Thanks to everyone who has written their joining dialogues! Everything looks great! There are still a bunch more to go, but the models posted should give you some idea of how to go about it.
We're going to have to add a line to allow recruitment after the player has been to the farm and returned to the inn, but that's easy enough to do. When your character asks "Are you still looking for help?" you can add a player response "I've been to the Fuldor's, but I still need help." Just be sure to keep it under 60 characters long, including spaces and punctuation.
I should probably explain how it will work. The player can only have 3 in their active party at any one time, but they can still recruit all party members. Certain area transitions - the Arbor Inn door, for example - will call up a party selection screen. Unlike DAO, there isn't really a centralized party camp, but there are a bunch of "bases" where players will be able to change their party composition and swap out equipment. There's a hardcoded limit of three followers, but in these areas, the player will only be controlling his or her own character and all the rest will be running on their AI. The partymembers will be unkillable in these zones (but the player can still die, which would end the game). It's a lot like the camp attacks.
After the player leaves Vintiver on Eshara's quest to find her clan, the party is fixed, so there can be no further additions (although party members may be swapped out).