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How much time will you be spending creating your character?


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126 réponses à ce sujet

#1
Ieldra

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I'm curious. I know people like me, who tend to take their time creating characters' faces, I know people who always use the defaults. Where do you stand?

 

In the past, I've done these:

 

(1) DAO: Spent several hours installing and manually configuring a gazillion mods and an hour tweaking in order to get the face in my avatar.

(2) DA2: Spent up to an hour per character trying to get a female face without puffed cheeks, in addition to the usual time required. 1-2h all in all.

(3) ME2/ME1: Spent half an hour for the face, then another hour to get a remotely acceptable nose for a maleShep. And another hour mapping the face code to ME1 slider settings and making an identical face in ME1. Also wasted almost a whole day figuring out how to make a new face with a face code which was 100% identical to an imported character with no face code. 

All of them: spent between 30 minutes and two hours on the face, then let that sit on the screen for an interminable amount of time trying to come up with a name.

 

What's your story?

 

In DAI, I hope I will have more time to actually create a face I like rather than fight the shortcomings of the character creator and have to contend with a face I don't dislike as it was in DA2.


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#2
Icy Magebane

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As much as I love customizing my PC's face in these games, sometimes it's downright annoying how much time I spend.  And heaven forbid I make some stupid mistake like lowering the brow too much so they look like they're squinting?  Restart.  Nose looks weird from an angle after playing DA:O halfway through Ostagar?  Restart.  Ugh...  Thankfully I notice these flaws pretty quickly, but the sheer number of times I've started a game only to realize later on that the face looks wrong is ridiculous.  On the other hand, there's no better feeling than playing the game for a while and realizing you did a perfect job and you've got a hundred hours of smooth sailing ahead.  :lol:  So maybe it's worth the hassle.


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#3
DarthLaxian

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Hm...

 

depends - on how long it takes to get it right (I always have a face in mind beforehand)

 

It took me longer in DA2 then in DAO...and in MMOs (were others can see my character) I take longer to get it right, too!

 

greetings LAX



#4
Vegeta 77

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I only use defaults making a custom face is not my cup of tea.


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#5
Innsmouth Dweller

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defaults, you can only create a slim person in his/her 20ties, so what's the point.

i want to be Cohen the Barbarian at least once in my lifetime!


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#6
Ieldra

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As much as I love customizing my PC's face in these games, sometimes it's downright annoying how much time I spend.  And heaven forbid I make some stupid mistake like lowering the brow too much so they look like they're squinting?  Restart.  Nose looks weird from an angle after playing DA:O halfway through Ostagar?  Restart.  Ugh...  Thankfully I notice these flaws pretty quickly, but the sheer number of times I've started a game only to realize later on that the face looks wrong is ridiculous.  On the other hand, there's no better feeling than playing the game for a while and realizing you did a perfect job and you've got a hundred hours of smooth sailing ahead.  :lol:  So maybe it's worth the hassle.

I find that those of my characters I identify strongly with tend to be those I have spend longer to create. And yeah, I know the feeling of having to restart because an unexpected in-game detail f*cked things up. Worse was ME2, though, where the lighting in the CC was so different from the lighting in the game that being surprised by the in-game result was the norm rather than the exception. As Finagle's Law would have it, those surprises were rarely pleasant.



#7
Giant ambush beetle

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A ridiculous amount. 

 

Seriously, I'll probably spend ten hours just to explore the capabilities of the creator till I do a character I like which will take me another three hours or so to get him & her perfectly right. Its a mini-game in the game. 


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#8
Icy Magebane

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I find that those of my characters I identify strongly with tend to be those I have spend longer to create. And yeah, I know the feeling of having to restart because an unexpected in-game detail f*cked things up. Worse was ME2, though, where the lighting in the CC was so different from the lighting in the game that being surprised by the in-game result was the norm rather than the exception. As Finagle's Law would have it, those surprises were rarely pleasant.

ME2 nearly broke me because that thing with the eyebrows happened after I imported my character.  Whenever Shepard frowned, it looked like he was squinting really hard... but there's no way I was going to replay ME1 just to fix that.  That would be insane... lol...   As it turns out, that face was incompatible with ME3 or something because I had some glitch where I couldn't import it at all.  I ended up returning the game.  I simply couldn't enjoy playing as default Shepard after that many hours with my own character.  Based on the mixed reviews though, it was probably for the best.



#9
NoForgiveness

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It depends. If there is a default I may use it, if I can't get my character to look better then it(I usually can't(especially when the default's hair is better then all other hairs *glares at femhawke*)). Dragon age's cc has been decent in the past but I know some games have ccs that are too complex and while that may allow more variety, it also makes it a lot more annoying and time consuming to get the character the way you want(I'm looking at you dark(or demon's) souls)

#10
Ieldra

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ME2 nearly broke me because that thing with the eyebrows happened after I imported my character.  Whenever Shepard frowned, it looked like he was squinting really hard... but there's no way I was going to replay ME1 just to fix that.  That would be insane... lol...   As it turns out, that face was incompatible with ME3 or something because I had some glitch where I couldn't import it at all.  I ended up returning the game.  I simply couldn't enjoy playing as default Shepard after that many hours with my own character.  Based on the mixed reviews though, it was probably for the best.

You would've probably benefitted from the guide I wrote but never published - on how to make new ME2 faces 100% identical to imported ME1 faces, so that your character would have a face code (and last but not least could be imported into ME3). That's how obsessed I was with these things. Well, that was the past, DAI is now. Importing characters' faces won't be a concern, as sad as that may be.

 

And yeah, I never play defaults. Those don't come across as my characters. I made an exception one per gender in DA2 where good-looking faces are almost impossible to come by but unsurprisingly, these turned out to be secondary characters I didn't much care about.



#11
I SOLD MY SOUL TO BIOWARE

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I am so ridiculously OCD about this kinda thing. Hours, probably. Even with a gazillion CC improvement mods my Warden still had at least 2 and a half hours poured into her. 

 

Goddamn cheekbones never satisfying me. Cheekbones and cheek gaunt are the killers for me.


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#12
lynroy

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I take ages to create a character. I'll even make popcorn so I have something to eat. Then when I finally get my character just right I start the game and half way through the first cut scene (or whenever you get a good view of your person) I decide I don't like it, quit, and start over.
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#13
fchopin

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In DAO i used to spend a long time creating custom characters because i liked how customisation worked.
For DA2 and ME3 i used mostly defaults as i did not like the customisation options.
If DAI customisations are good then i will use them a lot.

#14
Vaseldwa

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At first most likely at least 2 hours or more, but once I find the hair styles, eye colors,makeup, tattoos, voice and face shape that I like for each race it doesn't take me long at all.



#15
Matdeception

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10 minutes tops. Personally, just very easy to please with character design.



#16
Feybrad

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Averagely, around half an Hour. I'm quite picky, but I typically work with what the Game offers me. No Mods for me in that Regard.



#17
Xerxes52

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In DA:O it was about 10 minutes or so. Usually I found a preset face I really liked and just tweaked it slightly. Usually it was the last preset face on the slider (the bald ones) for the humans and elves, and the first presets on the dwarves.

In DA2 I used the defaults. They looked better than the ones I created, and I didn't like the DA2 system very much.

#18
Mister Gusty

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Usually it takes me around one to two hours when using the CC on a game I haven't played before, but in saying that I also restart games like at least five or six times because of some tiny detail that starts to bug me once in-game, so that brings it up to anywhere between five to ten hours to get a character I like and can bring to end game.



#19
Razored1313

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Too long....way too long...
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#20
spirosz

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I admit that I've restarted my games a few times if a certain angle didn't look right.  Too many hours, lol.  


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#21
andy6915

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That depends. If the character has family that tends to make it take longer in DAO because I have to try to make there be a family resemblance. No visible family like the Dalish elf or mage characters make that easier. Still, I typically try to not change to much nitty-gritty details like nose positions and stuff, too easy to mess that up and make a freak by accident. I usually just pick the best preset and make minor changes from there like nose shapes and eye colors and make-up (where applicable) and stuff.

 

DA2 I just picked the defaults because I already love both sex's designs.

 

Dragon's Dogma can usually take me a while because of how detailed it is and I like to take an hour or 2 there. Especially seeing as body types are fully customizable. That makes things... Difficult sometimes. You ever spend half an hour adjusting head size because you couldn't decide which size was proportional to the body? I have. How about making a female and deciding her body is too much of an hourglass build and adjusting her torso and shoulders and hip size for 45 minutes to get them looking right all while trying to keep her weight above 70KG and thinner hips and torsos actually realistically lower her weight? DD is a game where character weight and height have gameplay effects, height affects walking speed and how deep of water you can wade through without getting soaked and weight affects stamina regen and item carry weight and there are 5 weight levels for that stuff. Seriously, look at this-

 

http://dragonsdogma....haracter_Weight

 

So yeah, depending on what class you have planned will affect what weight and height you want your character to be. So a woman using warrior or fighter classes will need to be heavier to deal with her heavier gear than a strider or ranger or mage or sorcerer does. So you need to get your character looking good on top of keeping their weight where you need it to be. So as you can see, this can take a while.

 

 

As for DAI, it probably won't take me that long. Like DAO where I had a non-related-to-anyone Warden, I'll probably just pick a preset and adjust minor details from there and be through it quick.



#22
TeamLexana

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I usually spend a long time then finally start to play just to later go, "ugh, that's ugly", and restart just to remake my character, lol. That's why I loved that mirror thing so much in DA2!


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#23
themikefest

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I just do a few adjustments. The hair color, style and length. The color of the eyes and maybe adjust the nose and mouth. So maybe 5 - 10 minutes.  Or maybe I might take longer this time



#24
Guest_Doctor Whom_*

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My characters always end up looking the same no matter what I do or how long it takes. lol

#25
Fredward

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I display OCD-like tendencies with CCs. I spend a LOT of time with my first characters, soon after entering the game I find something I don't like and I repeat the process several times till it's fixed. This can be something like the nose not being long enough and it was an utter ****** in DA2 lemme tell yah. I didn't like walking around with a character with a freaky nose till I could get to the emporium. What's worse is when I create someone with a perfect face but then I restart for whatever reason and I can't recreate it. Maddening. That has the potential to put me off the entire game for a while. So yeah. I have a love/hate relationship with CCs, I love creating the/my perfect character (which does not equal attractive necessarily [but it often does]) but it always drives me to the fringes of sanity doing so.