Except that the game makers on numerous occasions have come out and said mp has a totally separate budget and team. thus making it counter intuitive. Also it is incredibly antagonistic to assume all multiplayer people are slathering morons or 12 year olds that throw tantrums. The basis of quite a few comments I see that are very anti multiplayer from step one assumes that the game makes are bald face liars.
You can argue that it does have an effect, though. Unless I'm missing anything, Bioware has done:
Baldur's Gate 1/2: Simply "had" a multiplayer mode.
NWN: Designed entirely around MP and the toolset, campaign suffered.
ME3: Added a multiplayer mode, intruded into the campaign, forced people to MP to get best ending (pre-patch).
The more of a focus MP is, the worse the SP gets.





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