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Please let us SIT and Sleep and EAT in DAI...PLease


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#26
Sidney

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I confuse nothing. It may not have changed the game for you, but it did for me. In hard mode everything had weight so the gamer had to keep track of what was being carried and how much of any ammo could be carried for the arms the character had. When it was better to use a melee weapon and conserve ammo. The character could become addicted to chems. It affected what perks would be taken depending on playstyle.

 

I like resource management and all that involves. Planning out a campaign down to the minute details is fun for me and others on this forum even if others disagree.

 

For those who did not wish to do the hard mode in FO:NV there was the easier mode.

 

I cannot wait to see what the final versions of Wasteland2, Pillars of Eternity along with a few others coming out bring. I am playing Might & Magic Legacy and Eschalon Three (good use of food, sleep and drink) right now. I just finished a run of Kingdoms of Amular which had a sleep mechanic (which should have been better implemented). Eating and drinking would have been welcomed.

 

It adds to the immersion for me.

 

FNV's mechanicasm was laughable. You had a growing level of sleep, hunger and thirst. Basically when the meter triggered over that line you ate, drank or slept and poof, all ill effects gone. Plus, the time frames should have ripped the guts out of immsersion as you needed water once per day, food every 3 days and sleep every 4 days or thereabouts. Bascially what the game is telling you is even THEY don't want to make you actually run a normal eat, sleep, drink cycle because it is a PiTA. They might as well add a breathe key to the game and say you have to draw breath every 2 hours. :)

 

Again, you want complexity get something where that complexity adds depth to the game and doesn't just add tasks to be checked off.



#27
Dubya75

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"Please make Dragon Age more like Skyrim"

 

NO.


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#28
MissDragon

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Well, thanks for all your inputs. Some in favour, some (most...lol ) not, but all is well...at least I am :D  



#29
Felya87

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I don't think is appropriate for DAI, but I loved the "survival" mode in Fallot:NV. It could have been done better, but it made the game more fun for me. the only ptoblem with NV was that the enviromant was a little too...friendly for it to be a real challenge. Already in fallout3 would have been harder find food, water and a safe place where to sleep.



#30
Inquisitor7

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Well, thanks for all your inputs. Some in favour, some (most...lol ) not, but all is well...at least I am :D

Well like your idea I don't see why its a problem since we do alot of diplomatic stuff and we go to different fortresses we should at least be able to sit. So the thing is we can't sit in a game because we do it in real life? That's silly to me.
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#31
MissDragon

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Well like your idea I don't see why its a problem since we do alot of diplomatic stuff and we go to different fortresses we should at least be able to sit. So the thing is we can't sit in a game because we do it in real life? That's silly to me.

 

Thanks, but I just find it annoying when you can't sit...or eat...you can drink though...potions :) well guzzle.


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#32
Sarcastic Tasha

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I remember I did used to sit down in fallout but this was only because I didn't know the holster weapon button and sitting would also put my gun away.

I never played hardcore mode on new Vegas but I did like the addictions. I would quite like to see lyrium addiction touched on in inquisition.
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#33
Magdalena11

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I'm looking forward to the non-combat aspects of the game because that's where we meet with our advisors and talk to our companions and get lore.  While roleplaying a scene where the inquisitor takes off his armor and goes to sleep alone doesn't sound very fun, using in-camp or tavern type interactions to learn about companions' history and beliefs sounds better than saying hi to them and getting a codex entry.


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#34
Nefla

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I would be satisfied if these things were included in some of the cutscenes.


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#35
rafoquinha

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In a social experience it makes sense things like sitting, dancing etc. In a purely single player experience I dont think it would add much


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#36
Realmzmaster

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FNV's mechanicasm was laughable. You had a growing level of sleep, hunger and thirst. Basically when the meter triggered over that line you ate, drank or slept and poof, all ill effects gone. Plus, the time frames should have ripped the guts out of immsersion as you needed water once per day, food every 3 days and sleep every 4 days or thereabouts. Bascially what the game is telling you is even THEY don't want to make you actually run a normal eat, sleep, drink cycle because it is a PiTA. They might as well add a breathe key to the game and say you have to draw breath every 2 hours. :)

 

Again, you want complexity get something where that complexity adds depth to the game and doesn't just add tasks to be checked off.

 

Like I said it added to the immersion for me. If it did not add to the immersion for you that is your problem not mine. As I stated I like the resource management in hard mode. I admit that hard mode is not as hard as I would like it to be. I prefer the method used in the Alternate Reality:The City and Dungeon along with the Realms of Arkania (based on the Das Schwarze Auge rpg).I like the mode far more than easy as I stated. The ability to get addicted and weight requirements requirements add to the immersion. As I said YMMV. What adds to the immersion for me may not add for you. 


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#37
efd731

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Yeah, I can see how this would add to the immersion for some people. Having said that, it's an incredibly stupid way to add "immersion" to a game that neither requires it or has a large group of fans demanding it. And tbh, what would this achieve besides taking away time from the rest of the game and adding an irritating countdown that you have to keep an eye on? I mean, sure add sitting I guess, but does any of the rest actually* add anything worthwhile for most dragon age players?

#38
phantomrachie

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I don't see the point. Unless the game forces me to sleep, eat or site, I never do.

 

In Fallout 3, NV and in Skyrim, I only slept to gain the exp bonus. In Fallout: NV, I only really drank whiskey because I had the whiskey rose perk (I love Cass).

 

Even in RPGs that force you to sleep or eat it is more like busy work than immersion.



#39
Realmzmaster

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Yeah, I can see how this would add to the immersion for some people. Having said that, it's an incredibly stupid way to add "immersion" to a game that neither requires it or has a large group of fans demanding it. And tbh, what would this achieve besides taking away time from the rest of the game and adding an irritating countdown that you have to keep an eye on? I mean, sure add sitting I guess, but does any of the rest actually* add anything worthwhile for most dragon age players?

 

It is about immersion. The same reason that some gamers on this forum are asking for bowstrings and scabbards. Scabbards and bowstrings only serve an aesthetic purpose not a real practical purpose for gameplay (IMHO) , but for some would add to the immersion.

 

For me it adds to the resource management of the party. I have the same problem with unlimited ammunition in the form of arrows or bolts especially in DA2 when Sebastian keeps yelling I am running out of arrows (which never happens).

 

I have no problem with unlimited ammunition if there is an in-game reason for it. For example Driftmoon has an item called the Unlimited Quiver. The item can produce as many arrows as the archer has mana. DAO and DA2 give no reason why unlimited arrows are available. DAO at least had a limited number of special arrows.

 

I simply find some of the points in Dragon Age immersion-breaking even for a fantasy game.


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#40
Neon Rising Winter

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And you could expand it to include all your party. Travelling could begin to resemble school trips...

 

"I want a drink! Miss, miss, I left my drink in the classroom."

 

"I need the loo, miss, I can't hold it in anymore."

 

"I ate all my lunch on the tube, I'm starving!"



#41
Inquisitor7

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I don't see the point. Unless the game forces me to sleep, eat or site, I never do.

In Fallout 3, NV and in Skyrim, I only slept to gain the exp bonus. In Fallout: NV, I only really drank whiskey because I had the whiskey rose perk (I love Cass).

Even in RPGs that force you to sleep or eat it is more like busy work than immersion.

The fact that you personally don't appreciate sitting and eating and what not does not mean others don't want it as long as your not forced to to it I don't see why its a problem for it to be in the game especially because it adds to immersion.
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#42
Realmzmaster

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And you could expand it to include all your party. Travelling could begin to resemble school trips...

 

"I want a drink! Miss, miss, I left my drink in the classroom."

 

"I need the loo, miss, I can't hold it in anymore."

 

"I ate all my lunch on the tube, I'm starving!"

 

Which would be fine! If I remember correctly Baldur's Gate had the party complaining about lack of sleep and fatigue. The party had to stop in a local inn or camp to recover from sleep deprivation.

 

The party members complained about decisions that they did not like asking for a change in leadership. Which also continues with Sten in DAO challenging the warden.for leadership.

 

Party members would come to blows and/or leave the party depending on which companions were in the party. All of which added to the immersion. IMHO.

 

Since most games have different levels of difficulty. Many of these requests could be placed in a mode like the Hard mode in Fallout: New Vegas.



#43
phantomrachie

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The fact that you personally don't appreciate sitting and eating and what not does not mean others don't want it as long as your not forced to to it I don't see why its a problem for it to be in the game especially because it adds to immersion.

 

I never said it would be a problem, just that I don't see the point in adding it. Just adding the ability to sit, eat and sleep with no gameplay benefits might add to some people's immersion in the game but what about all those people who think that eating & sleeping should do something?

 

Is their opinion that it's more immersive to actually need to eat, otherwise you starve, not also valid?  

 

At what stage do all these 'immersive' additions just turn into busy work? Or at what stage does this seemingly simple feature take time and effort away from other parts of the game?

 

I'm not trying to make a slippery slope argument, add it or don't, I don't really mind, it's not a feature I care about, but I think these questions are something to consider when requesting a feature like this.

 

Hell DA:I might already have these feature, its not like they tend to be something that developers brag about



#44
I SOLD MY SOUL TO BIOWARE

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Doesn't seem likely, since I'm pretty sure I've heard there aren't day/night cycles. 



#45
Realmzmaster

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I never said it would be a problem, just that I don't see the point in adding it. Just adding the ability to sit, eat and sleep with no gameplay benefits might add to some people's immersion in the game but what about all those people who think that eating & sleeping should do something?

 

Is their opinion that it's more immersive to actually need to eat, otherwise you starve, not also valid?  

 

At what stage do all these 'immersive' additions just turn into busy work? Or at what stage does this seemingly simple feature take time and effort away from other parts of the game?

 

I'm not trying to make a slippery slope argument, add it or don't, I don't really mind, it's not a feature I care about, but I think these questions are something to consider when requesting a feature like this.

 

Hell DA:I might already have these feature, its not like they tend to be something that developers brag about

 

What you are saying can be said for any feature that one group wants and the other think is unnecessary. I for one think that most (if not all) of the romances in the game are a feature I care little about. I also know that romances for many gamers make the world more immersive for them. There are gamers who want bowstrings , scabbards and better character creators.

 

Resource management and believable make the world more immersive for me. All points are valid. I simply ask as others in this thread have that our opinions be equally considered with all the others.  Bioware has shown that they consider divergent opinions which is one of the reasons that health/mana/stamina regeneration has been changed based on difficulty level.

 

If Bioware can incorporate the request in this thread in a different mode I see no problem with that request.


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#46
Gtdef

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I will never object to the addition of features that simulate real life. But it has to arise naturally from the interaction with the game world. For example, Skyrim, you can sit and hear a bard sing, or observe people talking and going about their routines. There is a point to it.

 

In DA2 sitting down doesn't change anything. The world is static, there is nothing to be gained. Roleplaying in your head is fine but we can do this without the feature. Instead they can add cutscenes or other activities, like smoking, drinking (alone, with party members or contests), card games, cooking, whatever. I liked in Kotor 2 where you could bond with your followers through sparring, playing pazzak or asking Kreia to teach you about new forms etc.   

 

Bioware games usually keep the ambience limited to conversation and banter triggers. Adding a hobby or two could do wonders to make the world more alive.

 

Same of sustenance and rest. Everyone in DA is a superhuman. No concept of exhaustion, blood loss. I still remember how stupid Varric sounded when he said "it will take a week to reach the surface". Just 4 guys without provisions, having to carry treasure and he said it like it's the most normal thing in the world. Allowing us to eat won't change much. On the other hand, it can be a social thing like the rest I described.

 

I actually want to see how the "no regen out of combat" thing will be handled. Will it just be drink potions and bring mage to spam heal on cd or there will be other things involved? I'd guess the first but can't know for sure. 


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#47
Inquisitor7

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I never said it would be a problem, just that I don't see the point in adding it. Just adding the ability to sit, eat and sleep with no gameplay benefits might add to some people's immersion in the game but what about all those people who think that eating & sleeping should do something?

Is their opinion that it's more immersive to actually need to eat, otherwise you starve, not also valid?

At what stage do all these 'immersive' additions just turn into busy work? Or at what stage does this seemingly simple feature take time and effort away from other parts of the game?

I'm not trying to make a slippery slope argument, add it or don't, I don't really mind, it's not a feature I care about, but I think these questions are something to consider when requesting a feature like this.

Hell DA:I might already have these feature, its not like they tend to be something that developers brag about

I mean Im thinking that they periodically mention or implement these events throughout the story not every single mission or whatever but like for diplomatic balls it would nice to have food that's what I mean not saying it should be a very big part of the game all though it would be nice for future game.
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#48
efd731

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It is about immersion. The same reason that some gamers on this forum are asking for bowstrings and scabbards. Scabbards and bowstrings only serve an aesthetic purpose not a real practical purpose for gameplay (IMHO) , but for some would add to the immersion.

For me it adds to the resource management of the party. I have the same problem with unlimited ammunition in the form of arrows or bolts especially in DA2 when Sebastian keeps yelling I am running out of arrows (which never happens).

I have no problem with unlimited ammunition if there is an in-game reason for it. For example Driftmoon has an item called the Unlimited Quiver. The item can produce as many arrows as the archer has mana. DAO and DA2 give no reason why unlimited arrows are available. DAO at least had a limited number of special arrows.

I simply find some of the points in Dragon Age immersion-breaking even for a fantasy game.

And what's your point? All I'm saying is that adding such a feature would simply give the game an unnecessary cool down meter that the majority of players wouldn't like, at best and at worst actively distract from the gameplay and story while confusing the majority of players as to why it even exists. Yes it's a feature you would like....as it also happens to be a feature I think would be both a waste of effort and lessen the game. We are both entitled to out opinions.

#49
Basement Cat

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That kind of feature can be fun in the right type of game. Dragon Age wouldn't really benefit from it since the series is more story/character driven. It's a type of resource management that can add to the challenge or turn the whole thing into a nightmare. Some games, like Command and Conquer, keep it fairly simple with money and number of troops to manage. Others, like the Lord of the Realm series, had you manage armament, resource mining, agriculture, population health, relations with neighbors, etc.

 

In games where the character is alone, like TES, Fallout, Far Cry, etc., it can make you feel more vulnerable because you are still a squishy human that can be caught unawares, but at the same time you feel more badass when you overcome the odds.

 

Heh, it depends on the style of game you enjoy. Skyrim had a very good mod, Frostfall, that took this concept quite far.

 

Still, I think such a feature would detract from the Dragon Age experience. It's always been more of a 'politics' game.



#50
CrimsonN7

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I would be okay with a sleep boost bonus like you get in Skyrim if you rest for so many hrs. But eating in this game nah because in Skyrim I spent too much time gathering up ingredients, which weighed down my backpack to cook various meals and soups. I don't need anymore frivolous distractions like that in my fantasy adventures! :P