Dragon Age isn't about your characters, its about the world. I get it. I've made my peace with the fact that I will create elaborate backstories, headcanons, personalities and motivations for the main characters that I play will the full knowledge that, when the game is over, the character isn't mine any more. Bioware has every right to do this, because the game isn't about the characters, its about the world and having it react in the long term to your actions.
This was difficult to come to terms originally with because I naturally tend to grow attached to all of the characters that I play, especially when I am controlling their choices and decisions, who the like and don't like, who they decide to kill or show mercy to and so forth. Some are shameless self-inserts, some are people I would hate to meet in a dark alley IRL, some are people who I disagree with about every thing they do, but they all follow some fundamental logic, something that happened in their past that made them who they are, that has scarred them or emboldened them, shaping their beliefs and morals. None of this matters in the long run. Again, I've made my peace with this.
But this raises the question; what is the long-time players' role in the franchise? People who have been playing since Dragon Age: Origins, and are deeply invested in the lore and characters of Thedas; not the people who are planning to play the game once or twice, form their opinions on it, and put it down. I'm talking about the long-term players who have played the game so much that every choice and consequence is familiar as the back of their hand, people who delight in psychologically evaluating characters and their motives beyond cursory observations.
Because the way it is shaping up, and I say this with the kind of love for the series that causes me to worry about myself sometimes, the series looks like it is going to be essentially a cross between a game of Plinko and the Sims. You make your decisions at the beginning, and it just tumbles down as you move forward, and you don't know if the decision really mattered in the long run, because the ball hasn't hit the bottom yet. Epilogues are "hearsay and rumor," any sort of closure is pulled from underneath our feet, and then the little green crystal moves to another character, and you can interact with the world again, for a fleeting moment. Drop some more discs in and try to enjoy the world, and the character you created while it is yours.
This is a very personal question, and I wouldn't be surprised if no one else even cares if it gets answered. I tend to enjoy Dragon Age games story the first few times, but the long term value of the games comes from learning and experimenting with the permutations of choices the game offers... Which characters live and die? Which characters hated your guts, and which characters are your bros for life? More importantly, how did you make a lasting impact on the world in meaningful way, in a way that says, for lack of a better phrase, "Ophir147 was here." If the story is about the world of Thedas, where do I fit in, at least in the big picture? Is the world, or at least the world state, really mine, or will there just be token cameos every now and again mentioning one of my choices in a previous game in passing in order set my heart a-flutter for just a few seconds?
I suppose, if there was a single question to be pulled out of this (incoherent mess of a post) that would put my mind at rest is, am I playing the game wrong? I believe Dragon Age is a special thing to me, but I can only imagine how important it is to the people who have put the work into conceiving it. It is their right to develop the series in any direction they want. But am I just setting myself up for disappointment? Should I just view the different games as disparate stories with only a few coincidental things in common, with a decision popping up every now and again to haunt me? Or is it in the books to give me at least one thing, one complex and complete monument to my impact on the world?
A bit of a confession. I have written up this topic several (4 or 5?) times, but have always come to the conclusion that it's kind of a stupid thing to ask, and ended up not posting it. The only reason this topic is now seeing the light of day is that I am very sleepy/disoriented and a little too brave on painkillers (a wasp stung the **** out of my shoulder while I was trying to fall asleep) to self-censor this time. I also understand if this isn't worth an answer, or if it gets locked before I get an answer (I know that a most people play the game in a completely different way than i do) for being derailed, or if it sinks into the recesses of the forum. I'm not expecting much of anything really, but if someone in a position to answer this question decides to do so... thanks.





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