How much time will you be spending creating your character?
#76
Posté 23 juillet 2014 - 06:09
#77
Posté 23 juillet 2014 - 06:09
For ME I just use the preset. I tried once to make a male Shepard but the voice didn't really match. For DAO the default pretty much sucks, so I found the preset I like the most and made corrections, used this for all my human runs. DA2 default.
I don't think I've spend more than 1 hour in all the games combined.
#78
Posté 23 juillet 2014 - 06:50
I imagine maybe 5 minutes at most. Enough time to come up with a face I can stand looking at for 40 to 50 hours but I am going to want to actually jump into the game and get the game rolling. So I spend enough time in CC to get the general look I want but I don't agonize over every little detail and end up frustrating myself. Besides the longer I spend in CC the wonkier my characters end up looking.
#79
Guest_john_sheparrd_*
Posté 23 juillet 2014 - 07:28
Guest_john_sheparrd_*
In games where there is already a very good defined face (like in DA 2 Hawke and ME Shepard) I
don't create my own
But I remember how in DA:O they looked really ugly so I had to make my own so we will see I guess
#80
Posté 23 juillet 2014 - 07:31
A decent amount of time, though not forever. I will try to make my character looking appealing to me, and something I can tolerate looking at for 30+ hours, but, I won't keep tweaking an eye here or a nose there (because this can ruin the character beyond repair, tweaking all the little things constantly).
- gangly369 et Lady Luminous aiment ceci
#81
Posté 23 juillet 2014 - 07:55
I hope we can save and load our faces and such, that way we can experiment without loosing progress.
I mean, they delayed it, why not add something that is actually convenient for us!
#82
Posté 24 juillet 2014 - 12:00
First go through maybe 30 mins because I’m eager to get into play and I know this ‘test run’ is a throw away playthrough anyway. After that on my 2 of my main cannons, well over an hour each with a lot of bah no restart game moments.
Then when all the mods start showing up and I have to install all those and then remake those cannons and play them through again.. I have to dammit.. I have to.
All that said my 3rd cannon is male and he gets either default (hawke) or 5 mins of bah good enough button mashing in DA:O. ME follows the same pattern… sorry BroShep
#83
Posté 24 juillet 2014 - 12:13
Not very long at all, I tend to just tweak a preset. Typically takes me around the time it takes me to drink a cup of coffee so I can put the cup down when I start actually playing, so that's convenient.
I think the only exception is a femshep I redid in ME2 after her import from ME1 looked wrong to me, that probably took about an hour.
Now, when I played City of Heroes... That's a different matter. Mainly because their character creator was ridiculosly good and detailed, but also because unlike a DA or ME character, other people would see it and react to it.
#84
Posté 24 juillet 2014 - 12:19
Out of the box, it'll probably take me an hour or so to get things sort of right. Then, I'll go into the game for an opening scene, or two, to see how physics, lighting, outfit and voices work; taking note of what I want to keep or replace along the way...
Then, I'll probably spend another three or four hours getting things as perfectly as I can before starting the game in earnest. That's not to say, though, that I won't do exactly the same thing in the next play-through, though! ![]()
- LiquidLyrium aime ceci
#85
Posté 24 juillet 2014 - 12:22
#86
Posté 24 juillet 2014 - 01:18
I'm pretty sure I spent at least 30 minutes on Quinntus Hawke's nose alone.
I get pretty intense when it comes to CC. Especially when it first comes out you have to look at allll the options then pick which ones are your favorite or make the face you want..
But I estimate for my first playthrough, lady mage Qunquisitor.... I will probably spend at least 30 minutes to an hour perfecting things.
#87
Posté 24 juillet 2014 - 01:47
And I thought I was bad with Character Creation...
When playing through the game first time around, I like to fiddle with everything. I look through every preset, hairstyle, and outfit that I can. Sometimes, certain combinations just don't look right and I have to scratch an idea if it doesn't look appealing to me. That might be almost an hour of time.
However, I just went through another play of DA:O and I just tweaked a few presets slightly. That probably took a solid 12 minutes. Weird thing is, he is one of my best looking characters. I think when I try to over analyzing every pore that it just loses it's enjoyment for me.
Now, names, on the other hand....... ![]()
#88
Posté 24 juillet 2014 - 01:49
It's things like this that make me just copy other people's Shepard faces. I use this site-
http://www.masseffect2faces.com/
Sure I could design them myself, but they never look great, and there's always a chance that you character will look bad and require going through 20 minutes of BS over and over to fix it. Much simpler to just make a detailed search for the gender and eye color and hair color and skin color I want and search by rating and find exactly how to make an amazing face than it is to do it the hard way by yourself. ME2 face codes translate into the face sliders in ME1, so you can take faces from that site and make a ME1 Shepard to carry through the trilogy just fine.
I do honor those I use the face code of though. I use the name the creator on that site gave their Shepard. My Alma and Sarah Shepard's faces came from that site, and those are the names the uploaders on the website gave them. It's a minor thing, but I feel like it's my way of paying respect to the people who uploaded their amazingly attractive faces. Speaking of which, here's their pages.
Alma (interesting in that she's a rare case of a realistic Asian Shepard, and the uploader said he himself has Korean descent and was trying to make a Shepard of his own race) -
http://mass-effect-2...1988cc168b45cb/
Sarah-
I'm way too particular about my characters to ever use a default or someone else's creation and I always end up liking mine better anyways >.< this is why they need to make the intro skippable. (or add the mirror of transformation as a DLC or something) I get it BioWare, you want to make sure we see all the hard work you put in, and I WANT to see it, there's no way I'll pass it by, BUT I don't want to see it 30 times in a row in one playthrough.
#89
Posté 24 juillet 2014 - 02:16
at least 11/2 hours...most of that time will be spent staring at the face from different angles trying to decide if it all fits together, plus i always end up making 2 or 3 faces before I'm happy with what i made
#90
Posté 24 juillet 2014 - 03:02
In the past I tend to load up the Pre-made faces,, find one I like as a baseline and mod from that, but I may spend longer this time round. How long, well Xbox Ones let you start playing while it finishes installing and yet I've found in many games if you start you can get ahead of the install especially in open world games. So I figure on my first play through, I'll just not bother starting the game until it's finished installing and instead spend it all on character creation as oddly I find it more frustrating to be stuck waiting once I've started playing than if I hadn't started playing. Weird right? I guess getting a taste and then being told 'Nuhuh you have to wait now' is more annoying than just waiting.
#91
Posté 24 juillet 2014 - 03:22
I think an hour roughly covers it for me, however if I don't like the look of the character in game I will scrap her/him and return to the drawing board. Which will result in more time wasted, it's a vicious cycle.
#92
Posté 24 juillet 2014 - 04:53
however long it takes to make something similar too or prettier than this.

probably an hour tops, or even an hour thirty if i get super picky.
#93
Posté 24 juillet 2014 - 05:24
Forever, probably.
#94
Posté 24 juillet 2014 - 05:31
typically takes about 5-10 minutes due to how excited i am to actually get into the game lol
#95
Posté 24 juillet 2014 - 05:33
It takes me far, far too long.
And I love every second of it.
- PlasmaCheese et MissMayhem96 aiment ceci
#96
Posté 24 juillet 2014 - 05:39
On some weeks, given the kinds of threads that pop up here, one could be forgive for thinking that DA:I was nothing but a character creator.
But to stay on point with OP: Until I'm satisfied.
#97
Posté 24 juillet 2014 - 05:47
#98
Posté 24 juillet 2014 - 06:10
Usually 5 minutes max. I tend to be super picky; if I move one cheekbone slider, I immediately start obsessing over every little aspect of the character's face. So I've learned not to touch any of the real detailed sliders - it cuts my time down to probably 2-3 minutes.
With Inquisition - I don't know. I actually already have it in my mind how I want the character to look. Hopefully one of the presets will look similar to what I had in mind, and I can just worry about finding the right hair style, coloring it orange, getting the skin tone right, and finding a suitable tattoo. 0o
#99
Posté 24 juillet 2014 - 06:25
My Asian character is always turned out to be Mickey Rourke in Breakfast at Tiffany. I would care more about the character creation if they actually care to allow you to make minority characters look believable.
#100
Posté 24 juillet 2014 - 06:41





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