, long hair will be included. If they can't, it wont.

 

Hair is still one of the most difficult things to get right. Games have made good strides in the right direction within the past few years, but things aren't perfect. 



#47
Inquisitor7

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I just hope they can make quality hair withe the illusion of long hair like several nice updos and braids although I would really appreciate it if they took the time to actually make long hair. Maybe even as a dlc.
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#48
TEWR

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I'll actually be annoyed if we don't have decent long hair options to go off of. The ones in DAO and DAII were utter ****.

 

Like, I get that from a combat perspective long hair is actually unfeasible. And I get that it's problematic perhaps for developing (though Frostbite's allowed them to do a lot of things they said were problematic as well, so nothing's certain)... but y'know what?

 

I WANT MY DWARVEN INQUISITOR TO HAVE LONG HAIR. HIS BEARD WILL BE MAJESTIC AND SO SHALL HIS HAIR BE.

 

I love my long hair. And I'd like it to be in-game.

 

As to the delay, the delay is allowing them to finalize things they've already put in the game and (perhaps) cut out other things if I remember right. It's not for adding more stuff.


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#49
TEWR

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I wonder what they'll do to Flemeth's hair.

 

Flemeth will now be bald.


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#50
godModeAlpha

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Yeah, excuses, excuses. If I have to wait another month, there better be some long hair options.


Agree would like to see good hair, won't ruin my gameplay experience though.

Sandal already mentioned the limitation with memory. Other limitations exist too like how many polygons can be rendered on screen at a given time, this number is fixed. So the question is would you rather have the devs invest polygons in hair or in the environment?

Also worth pointing out is that it can be done to a certain degree (see destiny) but the engine has to support it.

PS the final game is not out yet anyway.
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