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Can you "fire" an advisor?


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#51
Caja

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I don't think we can fire the advisors. Someone asked something similar during the Q & A at Raptr:

 

Q: Will advisers leave the inquisition the same way companions can?
A: No. (Mark Darrah)

Source

 

My take on this is that we can't chase them away. I'm wondering though if one of them coud die.


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#52
Owlfruit Potion

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I believe it's been said that no, no we can't.
 
Which is a shame. I like Cullen well enough but the man isn't qualified for the task he's been given.

The Templars are described in DA2 as "the largest army in Kirkwall". Given that his task is army-leading, being a former Knight-Captain and interim Knight-Commander seems like qualifying experience to me.

But to be on topic: Since they can't just leave like most characters who hate the PC, I'm really looking forward to the dramatic antagonistic dialogue we might get with advisors who don't get along with our Inquisitor. On later playthroughs with specific Inquisitor ideas, anyway. Unless Leliana has changed a lot I think I'll love them all in my first, non-RP-ey playthrough.

#53
Jazzpha

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It was rectonned, like some of the other outcomes. The official stance is that it's basically rumor and hearsay, despite the fact that some of the Epilogues were clearly written as rumor and hearsay, while others were not. To be fair, the developers have admitted, at times, that they basically handwaved those outcomes, like when Gaider explained why Nathaniel wouldn't return as a major character in Dragon Age II, since they already handwaved so much.

 

 

That might be possible, given Cullen's use of the term "heathen" to identify non-Andrastians in the past, although he may have changed considerably since that time. Well, the Inquisition is now your organization, so it's no longer beholden to the Chantry of Andraste. According to Cameron Lee, you'll even be able to take a side in the Mage-Templar War, and bring your respective faction into the Inquisition, presumably as a militant arm of your fledgling organization.

 

 

I think the Breach is easily the motivating factor for the protagonist from any background: presumably, no sane person wants the world to end and fall prey to spirits from the Beyond.

 

All very good points! Honestly, that's the thing that has me the most excited for Inquisition-- the fact that the Inquisition itself is basically designed as being a deliberately fragile organization, like a highly, highly dysfunctional "Dirty Dozen"-style crack commando unit. I can't wait to see how things break down within the ranks (or don't) by the end-- given what we've seen, I wouldn't be surprised if there's an achievement given for having your entire group stay intact by the end of the main quest.


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#54
Icy Magebane

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I doubt she will let him go.Inq wanted to negotiate two other option were either let him go (which mean loss of advantage) or tell leliana to kill him.Then leliana kill him thoughtlessly despite what inq said.So at least i rly hope that we can punish her by kicking her out or killing her as example.

 

Well i don't mind if companions act on their own or have own goals from player perspective but in such case i should be able punish and react (for example fire them) to what they do instead plot armor.

Yes, I didn't expect "give me the amulet" to result in her murdering the guy... it's probably just wishful thinking, but maybe "release him" would work.  Of course, the leader would be free to attack regardless once his son was safe, but at least it was our choice and not a choice dictated by some loose cannon subordinate. 

 

Letting NPC allies act autonomously is fine, but never giving us the chance to at least voice our displeasure?  Not so much...  I could see them getting away with this in DA2 when it was just Hawke and her/his friends/rivals, but in a structured military setting?  That kind of behavior needs to have some kind of consequences, or it just comes off looking cheesy.


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#55
Magdalena11

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All very good points! Honestly, that's the thing that has me the most excited for Inquisition-- the fact that the Inquisition itself is basically designed as being a deliberately fragile organization, like a highly, highly dysfunctional "Dirty Dozen"-style crack commando unit. I can't wait to see how things break down within the ranks (or don't) by the end-- given what we've seen, I wouldn't be surprised if there's an achievement given for having your entire group stay intact by the end of the main quest.

OOoh, now you've got me.  I can so see the "dirty dozen" thing working.  Consider yourself blown kisses at.


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#56
TheKomandorShepard

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Yes, I didn't expect "give me the amulet" to result in her murdering the guy... it's probably just wishful thinking, but maybe "release him" would work.  Of course, the leader would be free to attack regardless once his son was safe, but at least it was our choice and not a choice dictated by some loose cannon subordinate. 

 

Letting NPC allies act autonomously is fine, but never giving us the chance to at least voice our displeasure?  Not so much...  I could see them getting away with this in DA2 when it was just Hawke in his friends/rivals, but in a structured military setting?  That kind of behavior needs to have some kind of consequences, or it just comes off looking cheesy.

Totally agree however displeasure wouldn't be enough for me she is my subordinate and she ignored what i have said and risked life of the whole team and success of the mission for such thing she would be kicked from most organization.

 

As far inq doesn't seem to be leader as everyone but him have something to say and make decisions concerning Inquisition hell he didn't even had any hand in creating Inquisition or deciding who will be there.As far leliana and cassandra seems to rule there.



#57
Former_Fiend

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The Templars are described in DA2 as "the largest army in Kirkwall". Given that his task is army-leading, being a former Knight-Captain and interim Knight-Commander seems like qualifying experience to me.

But to be on topic: Since they can't just leave like most characters who hate the PC, I'm really looking forward to the dramatic antagonistic dialogue we might get with advisors who don't get along with our Inquisitor. On later playthroughs with specific Inquisitor ideas, anyway. Unless Leliana has changed a lot I think I'll love them all in my first, non-RP-ey playthrough.

 

Given that I'm preparing for the contingency of taking on the whole of the Orlesian Empire if things go south(see the Celene or Gaspard thread for that discussion), I'd like my general to not be a guy who's city was very nearly conquered by a few hundred qunari.


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#58
Icy Magebane

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Totally agree however displeasure wouldn't be enough for me she is my subordinate and she ignored what i have said and risked life of the whole team and success of the mission for such thing she would be kicked from most organization.

Ideally yes, but I know that Bioware likes to keep certain characters around no matter what...  it's like we're being given a lot of choices to ponder and possible responses to certain issues... but then some plot-god character shows up and we get stonewalled into being the supporting character of their story (yeah, that sounds more dramatic than it probably is, but w/e).

 

Only being able to reprimand makes the Inquisitor look impotent, that's true.  Not saying anything at all and just taking it?  Seems worse somehow....  expressing anger is better than nothing (but not by much).


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#59
Icy Magebane

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Given that I'm preparing for the contingency of taking on the whole of the Orlesian Empire if things go south(see the Celene or Gaspard thread for that discussion), I'd like my general to not be a guy who's city was very nearly conquered by a few hundred qunari.

That's really the Viscount's fault for trying to appease them and letting them hang out on the docks for 3 years "waiting for a ship."  It's not really fair to criticize Cullen over that... or to compare him to a non-existant "military leader" character who would obviously be a better choice the moment the writers designed him to be.  Unless you have an existing character in mind to replace Cullen?



#60
TheKomandorShepard

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Ideally yes, but I know that Bioware likes to keep certain characters around no matter what...  it's like we're being given a lot of choices to ponder and possible responses to certain issues... but then some plot-god character shows up and we get stonewalled into being the supporting character of their story (yeah, that sounds more dramatic than it probably is, but w/e).

 

Only being able to reprimand makes the Inquisitor look impotent, that's true.  Not saying anything at all and just taking it?  Seems worse somehow....  expressing anger is better than nothing (but not by much).

Well to be honest there is no excuse if they wanted they could be easily replaced by other agent for example or just random person like Shepard companions in me 3 if they died.

 

Game will be horrible if that will be in case we already have been shown how little power over Inquisition we have if we we are forced to ignore destruction our companions/advisor cause because plot armor like with armor i can say already it will be horrible game.


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#61
Former_Fiend

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That's really the Viscount's fault for trying to appease them and letting them hang out on the docks for 3 years "waiting for a ship."  It's not really fair to criticize Cullen over that... or to compare him to a non-existant "military leader" character who would obviously be a better choice the moment the writers designed him to be.  Unless you have an existing character in mind to replace Cullen?

 

Personally I put the fault on the Chantry extremists who provoked the Arishok, but the fact remains the "largest army in the city" under the command of Meredith and Cullen nearly lost that city to a very small number of troops. That is the end all be all of what I have seen for Cullen's military history, so as much as I personally like the guy, his resume doesn't exactly fill me with confidence.

 

As for a potential replacement, well, personally I'd pick Loghain but that has obvious issues as to whether or not he'd be alive in some playthroughs. But as I said, I'd want there to be options for all the advisors, so a choice between Cullen and Loghain would be the feature I'd put into the game if I was the one making it.



#62
Magdalena11

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I just figure I'm buying into their game so I've got to buy into the bullsh*t if I want to play.  I don't like it at all sometimes .  I live for the Oh, yes moments.The ones where I'm forced to think about myself and my relevance in the grand scheme of things, not so much.  Fact is, BW is dealing with some pretty complex issues and I'm not going to agree with them all the time.  If it starts making me hate life, I'll stop playing.  If I can find a middle ground that isn't covered in someone else's ego, even better.  We're actually in a partnership, you know.  The producer makes something and we buy it or not.   If we ask nicely, the producer might make it with bells and whistles.  Oooh.  Shiney....



#63
Icy Magebane

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Well to be honest there is no excuse if they wanted they could be easily replaced by other agent for example or just random person like Shepard companions in me 3 if they died.

 

Game will be horrible if that will be in case we already have been shown how little power over Inquisition we have if we we are forced to ignore destruction our companions/advisor cause because plot armor like with armor i can say already it will be horrible game.

I've been advocating the option of replacing party members with random grunts, mercs, or in this case, Inquisition soldiers (why else are they even here?) for a long time, but it never seemed like a popular idea...  I wouldn't expect Bioware to ever give us that option, and that definitely extends to advisors.  Because they are strictly story/plot/cutscene characters, it would be unreasonable to expect Bioware to give us one or more replacements... even firing them would require cutscenes and dialogues to be specifically crafted to take the absence of one or more of these characters in mind.  That's just asking for too much IMO.

 

You know what isn't unreasonable though?  Asking that our subordinate follow orders and not kill a guy when we're trying to peacefully negotiate.  Expecting people to just let that slide is either naive or the writers simply do not care how unrealistic the scene is.


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#64
Icy Magebane

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As for a potential replacement, well, personally I'd pick Loghain but that has obvious issues as to whether or not he'd be alive in some playthroughs. But as I said, I'd want there to be options for all the advisors, so a choice between Cullen and Loghain would be the feature I'd put into the game if I was the one making it.

Ugh... you just had to bring Loghain into this... man, that would have been awesome...  From this point on, I'll be holding out hope that Loghain is the "secret advisor" that we can only make use of after a certain story event forces us to make a difficult choice.  It will cost us the loyalty of Cullen but gain the respect of one of the greatest generals of our era....  [dramatic DA:O music]

 

...

 

No?


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#65
Former_Fiend

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Ugh... you just had to bring Loghain into this... man, that would have been awesome...  From this point on, I'll be holding out hope that Loghain is the "secret advisor" that we can only make use of after a certain story event forces us to make a difficult choice.  It will cost us the loyalty of Cullen but gain the respect of one of the greatest generals of our era....  [dramatic DA:O music]

 

...

 

No?

 

Finally, we have some common ground.


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#66
TheKomandorShepard

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I've been advocating the option of replacing party members with random grunts, mercs, or in this case, Inquisition soldiers (why else are they even here?) for a long time, but it never seemed like a popular idea...  I wouldn't expect Bioware to ever give us that option, and that definitely extends to advisors.  Because they are strictly story/plot/cutscene characters, it would be unreasonable to expect Bioware to give us one or more replacements... even firing them would require cutscenes and dialogues to be specifically crafted to take the absence of one or more of these characters in mind.  That's just asking for too much IMO.

 

You know what isn't unreasonable though?  Asking that our subordinate follow orders and not kill a guy when we're trying to peacefully negotiate.  Expecting people to just let that slide is either naive or the writers simply do not care how unrealistic the scene is.

Well party members can leave or you can kick them so you have choice with advisors it seems like bull... they can't leave (possible) they aren't neutral for example like those in daa , and it seems that they can do what they hell want to do and ignore our orders and possible we can't do crap about that it is ridiculous.I don't think it would be much of work as i said see mass effect all you would need to do is add few dialogue lines pretty much they claim that game have a lot scenarios if that is true i don't see problem with doing that even more than i have said.  

 

About negotiation as i said we rather can't because other 2 options are let him go (well) and kill him.



#67
Jazzpha

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Ugh... you just had to bring Loghain into this... man, that would have been awesome...  From this point on, I'll be holding out hope that Loghain is the "secret advisor" that we can only make use of after a certain story event forces us to make a difficult choice.  It will cost us the loyalty of Cullen but gain the respect of one of the greatest generals of our era....  [dramatic DA:O music]

 

...

 

No?

 

If we can recruit Loghain, I am kicking whomever to the curb I have to to make that happen. No exceptions.


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#68
LobselVith8

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I just figure I'm buying into their game so I've got to buy into the bullsh*t if I want to play.  I don't like it at all sometimes .  I live for the Oh, yes moments.The ones where I'm forced to think about myself and my relevance in the grand scheme of things, not so much.  Fact is, BW is dealing with some pretty complex issues and I'm not going to agree with them all the time.  If it starts making me hate life, I'll stop playing.  If I can find a middle ground that isn't covered in someone else's ego, even better.  We're actually in a partnership, you know.  The producer makes something and we buy it or not.   If we ask nicely, the producer might make it with bells and whistles.  Oooh.  Shiney....

 

I think that can be an issue, and I can relate to the concern. It was easy for me to buy into the idea of playing as a character who wanted to stop the Blight, given the severity of the threat posed by the darkspawn, but I had trouble understanding why my apostate was staying in Kirkwall (which was basically ruled by the templars) when there were pro-mage rulers right across the Waking Sea. There were also decisions that the developers made for the protagonist outside my control, like having Hawke turn down the offer from the Viscount to have the Amell name, as well as the auto-dialogue where he voiced opinions without any input from me, and it was difficult to really see Hawke as my character.  

 

With regards to Inquisition, I'm genuinely hoping for more control over the protagonist, and more agency over whether or not to handle certain dilemmas. Helping forced into handling certain situations because the Plot Dictates (like when Hawke helped Petrice... for reasons) would break immersion for me. With the continued emphasis on player choice by the developers, I have some optimism about it.


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#69
Neon Rising Winter

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Only if they're still within their 6 month probationary period, or after fully complying with Inqusition disciplinary and grievance procedures.


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#70
Hanako Ikezawa

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Well to be honest there is no excuse if they wanted they could be easily replaced by other agent for example or just random person like Shepard companions in me 3 if they died.

The advisers are in a much larger role than those former squadmates though. If they had a replacement adviser, the cost of the writer writing the new character, the artist drawing them, the animator animating them, and the VA voicing them would be huge. And since they only have a set budget, crew, and time, they thought it better to use that money to enhance other aspects of the game. 

 

So yes, there are excuses. Very valid ones. 



#71
Magdalena11

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Ideally yes, but I know that Bioware likes to keep certain characters around no matter what...  it's like we're being given a lot of choices to ponder and possible responses to certain issues... but then some plot-god character shows up and we get stonewalled into being the supporting character of their story (yeah, that sounds more dramatic than it probably is, but w/e).

 

Only being able to reprimand makes the Inquisitor look impotent, that's true.  Not saying anything at all and just taking it?  Seems worse somehow....  expressing anger is better than nothing (but not by much).

Nailed it.  I may have to accept it but I'm never going to like it, nor am I going to forget.



#72
TheKomandorShepard

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The advisers are in a much larger role than those former squadmates though. If they had a replacement adviser, the cost of the writer writing the new character, the artist drawing them, the animator animating them, and the VA voicing them would be huge. And since they only have a set budget, crew, and time, they thought it better to use that money to enhance other aspects of the game. 

 

So yes, there are excuses. Very valid ones. 

Not rly all they could do is put random guy there would be no need for conversations outside scene where they advise you.No backstory and no talks about past or feelings if you clik on them you will get line like with sandal in da 2. Would it be cheap yeap still much better than them pissing on inq face and inq standing there like moron.It worked for legion and wrex in me 3 and they were rather important for quarian and krogan plot. 


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#73
BigEvil

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'you're tough'; 'it's a long story'; 'it'll be allright' is not much of a choice btw... where is my 'yeah, i'm still waiting for that report you know? i've send you the memo last month, for Maker's sake'

 

 

"Also, we're putting TPS covers on all of our reports now. So if you could do that, that'd be great."

 

I'm really kind of skeptical about the advisors. I just hope that when they give us advice about a situation we're able to come up with our own option sometimes or just not take their advice. I would like to play characters who can think of solutions themselves rather then just go with what the advisors say all the time.



#74
Hanako Ikezawa

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Not rly all they could do is put random guy there would be no need for conversations outside scene where they advise you.No backstory and no talks about past or feelings if you clik on them you will get line like with sandal in da 2. Would it be cheap yeap still much better than them pissing on inq face and inq standing there like mooron.It worked for legion and wrex in me 3 and they were rather important for quarian and krogan plot. 

No, no it wouldn't. If you think people would like a replacement adviser to be "Random NPC #5", then you do not know the fanbase. 


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#75
Chron0id

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I'm going to ignore/neglect the f*** out of Leliana and her advice.  It's going to feel SO good. 


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