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*****Turian Thread! Tell Me About Your Turians! GREATEST THREAD ON THE INTERNET RIGHT HERE!*****


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#176
TheNightSlasher

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Question  ... T-Sol     do you spec into concussion shot?   me   I do not   I just prefer full fitness on him   why?  pugs     Also prefer that little extra oomph in proxy mine   He made me love the Eagle  and tolerate the Geth rifle  on some thing other than a geth character or destroyer 

CS all the way for me. I don't care much about debuffing because I'd rather use that time and it's CD to use marksman and shoot stuff. CS is a very good stagger tool, fast projectile, forces phantoms to flip when they are close by, has a very short cooldown. I want to be in MM mode for most of the time, and CS's low cooldown helps to do that.


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#177
Deerber

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I say: whynautboth? 5 in PM, 3 in CS. If I ever fire a PM it's for rank 5 debuff evo anyway, and if I use CS is for CC/phantom bubble/nothing that requires higher ranks anyway. So this way I get the chance to do both if I need them.

That said, I think both those powers together amount to like... 0,05% of my power use on the Tsol, so... :lol:

I only put points into them cause I would feel bad using less points then what I have XD
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#178
Loufi

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^I support both. 5 in PM to get the debuff, 3 in Concussive Shot, it's a useful staggering and detonating power with a very low cooldown. 

 

However, I am aware that determining the optimal use of the Tsol's powers involves some complicated maths. Indeed, is it better to :

 

1- Throw Proxy Mine, get the direct damage from it (600 at rank 5, with passives evolved for weapon damage of course) + the debuff, and then shoot without benefiting from the RoF bonus while MM is in cooldown ?

2 - Activate immediatly MM and then engage the target ?

 

I suppose that the answer depends on the target and the weapon used.

 

Anyway, a Tsol with full weapon damage and full Marksman is already a maxed Tsol :lol: . 



#179
Deerber

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I suppose that the answer depends on the target and the weapon used.

 

This is how it goes. However, I think that for a good bunch of the possible combinations (75%?), the answer is instead just MM and kill the target.



#180
Loufi

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This is how it goes. However, I think that for a good bunch of the possible combinations (75%?), the answer is instead just MM and kill the target.

Do you remember a thread comparing the maths for the most popular weapons on the Tsol (Typhoon, Piranha, Raider, etc.) ?



#181
NuclearTech76

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^I support both. 5 in PM to get the debuff, 3 in Concussive Shot, it's a useful staggering and detonating power with a very low cooldown. 

 

However, I am aware that determining the optimal use of the Tsol's powers involves some complicated maths. Indeed, is it better to :

 

1- Throw Proxy Mine, get the direct damage from it (600 at rank 5, with passives evolved for weapon damage of course) + the debuff, and then shoot without benefiting from the RoF bonus while MM is in cooldown ?

2 - Activate immediatly MM and then engage the target ?

 

I suppose that the answer depends on the target and the weapon used.

 

Anyway, a Tsol with full weapon damage and full Marksman is already a maxed Tsol :lol: . 

My rough math involves whether there are a cluster of large health pool enemies which would be debuffed and the weight of the loadout I'm carrying. PM other than that I place at the start of a wave or maybe strategically to stagger a mob to get away or to block a flanking approach for a brief time.  All of that is of course dependent on loadout. 



#182
Deerber

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Do you remember a thread comparing the maths for the most popular weapons on the Tsol (Typhoon, Piranha, Raider, etc.) ?

 

No, I don't. I was just speaking out of experience, no hard numbers.

 

However, speaking from my experience, with a raider it's pretty easy, really: the only enemies that can stand a shot of a MM-ed Raider are the 4 bosses, brutes, ravagers and scions. Ravagers die in 2 shots. So, for any enemy but brutes, ravagers, scions and bosses, MM -> shoot is the way. For ravagers, shoot -> MM (auto-reload) -> shoot again is the way, although you'll only need the first part for just one. I'm inclined to say the latter is still the way for scions and brutes, but maybe not quite so for the 4 bosses. It would depend on the loadout too I think.


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#183
Loufi

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^Good observations Deerber. So for bosses it would be more PM, shoot, shoot, reload, shoot, activate MM, shoot, shoot (I think that MM is still under cooldown after the first 2 Raider shots, but I may be wrong).


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#184
capn233

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I run full CS for more direct damage and combo damage if needed.

 

I suppose PM could accomplish most of the combo deal, but I think Black Widow w/ Disruptor works better with maxed CS (for TBs).



#185
Salarian Jesus

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Hi BSN, I've got some really important questions for you.

 

1.) Which Turian is your favorite?

2.) Which Turian is your least favorite, or if there is none, the turian you use the least?

3.) Which weapons do you like to equip on your turians?

 

If you do not like turians fite me IRL  feel free to explain your reasoning as well.

 

Please tell me your thoughts on turians, BSNers!

 

Also feel free to post pictures of your turians along with their phone numbers or extranet addresses

 

1. Cabal 'cuz mobility

2. All the others. The Armiger Turians' dodge is awful, the Vanilla Turians are okay, I just don't like using characters with no dodge.

3. Why, the Venom of course.



#186
Deerber

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^Good observations Deerber. So for bosses it would be more PM, shoot, shoot, reload, shoot, activate MM, shoot, shoot (I think that MM is still under cooldown after the first 2 Raider shots, but I may be wrong).

 

Not sure what you mean, but I'm not sure how long the PM cooldown is with a raider, since I use it so rarely. Better ask Kislitsin I guess.

 

About what's the way to go for bosses, it would also depend on how many people are shooting it. With maxed consumables, If someone else is shooting it too, I'm inclined to say that PM is a waste of a CD and that MM is the way to go. If you're the only one shooting the boss, then PM first is likely a good choice, unless you just burned an ammo pack, then again it's just MM I think.



#187
Terca

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1. Cabal is my favourite by far, followed by the Tsol.

 

2. I don't like the Havoc very much compared to the rest but it's still a decent kit.

 

3. 

 

Cabal: Anything

 

Soldier: n7 Piranha or Raider.

 

Sentinel: Mattock

 

TGI: Mattock or the Typhoon if I'm feeling saucy

 

Havoc: CAR

 

Sab: Not sure, still figuring this class out. CSMG so far.

 

 

And that's about it.



#188
Kislitsin

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Not sure what you mean, but I'm not sure how long the PM cooldown is with a raider, since I use it so rarely. Better ask Kislitsin I guess.

 

RawrRawr - Reload - RawrRarw - almost instareload with MM. If we talk "my" pinpoint build. With RoF build and perfect RC one will have three unmarksmanned doublerawrs after PM.

 

It may even look like that bawses die faster with such attack cycle... until you measure real TTK. Not to mention, how much that approach would be restricted to CQC esp. in comparison with pinpoint Raider rightaway.

 

There is virtually no situation, where MMed shot would have been worse than PM or CS (mind you, headshots deal with phantoms much better than CS). Thus 60066 TSol is a min/maxed TSol.

 

But, i don't sacrifice anything valuable (like fitness or passives) for dat PM. And I am able to fire PM at anticipated spawn, or to cover my flank with it if I ever feel "campy" so I got that going for me, which is nice.


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#189
Gibblesworth

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Favorites are the Saboteur, Cabal and Havoc

 

Tsol and Tsent are boring and directionally challenged when it comes to strafing so they're my least favorite

 

A true turian can take any weapon and make it into a killing machine



#190
Loufi

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Not sure what you mean, but I'm not sure how long the PM cooldown is with a raider, since I use it so rarely. Better ask Kislitsin I guess.

 

About what's the way to go for bosses, it would also depend on how many people are shooting it. With maxed consumables, If someone else is shooting it too, I'm inclined to say that PM is a waste of a CD and that MM is the way to go. If you're the only one shooting the boss, then PM first is likely a good choice, unless you just burned an ammo pack, then again it's just MM I think.

3,77s (Raider with high caliber barrel and smart choke).



#191
Kislitsin

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Tsol and Tsent are boring and directionally challenged when it comes to strafing

No. You are challenged.
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#192
RustyBuckets02

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Tsol and Tsent are boring and directionally challenged when it comes to strafing


Adrenaline mods are your friends.

#193
mesiasmith

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1.) TGI and Garrus
2.) Soldier Class
3.) Phaeston look cool with the Turian but Harrier is top of my list.


#194
Quarian Master Race

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I used TSol for the first time in gold the other day. Tried mimicking my Quarian by using Saber, but eventually settled on Phaeston for lore friendlieness and to make the two kits play more distinctly. He actually makes this normally just decent weapon seem quite good. Found the setup with 5 in PM and 3 in CS to be optimal, though the former was only getting used like once per wave for spawns and the latter only if a phantom showed up to make her derp-bubble.

He isn't Quarksman...but is a pretty cool guy nonetheless. I'd invite him to Dextro parties, as long as he brings AM3 or no phantoms try to crash it.



#195
Kislitsin

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Loled at comparison with quarksman.
Also, if one have any troubles with phantoms while using old-guard turians, I might have a bad news to him.

#196
Quarian Master Race

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Loled at comparison with quarksman.
Also, if one have any troubles with phantoms while using old-guard turians, I might have a bad news to him.

I know, it's a silly comparison. Quarksman is Quarian and therefore simply superior. He can sidestep and has a better debuff that is actually worth using, as well as the ability to make an Atlas sync other derperus (admittedly more hilarious and satisfying rather than useful). However, this is in danger of dragging this wonderful thread OT, so let's just agree that I'm right.

Tsol is the only one where they CAN become a pain, assuming you are a scrub with no situational awareness (like me). SenTurian just lols at them with an overload followed by headshot.

 



#197
Kislitsin

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I love quarksman, he is my favorite "go squishy" kit. And I love TacScan, I wish we had more powers without integrated crowd control. Though I use TacScan a lot with him, it doesn't really improve TTK and practical deeps.
No matter how master you think your race is, Turian passives + marksman is the way to go.

#198
Quarian Master Race

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Realistically, I would think it varies from weapon to weapon, because tac scan's cooldown is crucial to how quickly Quarksman can get back onto MM and start dishing out good damage(though I'm not doing the math).

I find that with my preferred weapon (saber), it is fast enough that you can only just get off 1 shot anyway, so the only real downside is the casting time (which usually doesn't affect me anyway as it gets cast from behind cover while I am waiting on shields or dodging a salvo from said boss unit). If you are using a heavier loadout, you are possibly better off from a TTK standpoint in just using MM if you are alone, but Tac scan still helps the team deal with the target faster (assuming they aren't being derps or you aren't being a scorewhore.)

The Turian's extra 7.5% of weapon damage and AOE debuff makes him better against mooks (maybe not Geth mooks because of sabotage), and the stability lets you use the more unruly automatic weapons much more efficiently, but I'm still not used to the lack of dodge even with a good chunk of more shields to mitigate it.



#199
Marksmad is waving goodbye

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Also, if one have any troubles with phantoms while using old-guard turians, I might have a bad news to him.

 

Newsflash: "You have just been stabbed through the gut, do not pass dying, do not apply any medigel,  go directly to spectator mode."

 

Worse than that news?



#200
me0120

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The Turian's extra 7.5% of weapon damage and AOE debuff makes him better against mooks (maybe not Geth mooks because of sabotage), and the stability lets you use the more unruly automatic weapons much more efficiently, but I'm still not used to the lack of dodge even with a good chunk of more shields to mitigate it.

 

Adrenaline mods.