Quote from Mike Laidlaw:
So... The Witcher is more action focused, it has a sort of Batman-style real-time combat system; it's awesome! There's nothing wrong with that. That's really cool! Playing a dude with a sword who rolls and stabs and stuff? Yes, sold! Our game is about a party, and working them, and deploying people into positions, getting height advantage... that's a different style. I don't see any reason why one of those styles would be more RPG than the other, or any reason why they can't coexist in the genre.
Link: http://www.rpgsite.n...eative-director
Well said by Mike. I'm anticipating both games for different reasons. IMO, DAI has a rather unique combat system I don't see in many other RPGs. Especially one with such fast pacing you still have the option to mix it up with the tactical cam. Play variety is an important thing so repetition isn't felt and I think this is one of the more underrated aspects about DAI. You can play the combat system in several different ways. In a game like Witcher 3, you're pretty much set down a very specific path with very little variation. You play Geralt, it's all action and the only real variations you get are the path you choose for his skills. DAI has the ability to play it in full real-time with tactics governing your companions, switching between party members and managing everything or fully behind a tactical camera strategically planning actions. I think that's pretty cool and can see myself playing several different ways to mix it up in DAI.
It's something I feel that is unique to Bioware games and a lot don't respect it enough. I like that Bioware identified this and expanded on it. They clearly looked at their previous games and tried to merge them all together. It looks good.