Aller au contenu

Photo

Please let us SIT and Sleep and EAT in DAI...PLease


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#1
MissDragon

MissDragon
  • Members
  • 629 messages

This would be a first in any Dragon Age game if we could, eat, sit and sleep in DAI...  by that I mean , call into  an inn and sit and eat or drink or any other type of building that has booze for sale.

 

Also beds where you can lay down and SLEEP....or don't we ever need sleep?   


  • UltimateGohanSS et Inquisitor7 aiment ceci

#2
Feybrad

Feybrad
  • Members
  • 1 420 messages

Are you aware that it is far too late to implement anything into the game?

 

Especially something so utterly... pointless.

 

Although I've heard you can actually "rest" in Tents in Camps to restore your health or something like that.



#3
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

This is more appropriate for a game where you control a single character, not one where there are usually 3 other people following you around.



#4
Dabrikishaw

Dabrikishaw
  • Members
  • 3 249 messages

Really? Is something like this a good idea in any Western RPG?



#5
Vegeta 77

Vegeta 77
  • Members
  • 1 133 messages

If you want this go play the sims. No point for this in Da.


  • SolVita et Lady Luminous aiment ceci

#6
Kantr

Kantr
  • Members
  • 8 715 messages

Whats the point of the Throne then if you cant sit on it? When you are doing nothing in the keep I wouldnt mind sitting down for a moment.


  • Tamyn, UltimateGohanSS et Inquisitor7 aiment ceci

#7
Lady Nuggins

Lady Nuggins
  • Members
  • 998 messages

Let's be honest, it would be a nice addition to contribute to the immersion.  But I wouldn't want something so minor to take resources away from more important animation, especially if the end result is as awkward and buggy as it is in Skyrim.


  • aTigerslunch, Inquisitor7 et Lady Luminous aiment ceci

#8
Samahl

Samahl
  • Members
  • 1 825 messages

Whats the point of the Throne then if you cant sit on it? When you are doing nothing in the keep I wouldnt mind sitting down for a moment.

 

You'll probably at least be able to sit on the throne.

 

...Right?


  • LiquidLyrium et Inquisitor7 aiment ceci

#9
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Actually in many western crps based on the D & D system resting was necessary because of the spell casting system. The mages had to memorize spells and priests (druids etc) had to pray to their gods for their spells.

 

Eating, drinking and resting also were used to regain health and recover from fatigue. Those mechanics were necessary because the crpg was replicating the tabletop experience.

 

It depends on how much realism  gamers want in their crpgs.



#10
Sidney

Sidney
  • Members
  • 5 032 messages

Why not go ahead and add in bathroom breaks? I mean all that time in the DEep Roads don't you need to use the seat of comfort? Things like this are more tedium than fun.


  • s-jay2676 aime ceci

#11
DaySeeker

DaySeeker
  • Members
  • 522 messages

No thanks



#12
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Why not go ahead and add in bathroom breaks? I mean all that time in the DEep Roads don't you need to use the seat of comfort? Things like this are more tedium than fun.

 

Actually in Kingdoms of Amalur, you can catch the enemy men sometimes taking a ****** against a wooden pole or rock. If you have resting it is assumed that the bathroom breaks occur at that time.

 

As I said the idea is to mimic the tabletop experience of rpgs. One DM that I knew was very creative if a player had to take a bathroom break. It was assumed that the player's character took a break also and could be attacked by the enemy while so indisposed.



#13
Jaulen

Jaulen
  • Members
  • 2 272 messages

Actually in Kingdoms of Amalur, you can catch the enemy men sometimes taking a ****** against a wooden pole or rock. If you have resting it is assumed that the bathroom breaks occur at that time.

 

As I said the idea is to mimic the tabletop experience of rpgs. One DM that I knew was very creative if a player had to take a bathroom break. It was assumed that the player's character took a break also and could be attacked by the enemy while so indisposed.

 

Were there a lot of adult diapers in use during those sessions?

 

'Cuase something like that would make me never leave the table.....

 

Although we did have a bearkin who's player passed out at a game....so we sold his character into slavery at the arena....



#14
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages

No. I don't think such things are necessary. 



#15
Guest_Caladin_*

Guest_Caladin_*
  • Guests

you want to pish n sh*t aswell?



#16
SerTabris

SerTabris
  • Members
  • 254 messages

I remember this being available in Fallout 3 and New Vegas, but I can only remember doing it two or three times total across both of those (mostly when you're told to at the beginning).  I don't think it's particularly useful or interesting, myself.



#17
BENIIICHAT

BENIIICHAT
  • Members
  • 202 messages
More interact with object = more realistic, more thing to do in game. And this not mean DAI is Sim game

Why would we have throne if we can not sit on it or at least touch it ?
  • UltimateGohanSS, Inquisitor7 et Gabdube aiment ceci

#18
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

In Fallout: New Vegas in hard mode the character had to eat, drink and sleep. The stimpaks (healing) did less healing in hard mode plus using to many caused stimpak sickness. The character could also become addicted to certain chemicals like jet (which enhanced ability for a short period of time). Fatigue would affect abilities so sleep is necessary. Lack of food and drink would cause dehydration and/or starvation. This all fit the theme which is post apocalyptic

 

The crpgs (Realms of Arkania) based on the Dark Eye rpg system worked the same way. Those games (Blade of Destiny, Star Trail, Shadows over Riva) also allowed party members to die of disease and sickness. Party members could die from not being prepared for weather conditions. Party members in full plate could die from heat stroke or freeze without proper insulation.

 

Actually these games where the Sims before the Sims became popular. These games were table top simulations. Adaptations of rpg counterparts.


  • Gabdube aime ceci

#19
Sidney

Sidney
  • Members
  • 5 032 messages

I remember this being available in Fallout 3 and New Vegas, but I can only remember doing it two or three times total across both of those (mostly when you're told to at the beginning).  I don't think it's particularly useful or interesting, myself.

 

I've never understood the sims because I don't want to do in a game things i can actually do in real life. I play games to be a hero or villian not a dude with a mortgage and a 9-5 job who at his age really needs 8 solid hours of sleep. The problem with eating or sleeping is that as a game mechanic they are dull and uninteresting/not challenging.  FNV's survival mode or whatever it was called should have made clear to anyone who played it how awful that experience was.


  • Lady Luminous aime ceci

#20
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

I've never understood the sims because I don't want to do in a game things i can actually do in real life. I play games to be a hero or villian not a dude with a mortgage and a 9-5 job who at his age really needs 8 solid hours of sleep. The problem with eating or sleeping is that as a game mechanic they are dull and uninteresting/not challenging.  FNV's survival mode or whatever it was called should have made clear to anyone who played it how awful that experience was.

 

That is a matter of opinion. I loved FO:NV's hard mode way better than the normal mode. Post Apocalyptic is all about survival. That means needing food, drink and sleep to survive.



#21
Sidney

Sidney
  • Members
  • 5 032 messages

That is a matter of opinion. I loved FO:NV's hard mode way better than the normal mode. Post Apocalyptic is all about survival. That means needing food, drink and sleep to survive.

 

 

...and so all of this changed the game how? Didn't. You still killed animals, bought some rat on a stick. The effectibe change was to force you to hit a button periodically. It didn't change your approach to the game in any meaningful way. In addition to the sheer stupid boredom of it that was the gravest failure of the mode. It was the same game just with a bit more administraive overhead tossed it. More management, no more depth or interest but plenty of people confuse complexity and depth.



#22
Nefla

Nefla
  • Members
  • 7 731 messages

I've never understood the sims because I don't want to do in a game things i can actually do in real life. I play games to be a hero or villian not a dude with a mortgage and a 9-5 job who at his age really needs 8 solid hours of sleep. The problem with eating or sleeping is that as a game mechanic they are dull and uninteresting/not challenging.  FNV's survival mode or whatever it was called should have made clear to anyone who played it how awful that experience was.

Build the best, most complicated house and then move out and start over, kidnap townies, have 100 babies, etc... :D It shouldn't be so addicting but it is O_O


  • SurelyForth aime ceci

#23
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Really? Is something like this a good idea in any Western RPG?

Requiring food used to be a common feature. Sleep even moreso (BG requires sleeping).

Sitting is available in modern gamed like Skyrim, and I remember it as early as Ultima V.
  • Gabdube aime ceci

#24
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

...and so all of this changed the game how? Didn't. You still killed animals, bought some rat on a stick. The effectibe change was to force you to hit a button periodically. It didn't change your approach to the game in any meaningful way. In addition to the sheer stupid boredom of it that was the gravest failure of the mode. It was the same game just with a bit more administraive overhead tossed it. More management, no more depth or interest but plenty of people confuse complexity and depth.

 

I confuse nothing. It may not have changed the game for you, but it did for me. In hard mode everything had weight so the gamer had to keep track of what was being carried and how much of any ammo could be carried for the arms the character had. When it was better to use a melee weapon and conserve ammo. The character could become addicted to chems. It affected what perks would be taken depending on playstyle.

 

I like resource management and all that involves. Planning out a campaign down to the minute details is fun for me and others on this forum even if others disagree.

 

For those who did not wish to do the hard mode in FO:NV there was the easier mode.

 

I cannot wait to see what the final versions of Wasteland2, Pillars of Eternity along with a few others coming out bring. I am playing Might & Magic Legacy and Eschalon Three (good use of food, sleep and drink) right now. I just finished a run of Kingdoms of Amular which had a sleep mechanic (which should have been better implemented). Eating and drinking would have been welcomed.

 

It adds to the immersion for me.


  • SolVita, Fox, Icy Magebane et 2 autres aiment ceci

#25
Deebo305

Deebo305
  • Members
  • 1 578 messages

This would be a first in any Dragon Age game if we could, eat, sit and sleep in DAI... by that I mean , call into an inn and sit and eat or drink or any other type of building that has booze for sale.

Also beds where you can lay down and SLEEP....or don't we ever need sleep?


Dragon Age: Life Simulator Mod coming soon :P
  • MissDragon aime ceci