If you search youtube, you'll find videos of cut content from the first two games. A lot of these include very interesting dialogue. It baffles me that any of it got cut.
Stop cutting dialogue lines from the games
#1
Posté 24 juillet 2014 - 04:11
#2
Posté 24 juillet 2014 - 04:17
Sometimes they record dialogue and the quest for it no longer exists.
I don't think they'd just cut things for no reason.
#3
Posté 24 juillet 2014 - 04:18
All cuts made are done for a good reason as said before by the devs.
Everything has cuts done to make it better from books to music to movies and plays.
#4
Posté 24 juillet 2014 - 04:19
Shouldn't we assume that there's a legitimate reason why they're cut?
You say this as if the devs do it for no reason at all beyond limiting content. I highly doubt this is the case
#5
Posté 24 juillet 2014 - 04:30
I'm probably be in the minority, but too frequently I found myself missing out on party banter due to loading screens or cut scenes or combat. The banter starts unexpectedly just when I'm about to do something else and then it's impossible to hear it again. I wish there were a way to reload or manually trigger the party banter that we have already heard anytime after it has been played. Maybe from the codex? A tall order, I'm pretty sure, and not a problem at all for PC players most likely, but still, it's a gripe I've had with the series for some time.
In fact, having a way to manually trigger party banter anytime, without having to endlessly reload a hub would be a godsend. I've played the games dozens of times for years and I'm certain I still haven't heard all of the banter. I know how you play is the greatest factor determining how much content you experience, but I hate not getting it because I walked into a banter zone at the wrong time or not enough times.
- Sylvius the Mad, Neon Rising Winter, Nefla et 4 autres aiment ceci
#6
Posté 24 juillet 2014 - 04:47
We aren't all going to agree about what's better.All cuts made are done for a good reason as said before by the devs.
Everything has cuts done to make it better from books to music to movies and plays.
The content in DAO about Wynne objecting to the Warden's use of Blood Magic was probably cut to prevent players from losing the game's only dedicated healer as the result of a choice made much earlier. Personally, I like those sorts of consequences, but some people find them frustrating.
Cutting the content improves the game for one group, while harming the game for another group.
- Paul E Dangerously, Uccio, Plague Doctor D. et 2 autres aiment ceci
#7
Posté 24 juillet 2014 - 05:08
All cuts made are done for a good reason as said before by the devs.
Everything has cuts done to make it better from books to music to movies and plays.
In fact, one rule of thumb for good writing is "trim it down as far as you think possible, and then find a way to cut another 15% no matter how much it hurts."
People always want more of something they like. The thing is, though, that if it were the bloated mess it would become if the stuff DIDN'T get cut, they probably wouldn't like it.
#8
Guest_Puddi III_*
Posté 24 juillet 2014 - 05:42
Guest_Puddi III_*
I think this is a bad idea. A game without anyone making authoritative decisions on what to cut would suffer terribly on quality control. I don't want them to just dump all their gnawed on, headless toys and lego sets missing half their bricks onto my play area and tell me to have fun with all of that.
#9
Posté 24 juillet 2014 - 05:52
We aren't all going to agree about what's better.
The content in DAO about Wynne objecting to the Warden's use of Blood Magic was probably cut to prevent players from losing the game's only dedicated healer as the result of a choice made much earlier. Personally, I like those sorts of consequences, but some people find them frustrating.
Cutting the content improves the game for one group, while harming the game for another group.
Except you could still lose her anyway both with the Ashes or during Broken Circle so I'm not sure that's the most solid example.
But yes, there is always going to be cut content, especially with a huge project like a video game. I mean, it's inevitable, you have to cut certain dialog because certain quests or sub-plots are dropped or changed. You can't reference something that didn't happen, for instance...
#10
Posté 24 juillet 2014 - 06:15
We aren't all going to agree about what's better.
The content in DAO about Wynne objecting to the Warden's use of Blood Magic was probably cut to prevent players from losing the game's only dedicated healer as the result of a choice made much earlier. Personally, I like those sorts of consequences, but some people find them frustrating.
Cutting the content improves the game for one group, while harming the game for another group.
I figured it was so you didn't lose both Templars and Mages for the Battle at Denerim.
- NoForgiveness aime ceci
#11
Posté 24 juillet 2014 - 06:26
We aren't all going to agree about what's better.
The content in DAO about Wynne objecting to the Warden's use of Blood Magic was probably cut to prevent players from losing the game's only dedicated healer as the result of a choice made much earlier. Personally, I like those sorts of consequences, but some people find them frustrating.
Cutting the content improves the game for one group, while harming the game for another group.
But wasn't that cut because it could potentially lead you to destroying both the mages and templars and not being able to complete the quest. They couldn't find a way around it so they cut it. That's probably why a lot of dialogue is cut, having an idea that they can't implement. Or that the dialogue leads to a boring story that they no longer want to tell, or timing constraints.
- phantomrachie aime ceci
#12
Posté 24 juillet 2014 - 06:28
I'm sure they don't do it for fun. You should be glad that you were atleast able to watch the cut content on Youtube.
#13
Posté 24 juillet 2014 - 06:53
We aren't all going to agree about what's better.
The content in DAO about Wynne objecting to the Warden's use of Blood Magic was probably cut to prevent players from losing the game's only dedicated healer as the result of a choice made much earlier. Personally, I like those sorts of consequences, but some people find them frustrating.
Cutting the content improves the game for one group, while harming the game for another group.
You could kill wynne if you took Morrigan though
#14
Posté 24 juillet 2014 - 07:02
But those were both immediate consequences as a result of choices that clearly led in that direction. I don't think those are comparable.Except you could still lose her anyway both with the Ashes or during Broken Circle so I'm not sure that's the most solid example.
#15
Posté 24 juillet 2014 - 07:03
Granted. Though in that case, I would have preferred that destroying both just lead to a failed quest which then made the end of the game harder.But wasn't that cut because it could potentially lead you to destroying both the mages and templars and not being able to complete the quest. They couldn't find a way around it so they cut it. That's probably why a lot of dialogue is cut, having an idea that they can't implement. Or that the dialogue leads to a boring story that they no longer want to tell, or timing constraints.
#16
Posté 24 juillet 2014 - 07:20
I would prefer that Bioware release a DLC of all of the cut dialog in jpegs. This way we can enjoy the additional banter from our favorite characters. Even better, have the dialog play over a slide show of DAI Artwork. How cool would that be!
#17
Posté 24 juillet 2014 - 08:31
Cut content is not new in any media. A lot of ideas never make it to the final product from movies to books. I do not believe that many readers ask writers for the rough draft copies of their works to see what ideas did not make it into the final product or ask for the edited versions before the final product..
The only reason it is left in video games is that it probably more of a pain to remove it than to let it stay in.
#18
Posté 25 juillet 2014 - 01:06
You didn't say the magic word, so no.
- Maria Caliban aime ceci
#19
Posté 25 juillet 2014 - 02:57
Watch the Director's Cut of a lot of movie and often it is more but not better - some films benefit from additional footage but many times they will not. Authors always lose parts of their works as they edit. Musicians refine and change songs as they work. There is no shock that games being even more dynamic than those forms are going to lose and change and add material.
- Lady Luminous aime ceci
#20
Posté 25 juillet 2014 - 03:00
We aren't all going to agree about what's better.
The content in DAO about Wynne objecting to the Warden's use of Blood Magic was probably cut to prevent players from losing the game's only dedicated healer as the result of a choice made much earlier. Personally, I like those sorts of consequences, but some people find them frustrating.
Cutting the content improves the game for one group, while harming the game for another group.
I think the reason was actually that it broke the game, due to leading to the deaths of both Irving and Greagoir, and screwing the Warden out of Circle allies.
#21
Posté 25 juillet 2014 - 03:43
Yeah I don't mind cut content. Particularly not if that lead to the rest of the game being more polished.
It's bugged unreachable dialogue that bugs me XD
#22
Posté 25 juillet 2014 - 04:28
I'm probably be in the minority, but too frequently I found myself missing out on party banter due to loading screens or cut scenes or combat. The banter starts unexpectedly just when I'm about to do something else and then it's impossible to hear it again. I wish there were a way to reload or manually trigger the party banter that we have already heard anytime after it has been played. Maybe from the codex? A tall order, I'm pretty sure, and not a problem at all for PC players most likely, but still, it's a gripe I've had with the series for some time.
In fact, having a way to manually trigger party banter anytime, without having to endlessly reload a hub would be a godsend. I've played the games dozens of times for years and I'm certain I still haven't heard all of the banter. I know how you play is the greatest factor determining how much content you experience, but I hate not getting it because I walked into a banter zone at the wrong time or not enough times.
Or at least do like some games and have like a transcript of the last _____ spoken lines by any character or NPC that you can read.
- Lady Luminous aime ceci
#23
Posté 25 juillet 2014 - 05:16
Or at least do like some games and have like a transcript of the last _____ spoken lines by any character or NPC that you can read.
Origins had one of those, but I don't think party banter and other 'incidental' dialogue was included. I would have liked it if it were.
#24
Posté 25 juillet 2014 - 06:55
Origins had one of those, but I don't think party banter and other 'incidental' dialogue was included. I would have liked it if it were.
Some games do include stuff like that though, even random background dialogue from NPCs you walk by. But yeah I hate missing the party banter T_T
- Lady Luminous aime ceci
#25
Posté 25 juillet 2014 - 07:34
That would be awesome! I've never thought of that before.In fact, having a way to manually trigger party banter anytime, without having to endlessly reload a hub would be a godsend.
- Fortlowe aime ceci





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