Question:
It's been asserted that single-player and multiplayer are allocated separate budgets in publisher-funded environments. As such, developing a mutliplayer component should have no effect on the quality of the single-player campaign. There are separate single-player and multiplayer teams.
However, would these teams really be working in isolation? If, for example, BioWare opts for implementing a co-op horde mode in DAI, wouldn't its integration depend on collaborative work between the two teams (e.g., in gameplay design and programming, animation, UI art)? As a consequence, wouldn't that focus on developing the single-player campaign be diluted to some degree in several disciplines to account for integrating the multiplayer? Wouldn't the higher leadership, at least, have to split some of their focus?
I just find myself unconvinced that--however compartmentalised the AAA development process might be--implementing a multiplayer component would have no effect whatsoever on the development of the single-player.
Edit: P.S. Sorry for thr armchair dev-ing.
The N7 missions in ME3 were quite obviously recycled multiplayer maps and had paper-thin stories to go with them.
I have no doubt that a great deal of game balancing in MP affected single player content.
And then of course, there's the big one: 4000 EMS





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