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Stop cutting dialogue lines from the games


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30 réponses à ce sujet

#26
Guest_EntropicAngel_*

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Origins had one of those, but I don't think party banter and other 'incidental' dialogue was included.  I would have liked it if it were.

 

Wait, where was this? I didn't know DA: O had a dialog "history."

 

I thought the last BW game to have that was KotOR.



#27
dulku66

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Like mentioned above all cuts the develper made must be for a good reason.



#28
The Night Haunter

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If you look at Youtube you'll find M!Shep saying every F!shep line in certain scenes. Should that have been left in also?

 

Not all dialogue that is recorded is used, some wasn't ever meant to be in the game at all. It might just be used to help actors get into character, or going through multiple variations of a dialogue and the writers choose the one they end up liking best. Other times they record stuff that might have gone into the game, but then the writers or producers or someone decides it doesn't really fit in the game, so it gets removed. That is pretty standard for all types of art, when I paint I paint over mistakes (or occasionally wash them off completely and restart) some pieces simply don't fit. It isn't really cutting content, it is pruning it. They get more then they need and find the pieces that actually fit into the artwork.



#29
SerTabris

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Wait, where was this? I didn't know DA: O had a dialog "history."

 

I thought the last BW game to have that was KotOR.

It's in the screen with the quests and the codex.



#30
Bayonet Hipshot

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I think this is just an unavoidable problem with any media creation, especially interactive media. It gets even more unavoidable the moment you start employing voice actors as opposed to just using texts.

 

Take Baldur's Gate and Elder Scrolls Morrowind where there is no spoken dialogue. The writers could go wild in them, give each character long lines and it would not be a problem.

 

That is not the case now.

 

Perhaps in the future, with the advancement of robots and speech technologies, we might arrive at a stage where we can just use robots to record voices as opposed to voice actors. Then the whole process might get cheaper and we will see longer dialogue and less cut. 

 

Not hating on voice actors or anything, they do awesome work but in the future it is entirely possible to envision a robot designed with the sole purpose of imitating multiple variations of human vocals and using them to create its own unique voice that does not sound too synthetic.



#31
Kage

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They are not so expensive, and a VA will charge almost the same for more lines.

I think the issue is Disk capacity