Since I'm seeing a lot of ''MP takes away resources from SP!!!'' and ''MP cuts content from SP!!!'', I figured I would repost something I wrote a while back in the suggestions forum for the next Mass Effect. Same principles apply.
'' Just to clarify to those saying that the MP is not needed, that it's resources should have gone to the single-player, etc. :
What most people believe is that, for example, Bioware is given a budget of 100 million $ to make Mass Effect 3. Then the team splits the resources to 60 million $ for single player and 40 million $ for multi player.
This is simply not true. As multiple game devs around the web have explained (even Bioware devs), it goes more like this. Bioware is given a budget of 100 million $ to make Mass Effect 3. Then, they decide they can throw in a multiplayer component which could generate potential revenue and increase the longevity of the game. Bioware asks for an extra 40 million $ to make this new mode. Bioware would never have gotten that money if they weren't making multiplayer, because it adds more appeal to the game because it adds more variety and income. Putting that money into the single-player is not justified because it wouldn't make the game a more complete and varied. Most gamers would rather have more options to explore than having one extremely polished and detailed game. That is the sad reality because most gamers never even finish the games. The money isn't justified going into more single-player content when what we get is already enough for multiple playthroughs.
Long story short, the quality of the single player does not depend on new content like multiplayer added to the game, they are independant of each other. Resources from the budget are not diverted to multi-player, they are added. As such, everyone can enjoy the game they want, whether it's for the single-player experience or the multi-player LAN parties, without thinking about lost potential. ''
As you can see, multiplayer isn't the evil some make it out to be 