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multiplayer confirmed?


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#276
Urazz

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mult.jpg

Not sure if true or fake, your thoughts?

EDIT: it appeared in Origins in DAI achievements but ur seems it is either fake IR was removed
EDITEDIT: seems legit?

Easily fake.  Others have pointed out various reasons why it is but I'll add on to it with a question.  Why the hell would Origin even have achievements up for the game yet?  I can understand if it was close to release but that's not the case.



#277
Deflagratio

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Oh you're so adorable thinking you know so much.

 

I don't know much, but I do know you're wrong in this instance, and that's all that's relevant to the discussion.


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#278
Rawgrim

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Divinity: Original Sin?

 

Other than the fact that the multiplayer may have added the DREADED "micro-transactions" for items, which then add to the revenue of the game, which then lead to more time spent on developing content for the game...

 

Nope can't think of a single thing...

 

Haven't played that game so I can't comment on it. Its brand new, right?



#279
SofaJockey

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Mostly I kept hearing, via headsets turned on, that people played it to get a break from Call of Duty. It wasn't exactly teaming with rpg fans in there.

 

As you haven't put 800 hours into MP I'll give an insight then:

Most games were silent, i.e. no-one was mic'd. For those that were I'd say there was a wide range of individuals playing.

Like life I guess, I played with some wonderful human beings as well as some total idiots

 

But when you're working as a team and the three other party members aren't you as well, or AI and the mission is going well, it's very satisfying.

Not the same as single player, different, but good.



#280
TheodoricFriede

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Every statement from BW devs plus statements from others working in the industry is that this is incorrect. EA and other major publishers will assign an entirely separate budget for the MP budget and would not allocate it to the SP otherwise. You may have worked on projects where this was not the case but from all indications this is not normal practice in the mainstream games industry.

There is no developer on the planet who would say that a multiplayer aspect of the game will take away from the single player aspect of a game if they want to keep their job.

 

You do understand how many rules are in place with NDAs, right?

 

People can get fired for talking about their work hours, let alone talking about how one aspect of the game is detrimental to the other.



#281
Rawgrim

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Another fear of mine bringing in Multiplayer. When you say you want Cod's Audience your also asking for all of the negative aspects. The Griefer...The Trolls the elitist, the people who just aren't nice really and your opening the door to them by bringing in MP.

 

The ones I played with was nice, though. No trolls. But there was alot of kids on there. Singing and crying etc. Yelling about witch button to press or where to go, hehe.


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#282
TheodoricFriede

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I don't know much, but I do know you're wrong in this instance, and that's all that's relevant to the discussion.

I think the fact that you dont know much is far more relevant.



#283
Morroian

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I think that David Gaider is trying to sell me a Videogame.

 

So he's using his blog plus his posts on the forum for marketing purposes? When he's not even in marketing? And this for a blog that is only followed by those who would buy the game anyway? Nope.



#284
Malanek

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The game took controll over your character in almost every cutscene and long conversation. Huge no-no in an rpg. The players are to be in the drivers seat in that genre, not the passanger's seat. The ending was extremely rushed, as well. ME 2 was alot more polished, and alot more solid game. MP did have a negative effect on the game. No doubt about it.

I really struggle to see what that had to do with MP. The less control over cutscenes was the approach they started back in ME1 where they introduced the dialogue wheel for more cinematic effect.

 

I don't believe the ending was rushed. There were just, and I stress this is my opinion, some very poor plotting decisions that were made. The rest of the story was so laden with emotion and then the ending, seemingly by design, felt extremely flat. Also nonsensical logic and an underwhelming main plot didn't help. But again, I just can't see what MP had to do with that.



#285
Rawgrim

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As you haven't put 800 hours into MP I'll give an insight then:

Most games were silent, i.e. no-one was mic'd. For those that were I'd say there was a wide range of individuals playing.

Like life I guess, I played with some wonderful human beings as well as some total idiots

 

But when you're working as a team and the three other party members aren't you as well, or AI and the mission is going well, it's very satisfying.

Not the same as single player, different, but good.

 

Not saying I don't like multiplayer at all. Just saying it tends to damage rpgs, when introduced to single player games.

 

I do play gears of war and such alot online. Great fun.



#286
Dermain

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Haven't played that game so I can't comment on it. Its brand new, right?

 

Relatively, it's been in early access on Steam for quite awhile, but it was released in full about a month or so ago.

 

The multiplayer right now is a simple co-op mode, but there are mods in development to allow full pvp, four player co-op, etc etc.

 

 

There is no developer on the planet who would say that a multiplayer aspect of the game will take away from the single player aspect of a game if they want to keep their job.

 

You do understand how many rules are in place with NDAs, right?

 

People can get fired for talking about their work hours, let alone talking about how one aspect of the game is detrimental to the other.

 
Well I guess John Epler's (among others) getting fired...poor John...


#287
Deflagratio

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There is no developer on the planet who would say that a multiplayer aspect of the game will take away from the single player aspect of a game if they want to keep their job.

 

You do understand how many rules are in place with NDAs, right?

 

People can get fired for talking about their work hours, let alone talking about how one aspect of the game is detrimental to the other.

 

Extraordinary claims require extraordinary evidence.

 

 

I think the fact that you dont know much is far more relevant.

 

Only in the admission of ignorance is one truly wise.


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#288
TheodoricFriede

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So he's using his blog plus his posts on the forum for marketing purposes? When he's not even in marketing? And this for a blog that is only followed by those who would buy the game anyway? Nope.

If you are in the industry, you are always marketing. You products and yourself.



#289
Morroian

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There is no developer on the planet who would say that a multiplayer aspect of the game will take away from the single player aspect of a game if they want to keep their job.

 

 

There has been feedback from others who don't work for Bioware but who work in the industry that back it up. In fact you're the first person I've seen who claims to work in the industry who disputes it, which leads me to think if you do work in the industry that your experience is not the norm. 


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#290
TheodoricFriede

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Extraordinary claims require extraordinary evidence.

No.

 

I dont feel like looking it up.

 

However you are more then welcome to find it yourself.


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#291
Maria Caliban

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Then put them on QA.


Now I know that you're just pulling arguments out of your rear.
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#292
Rawgrim

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I really struggle to see what that had to do with MP. The less control over cutscenes was the approach they started back in ME1 where they introduced the dialogue wheel for more cinematic effect.

 

I don't believe the ending was rushed. There were just, and I stress this is my opinion, some very poor plotting decisions that were made. The rest of the story was so laden with emotion and then the ending, seemingly by design, felt extremely flat. Also nonsensical logic and an underwhelming main plot didn't help. But again, I just can't see what MP had to do with that.

 

My Shep kept going on and on about stuff, saying things I would never have decided to go for. The game took control of the whole thing. Means the game needed less conversation options.

 

They said every choice would affect the end of the game, and that we would get at least 6 endings. ME1 and 2 didn't matter at all in the end, and had zero effect on it. We got 3 choices for endings, and 3 different colours. ME 1 and 2 didn't have MP, and their endings were good. Your choices mattered in those games too.


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#293
.shea.

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There is no developer on the planet who would say that a multiplayer aspect of the game will take away from the single player aspect of a game if they want to keep their job.

 

You do understand how many rules are in place with NDAs, right?

 

People can get fired for talking about their work hours, let alone talking about how one aspect of the game is detrimental to the other.

 

I don't know if he got fired, but the lead designer of Spec Ops: The Line had this to say about MP:

 

http://www.vg247.com...-yager-staffer/


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#294
RinpocheSchnozberry

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Dragon Age world + Myth 3 MP game play = Extra-Amazing Happy Funtimes.

 

I hope MP is legit!



#295
Rawgrim

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Never seen Gaider or anyone else market the game, though. Mostly they answer questions from fans on here. They give very good answers too.



#296
Malanek

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My Shep kept going on and on about stuff, saying things I would never have decided to go for. The game took control of the whole thing. Means the game needed less conversation options.

 

They said every choice would affect the end of the game, and that we would get at least 6 endings. ME1 and 2 didn't matter at all in the end, and had zero effect on it. We got 3 choices for endings, and 3 different colours. ME 1 and 2 didn't have MP, and their endings were good. Your choices mattered in those games too.

You must have had at least a few times in ME1 or 2 where you said something you wouldn't have said based on a funny dialogue wheel choice? I agree with you that it is annoying. I don't agree that it was because of MP.



#297
Firky

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Haven't played that game so I can't comment on it. Its brand new, right?

 

The 2 player co-op for Divinity is BRILL, I love it to bits.

 

But, it has permeated every aspect of the game's design.

 

(Also, I don't want to play DA with someone else because they'll think I'm crazy for romancing everyone. :P)

 

Does "reach the second stage in a MP match" sound like PvP? I'd actually quite like that. But, I think the devs said something about co-op ages ago. (Correct me if that's wrong. It probably is.)



#298
Rawgrim

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You are falsely assuming that all of the issues with ME3 were because of the addition of multiplayer...

 

I am NOT saying all the issues came from the addition of multiplayer. I am saying that the MP did have an affect on the final product, and not in a good way.



#299
TheodoricFriede

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Whatever.

 

Hopefully that list is proven false soon so this garbage can disappear already.

 

Im going to go bash my head against a brick wall, because thats about what it feel like being in this thread, and if im going to do something pointless and futile, i may as well have something to show for it.


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#300
Rawgrim

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You must have had at least a few times in ME1 or 2 where you said something you wouldn't have said based on a funny dialogue wheel choice? I agree with you that it is annoying. I don't agree that it was because of MP.

 

Yes it was abit clunky in the first games. But in the third one Shep had entire conversations without the player's input. Not good. It felt way too simplified.