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rjshae - regarding a grass texture I saw in a NWN2 oriental project ...


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#1
Oseryn

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I saw a grass texture here: http://neverwinterva...6054fullres.jpg

 

While I love the look of this set, I don't have nwn2. However, when I saw the grass texture... !!! Can that grass texture be ported to nwn1 and if so, could I twist your arm to do so? It's perfect for a look I have been trying to achieve in a region for my mod, but so far haven't gotten any results I am happy with. Maybe others could use also.

 

 



#2
NWN_baba yaga

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If you look at sens terria tileset he used a grass texture with white flowers. And you can create the same grass in nwn as they did with nwn2 but i would use a grass model as a placeable instead of that dynamic grass. There are dungeon siege grass placeables around which are so cool and large that they cover an area of almost one whole tile and with a little bit of tweaking here and there you should be ablee to get that look done. So either the way sen did it with his amazing terria tileset or using placeables.

 

I dont have nwn2 anymore on my HD so i cant just upload it for you... maybe someone else can ;)


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#3
Wall3T

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As an idea, You could look at Zwerkules facelift haks, with the addition of Nwncq. it creates the exact same effect, if your looking for an easy way.



#4
kamal_

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This is the grass used

https://dl.dropboxus...G_WFPATCHL1.dds



#5
Oseryn

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Thanks all!



#6
rjshae

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Unfortunately, the DDS file format in NWN2 is different than in NWN1. There's a tool that will convert it--DDSTools, IIRC. It's something I have to run from the Windows command line. I'll take a look tonight...



#7
Oseryn

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I noticed that. I couldn't get that file to open in nwn explorer, and it crashed DDSTools when I tried opening it from the ddstool.bat file (ddstools -d AG_WFPATCHL1.dds). I'll look around a bit more and see if there's another tool that will do the job.



#8
rjshae

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Yeah, sorry. What I do to port to NWN2 is to convert the DDS files from NWN into TGA files using DDStool.exe, then back to NWN2-style DDS files in GIMP. I'm not sure there's a direct route in either direction. If we knew what the file format differences were with the DDS file in NWN vs. the standard DDS layout, then it might be possible for somebody to port the gimp-dds plugin and use it for NWN files.



#9
Bannor Bloodfist

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I thought there was a different ddstool for nwn2 than the one for nwn1.  I may be wrong about that, but I do seem to remember having to find the extra hoop to jump through to do conversions between the two different games. 

 

I never bothered checking into NWN2 cc all that much once I learned enough about how the toolset worked to build an area, I just stopped being interested in nwn2 at all. 

 

Multiple folks convert from nwn2 to nwn1 though, so there has to be something that works somewhere.



#10
rjshae

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I never bothered checking into NWN2 cc all that much once I learned enough about how the toolset worked to build an area, I just stopped being interested in nwn2 at all. 

 

Multiple folks convert from nwn2 to nwn1 though, so there has to be something that works somewhere.

 

Well, I'm not particularly religious about my CRPG preferences--there's too little choice as it is, so why further restrict yourself?

 

I'll just add that our respective communities are particularly fortunate that we are able to cross-pollinate each other's work so readily. :) Porting content is often more efficient than building it from scratch.


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#11
Oseryn

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I found a program that worked to create a tga from this dds file. http://www.gamefront...nverter_v21.exe

 

The alpha channel was lost, but that I can recreate pretty easily. I'll post results when I have them and will upload the texture for others to use if interested.


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#12
NWN_baba yaga

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I use irfan view (realy old version 4.28) to look at textures/ images and it always works. And the dds format (not the NWN one of course....) is always the same...at least for my photoshop version (6.0) and the dds pluginn. I can open old files from ultima9 to todays dds files which are not different ;)



#13
Zwerkules

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There are dungeon siege grass placeables around which are so cool and large that they cover an area of almost one whole tile and with a little bit of tweaking here and there you should be able to get that look done.

 

I never saw that one. Where did you find it?



#14
NWN_baba yaga

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I never saw that one. Where did you find it?

Well i´m sure the CEP has them, i know the 13th monkey hak had them... but if you dont want to (which i think you dont want to) search trough all that stuff I can arrange that for you dont have dungeon siege installed atm... their names are like "groundfoliage or foliage 1 up to 10"

 

I uploaded NWsiege to the new vault just in case you got it... if not...huhihum i took them from the 13th monkey hak muahahahahhaha! :D ;)



#15
Lord Sullivan

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Special Report: ...*Silly News Music*....

 

You may find something usefull following these links below,

 

https://developer.nv...y-texture-tools

 

https://developer.nv...adobe-photoshop

 

Enjoy!



#16
Oseryn

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Thanks for all the tips. Here's the texture. I imagine this isn't everyone's cup of tea, but it fits well into a theme I'm using for a specific region :)

 

It turns out that conversion tool I was using did create the alpha channel, I was just to blurry-eyed I think to realize it in photoshop 7, but saw it when I used adobe's latest subscription CC version of photoshop. (I still like to use PS7 a lot actually - I like the UI better and the ability to pile a boatload of images right in one workspace).

 

File if you'd like to try this texture is here: http://www.whitethis...kry_flwrs3d.rar

 

Three screenshots follow and here are the .set settings for those screenshots:

 

[GRASS]
Grass=1
GrassTextureName=kry_flwrs3d
Density=7.0
Height=0.850
AmbientRed=1.0
AmbientGreen=1.0
AmbientBlue=1.0
DiffuseRed=1.0
DiffuseGreen=1.0
DiffuseBlue=1.0

 

flower_grass3d_01.jpg

 

 

flower_grass3d_02.jpg

 

flower_grass3d_03.jpg


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