Well if you ask about trust for certain now is varric but he was crying when inq left village so there might be problems here.
kill him
Well if you ask about trust for certain now is varric but he was crying when inq left village so there might be problems here.
kill him
I'm unlikely to kill or send away anyone on at least my main canon playthrough because I want them all around no matter if I like them or not to learn more about them. If I'm put on a spot like with Loghain/Alistair, Anders/Sebastian or Kaidan/Ashley etc., I'll grudgingly make a choice. My canon PCs typically don't believe in needlessly killing companions or refusing much needed help when they can get some. I guess it will take a lot for me to send one away or kill them, I'm typically open minded and forgiving (and somewhat selfish, let's be honest), and my canon PCs tend to inherit my morals a lot.
Guest_john_sheparrd_*
Anyone that betray me. That usually happen naturally based on how I role-play my character.
- Zevran tried to kill me, this mean he is dead, dead, dead. I'll never trust an assassin.
- I decided to make Loghain a warden for redemption reasons and Alistair showed he had the maturity of a toddler. Good riddance.
- Morrigan showed she only cared about herself when I refused the dark ritual. Another good riddance.
- I didn't like the raider Isabela so she left and never came back. Still hate her for the mess she left behind too.
- Anders blew up the Chantry and used me to do it, he didn't get to run away. Still annoyed how this was handled though. Meredith and Cullen should have dealt with it that was their job, not mine.
In DAI this mean:
IronBull might not be recruited if I play someone who don't like the Qunari.
Varric might get booted if he complains too much about traveling around.
Cole might not be recruited or banished if I play someone who don't like spirits. Same goes for Solas in a way.
My anti-templar characters might have problem with Vivienne, Cullen, IronBull and probably others.
Depending on Vivienne's agenda she might get the boot too.
If Sera is too annoying she might get the boot too.
I will of course not do that every playthrough.
your character apparently acts out of character?? or why did you give Loghain who betrayed everyone at the battle (including you) a chance of redemption and killed the others(like Zevran)? doesn't make any sense at all
Guest_john_sheparrd_*
I really don't like killing party members or even telling them to leave
I don't like to waste content (possible, romance, bromance, interesting interactions during missions) but if they really
really annoy me like Merril and Anders then I might have to kill them (my Hawke hated both and it was a shame that we could kill them only
in the final mission, especially Merril )
Unless Iron Bull can give me command over an extremely large company of mercenaries, I don't think his bulk compensates for having him report on the Qun about the strengths and weakness of the Inquisition in particular and Southern Thedas in general.
Imo you should think twise before killing Morrigan because she very well might be more powerfull than the inquisitor:)
I don't understand the deep hatred some people show for pixels. It just seems an enormous waste of energy. I may not have liked Liara all the much, but even I know most of my annoyance with her was more with BioWare's insistence on writing a relationship with my Shepard's I never bothered to develop.
The only character in Dragon Age I ever wanted to kill was Anders because of what he did. That was just a road too far.
As for these characters, I suspect there will be some I will grow to like a lot, some I will find annoying. Whenever possible, I will ignore the annoying ones and take the ones I like with me as much as I can. I have never wanted to kill any of the characters just for being annoying although if I run into a situation that calls for me to make a sacrifice, I would be more likely to sacrifice a character I liked less.
your character apparently acts out of character?? or why did you give Loghain who betrayed everyone at the battle (including you) a chance of redemption and killed the others(like Zevran)? doesn't make any sense at all
You're the second person who asked that. It wasn't the same character. I listed different playthrough there.
Saying that I fail to see what would be out of character doing it in the same playthrough. Making Loghain join the Wardens is way more of a punishment to him than killing him (regardless of how it ends). While keeping Zervan alive is not a punishment at all, he actually beg to join because he doesn't want to die.
who do you trust exactly?
anything non-mage.
If anyone tries to kill me like Zevran or Loghain, then they die without any remorse on my part. Those two were only recruited once each to get the achievements. Don't think about trying to kill me that is a death sentence. As to the Anders situation, the only time I didn't kill him was on my mage playthrough.
So I will wait til I meet them.
By the way they have already stated that getting rid of or killing the advisers is not happening, so good luck trying that. You can however get down to just one companion, and how much you want to bet the one companion is Cassandra. I really despise the way they are handling the Chantry, but if they let us slaughter them, they would probably start receiving too much hate from Catholics, as clearly the Chantry is modeled after them.
I really don't think that has anything to do with it... it's more likely that they realize how absurd it is for one group of heretics to overthrow a 900 year old institution that is the backbone of society even in Tevinter. Having a glowing hand doesn't give you that much influence on the attitudes of hundreds of thousands of nobles and commoners... I mean, why would large numbers of commoners be eager to join an army whose true goal is to wipe out a religion they do not object to?
I agree with the idea behind your first point, however... but of course, anything I do in the game depends on the nature of the character I'm playing as.
Saying that I fail to see what would be out of character doing it in the same playthrough. Making Loghain join the Wardens is way more of a punishment to him than killing him (regardless of how it ends). While keeping Zervan alive is not a punishment at all, he actually beg to join because he doesn't want to die.
I'll personally give anyone a chance, I won't just omit somebody out just because of beliefs and such but I do wonder if I'll be able to keep everyone happy anyhow. I don't want to many pro-mages within my Inquisition with a large amount of influence as hopefully by the end many will have returned to the Circle with proper leadership surrounding them.
I'm just very curious to see how the approval system is being implemented this time around. They've confirmed that it won't be DAO like where you could possibly disagree and clash with someone through out the game, then shower them with gifts until they call you their bestie. They've also said (I think) that it won't be the DA2 rivalry/friendship system either. Some of the interactions I love best are between two vastly differing personalities, so I want to see real consequences of such relationships. I don't like to kill/send people away, but I do want it to be acknowledged that the relationship is strained or there simply isn't enough common ground between my PC and certain companions.
Death to Cullen and Cole.
Noone of the companions but 2 of our advisors
Leliana because I'm not here for the Liara 2.0 show (2 games,2 DLC appearences,book appearences,her own DLC,can't be killed because she will come back no matter what. Thanks but I don't care about BWs hard-on for her and it makes it hard to care about her) and Cullen because I have no sympathy for dudes who could help people and don't,especially when fandom treats them as the second coming (there has never been an explanation given why Cullen doesn't lift a finger to protect the mages in his care even though the game makes it seem like he easily could. And don't get me started on his fans).
(Okay lbr I probably wouldn't kill or send them away even if I could.at least not for my first 5 playthroughs or so...but it's nice to dream)
I don't plan on sending any away, unless I have no choice. (Like Alistair/Loghain, Anders/Sebastian)
But if they're REALLY naughty I will have no choice but to administer a spanking. In the form of a murder knife, of course.
I don't think I can send any companion away or plan to kill any of them yet, but unless they disobey my order frequently or I can't stand their method. I don't have anyone on the list yet. However I can already see my well-intention extremist Qunari Inquisitor has an issue with Sera and Varric since both doesn't seem to believe in sacrifice something for the greater good, and Varric are not too comfortable with the Qunari.
*sigh* But I really like Varric ![]()
I really don't think that has anything to do with it... it's more likely that they realize how absurd it is for one group of heretics to overthrow a 900 year old institution that is the backbone of society even in Tevinter. Having a glowing hand doesn't give you that much influence on the attitudes of hundreds of thousands of nobles and commoners... I mean, why would large numbers of commoners be eager to join an army whose true goal is to wipe out a religion they do not object to?
I agree with the idea behind your first point, however... but of course, anything I do in the game depends on the nature of the character I'm playing as.
Well I think I read/heard somewhere that some people believe the Inquisitor is divine in some way because of his glowing hand powers