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Dalish Inqusitor


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#1
ctd757

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Haven't seen .ugh about the Dalish character is there anything out there saying g what clan the character is from?

#2
LobselVith8

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Haven't seen .ugh about the Dalish character is there anything out there saying g what clan the character is from?

 

Unfortunately, the developers have only given information about the human Inquisitor. The other racial backgrounds have pretty much been snubbed so far.


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#3
Hellion Rex

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Does the last name have any known meaning, Lob?



#4
90s Luke

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Does the last name have any known meaning, Lob?

 

Lavellan is a northern Scottish rodent cryptid.


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#5
LobselVith8

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Does the last name have any known meaning, Lob?

 

Not for the elven language of Thedas. The other elven words that begin with 'l' don't seem to provide any insight into what it could mean in Dalish (like lath, for love; len, for child; lethallin/lethallin, for friend; and lin, for blood).

 

It's possible the family line of the protagonist could have some importance among the People, since some of the Dalish are descended from the nobility who governed the Dales. So there could be some recognition for the surname, even if we don't know it's importance at this time.


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#6
Master Race

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I'm going to assume every character is from the Free Marches.

Human=Noble from there

Elf= Clan is somewhere there

Dwarf= Chilling in one of the cities there

Qunari= Doing whatever Qunari do in one of the cities there

 

Idk why i just get that feeling.



#7
jlb524

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Not for the elven language of Thedas. The other elven words that begin with 'l' don't seem to provide any insight into what it could mean in Dalish (like lath, for love; len, for child; lethallin/lethallin, for friend; and lin, for blood).

 

I'm going to pretend it means 'love child'.

 

Close enough.



#8
Icy Magebane

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I wish they'd throw us a bone... having part of your background written already eliminates at least a few character possibilities, but just knowing it's a Dalish with no other info makes it hard for me to envision anybody I'd find interesting.


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#9
LobselVith8

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I wish they'd throw us a bone... having part of your background written already eliminates at least a few character possibilities, but just knowing it's a Dalish with no other info makes it hard for me to envision anybody I'd find interesting.

 

I suppose it'll depend on whether our entire background is written (as Hawke's was), or whether the player might have some options to choose from (similar to how the Surana Warden could choose where he was born, what Fraternity he aligned with, how he viewed the Circle, and his feelings about his childhood). I'm hoping that the racial options provide some breathing room for us to define certain aspects of the character's backstory. I'd prefer player agency to having the developers already choose it for me.


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#10
Hanako Ikezawa

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Still worst news of Dragon Age: Inquisition.  :crying:


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#11
Icy Magebane

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Still worst news of Dragon Age: Inquisition.  :crying:

Yeah, I was hoping for city elf, but it's better than no race options.

 

Still, it would be a shame to be a Dalish mage and never have access to keeper magic in any form... I haven't heard anything about racial bonuses or powers, so I could be wrong.  The Templar and Knight Enchanter specifically bother me because they seem to be totally alien to the Dalish culture... I guess it'll depend on how specs are learned, which we also don't know.  Ugh... why isn't it November yet?



#12
Mistic

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I'm going to assume every character is from the Free Marches.

Human=Noble from there

Elf= Clan is somewhere there

Dwarf= Chilling in one of the cities there

Qunari= Doing whatever Qunari do in one of the cities there

 

Idk why i just get that feeling.

 

So, maybe it's another tradition? Some were afraid that every protagonist in DA games would come from Ferelden. But now we know the truth! It's because protagonists come from the last country that has appeared in a DA game! The protagonist of DA4 will be Orlesian then :D

 

Lavellan is a northern Scottish rodent cryptid.

 

Oh, yeah, I almost forgot that. A poisonous large water rat. I wonder if it was intended or just a coincidence. It's funny either way.

 

Doesn't the Qunari surname mean something too? In Qunlat, I mean.



#13
Enigmatick

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So, maybe it's another tradition? Some were afraid that every protagonist in DA games would come from Ferelden. But now we know the truth! It's because protagonists come from the last country that has appeared in a DA game! The protagonist of DA4 will be Orlesian then :D

 

 

Oh, yeah, I almost forgot that. A poisonous large water rat. I wonder if it was intended or just a coincidence. It's funny either way.

 

Doesn't the Qunari surname mean something too? In Qunlat, I mean.

Mounted ship cannon



#14
LobselVith8

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Yeah, I was hoping for city elf, but it's better than no race options.

 

I rather like the Dalish and their culture, and it's what I've been pretty jubilant about since hearing the news that racial options would return. I'm sorry for you guys, however; I remember what it was like to be limited to an Andrastian human in the last game, and I absolutely loathed it.

 

Still, it would be a shame to be a Dalish mage and never have access to keeper magic in any form... I haven't heard anything about racial bonuses or powers, so I could be wrong.  The Templar and Knight Enchanter specifically bother me because they seem to be totally alien to the Dalish culture... I guess it'll depend on how specs are learned, which we also don't know.  Ugh... why isn't it November yet?

 

Nothing has been said about the magical powers of the Dalish mage. Unfortunately. I'd imagine the elven mage should have different initial magical options than the Vashoth or human mage; it might allow for similar feats as Velanna and Merrill, such as using the earth to transport from one area to another, or using roots to attack a foe; ideally, using trees to fight against your enemies (as Velanna did) would also be interesting.


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#15
Chari

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Still the best news
I am so gonna overanalyse every vallaslin in CC
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#16
A Clever Name

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I rather like the Dalish and their culture, and it's what I've been pretty jubilant about since hearing the news that racial options would return. I'm sorry for you guys, however; I remember what it was like to be limited to an Andrastian human in the last game, and I absolutely loathed it.

 

 

Nothing has been said about the magical powers of the Dalish mage. Unfortunately. I'd imagine the elven mage should have different initial magical options than the Vashoth or human mage; it might allow for similar feats as Velanna and Merrill, such as using the earth to transport from one area to another, or using roots to attack a foe; ideally, using trees to fight against your enemies (as Velanna did) would also be interesting.

I agree - I've always enjoyed playing people that are slightly (or entirely) alienated from the hegemony.  It makes for interesting roleplay and sort of forces you to consider things from new perspectives.  Outsiders also have the excuse of asking questions about a world that they should rightfully know of having grown up as a member of some such society.  Even though the Dalish origin isn't my canon playthrough for DA:O, it was by far my favorite.  I'm excited to be able to play as a Dalish again, although I know there are plenty of people that were hoping for a city elf background.  Sorry, guys!

 

I doubt they'll give us unique magical spells just because we chose to play as a Dalish mage (as much as I loved the Keeper specialization).  I have a feeling the Dalish mage might not even be the clan's First, but possibly a spare mage or recently-appointed First, to be able to explain why they don't know any of the spells that a Keeper-in-training should rightfully have learned at least a little of.  Just my thoughts on the matter.  I'd love to be proven wrong, but I don't think anyone asked background-oriented questions that got answered for the non-human Inquisitors.


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#17
Icy Magebane

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I rather like the Dalish and their culture, and it's what I've been pretty jubilant about since hearing the news that racial options would return. I'm sorry for you guys, however; I remember what it was like to be limited to an Andrastian human in the last game, and I absolutely loathed it.

On the bright side, maybe this will give me a chance to avoid the mage vs. Templar argument for the most part... after all, a typical Dalish would be primarily focused on elven problems.  Hm...  Well, I still can't decide, but that gives me something to consider, at least.  I really want to make my first character an elf... human just feels stale at this point.



#18
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The protagonist of DA4 will be Orlesian then :D

 

If that's true I'll jump off Fort Drakon in a final bid of defiance.



#19
LobselVith8

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On the bright side, maybe this will give me a chance to avoid the mage vs. Templar argument for the most part... after all, a typical Dalish would be primarily focused on elven problems.  Hm...  Well, I still can't decide, but that gives me something to consider, at least.  I really want to make my first character an elf... human just feels stale at this point.

 

That's actually one of the things I rather like about the prospect of an elven mage: you aren't directly involved in the Mage-Templar War, even as an apostate (or maleficar, depending on how the respective Andrastian views you and your non-sanctioned Circle magic).

 

On one hand, Ariane seemed to loathe the Circles for playing a part in the fall and occupation of the Dales, including the theft of some things that belonged to the People. On the other, the People view magic as a gift of the Creators, and the prospect of the Chantry controlled Circles seemed rather alien to Merrill. As she said, "Magic is a gift of the Creators. Why wouldn't we use it? It just seems... wasteful for humans to lock their mages away where they can't do any good."

 

The other side of the coin is the templars, who have been a threat to the Dalish mages at times, as Merrill mentions them as part of the reason for the nomadic lifestyle of the clans, and Ariane even defended her clan against a templar. As the lore reads, "The Keeper that leads each clan also further increases tensions with the Chantry. Apprenticed from a young age, Keepers maintain the traditions of elven magic and pass down their knowledge in turn. The Chantry regards all Keepers as apostates, mages who operate outside of the Circle of Magi, but unlike rogue mages from human society who are quickly hunted down by the templar orders, the Keepers are not so easily taken. Pity the templar who takes it into his heart to track the Dalish into the forests, thinking to take the leader of a clan prisoner."

 

I've considered having my elven Inquisitor side with the mages as a means of nullifying the threat posed by the templars, rather than any philosophical alignment with one of the Fraternities of the Enchanters. Of course, this is simply one way to look at the situation. What I find enjoyable about the prospect of a Dalish protagonist is being able to look at this situation, as well as the other conflicts erupting across the landscape, with a unique perspective. You're a member of a marginalized group of people who are outlaws in the Andrastian kingdoms by virtue of your religion and way of life, and now command a group of Andrastian soldiers who would have likely hunted you down prior to your appointment as Inquisitor. You're now a religious symbol, even among people who don't follow the faith of the Creators. It provides multiple avenues for roleplaying in that alone.


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#20
Mistic

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Mounted ship cannon

 

Oh, my. I will definitely play at least once as "Inquisitor Poisonous Water Rat" and "Inquisitor Mounted Ship Cannon". They sound more badass than "Inquisitor Village of Elian".

 

I doubt they'll give us unique magical spells just because we chose to play as a Dalish mage (as much as I loved the Keeper specialization).  I have a feeling the Dalish mage might not even be the clan's First, but possibly a spare mage or recently-appointed First, to be able to explain why they don't know any of the spells that a Keeper-in-training should rightfully have learned at least a little of.  Just my thoughts on the matter.  I'd love to be proven wrong, but I don't think anyone asked background-oriented questions that got answered for the non-human Inquisitors.

 

Well, I don't know. Being a First would be enough, I think. Gameplay and story segregation. Or do we really think that a mage going throw their Harrowing would only know the spell Arcane Bolt?

 

However, being a First is already a great deal in a Dalish Clan, so the problem would be the rogue or warrior. Is there an equivalent position? Then I remembered a piece of lore that The Masked Empire showed about the Dalish: the warleader. That would also fit nicely with those theories about the Inquisitor having some experience before the conference and thus making their rise to power more believable.



#21
Uirebhiril

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Still the best news
I am so gonna overanalyse every vallaslin in CC

 

Maybe I just haven't seen it anywhere, but it would be nice to have a guide to what the tattoos mean. I'd hate to think my canon Dalish in Origins had a tattoo that said "I like to bake bread" rather than "I shoot pointy things." :P

 

I have been wondering about the magic of the Dalish. If not having formal training by the Circle means hedge mages have different abilities, how are Dalish mages in the game explained? Do we just wave our hands and pretend that at some point someone received Circle training and returned to the clans to teach others?



#22
LobselVith8

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Maybe I just haven't seen it anywhere, but it would be nice to have a guide to what the tattoos mean. I'd hate to think my canon Dalish in Origins had a tattoo that said "I like to bake bread" rather than "I shoot pointy things." :P

 

A fan did some work on the vallaslin lore here. I hope the developers release some information prior to Inquisition, in case it's changed somewhat.

 

I have been wondering about the magic of the Dalish. If not having formal training by the Circle means hedge mages have different abilities, how are Dalish mages in the game explained? Do we just wave our hands and pretend that at some point someone received Circle training and returned to the clans to teach others?

 

The Dalish mages have formal training from the Keeper, whether it's the First or someone who has a different role, like Elora (who tended to the halla). I don't think the hedge mages (who Gaider referenced in LadyInsanity's interview) had any formal training at all.


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#23
Chari

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Maybe I just haven't seen it anywhere, but it would be nice to have a guide to what the tattoos mean. I'd hate to think my canon Dalish in Origins had a tattoo that said "I like to bake bread" rather than "I shoot pointy things." :P

Every vallaslin symbolises a specific God except FenHarel, obviously. It is not explained which one but I guess if you want to have support of the Hunteress spotting a vallaslin which looks like a bow and an arrow isn't too hard
There are many fan theories about DAO ones but knowing how Bioware likes to redesign everything we will likely need new ones
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#24
Icy Magebane

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I've considered having my elven Inquisitor side with the mages as a means of nullifying the threat posed by the templars, rather than any philosophical alignment with one of the Fraternities of the Enchanters. Of course, this is simply one way to look at the situation. What I find enjoyable about the prospect of a Dalish protagonist is being able to look at this situation, as well as the other conflicts erupting across the landscape, with a unique perspective. You're a member of a marginalized group of people who are outlaws in the Andrastian kingdoms by virtue of your religion and way of life, and now command a group of Andrastian soldiers who would have likely hunted you down prior to your appointment as Inquisitor. You're now a religious symbol, even among people who don't follow the faith of the Creators. It provides multiple avenues for roleplaying in that alone.

That's a very interesting perspective...  I'm starting to come around to the idea that perhaps this "limitation" is merely the doorway to a whole new set of possibilities.  After reading your post, I'm actually glad that they included a Dalish option.  The Warden was a hero, sure, but it seems like the Inquisitor will have far more influence on the social and political structure of Thedas.  Duh, right?  But what I'm getting at is that for the first time, true fans of the elves like yourself will be able to do things like what you propose, and ultimately have a big impact on elves as a whole.  At least that's what I hope...



#25
Uirebhiril

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A fan did some work on the vallaslin lore here. I hope the developers release some information prior to Inquisition, in case it's changed somewhat.

 

 

The Dalish mages have formal training from the Keeper, whether it's the First or someone who has a different role, like Elora (who tended to the halla). I don't think the hedge mages (who Gaider referenced in LadyInsanity's interview) had any formal training at all.

 

 

Thank you; that's a very useful site. Hopefully we don't have a whole new set of tattoos to worry over in Inquisition, at least not without information as to what they mean.

 

As to the training, using the term hedge mage wasn't entirely correct, but I wasn't sure how else to phrase it. Keepers haven't been to the Circle and don't have the same formal training. Where did they learn to use the same spells as Circle mages, then, rather than having evolved their own spells or ultimately being the same thing as a hedge mage anyway?