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Difficulty - How hard/easy should it be?


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#1
Basamacha

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Dear Bioware,

 

A long time fan here, you lost me a bit with DA:2, but I have to admit, despite my initial reservations, I am now very excited about DA:3 (loved the look of the dragon fight in the E3 vid's).  My question/suggestion (although it may be a bit late for any changes) is I hope, a simple one; how hard will normal difficulty be?

 

I like a challenge.  I don't play games on hard, as they just seem to scale the bad guys stat's, but I do like normal difficulty to be a good, fun and rewarding challenge.  A really good example of this would be the recently released Divinity: Original Sin.  Now I realise this game may be a little too difficult for your more casual/action orientated gamer, but it is a brilliant reminder why I fell in love with RPS's in the first place (think BG/IWD series).  What I'd love to see is two different normal difficulty settings, one for the action/story lover and one for the hardcore RPG/gear/stat/strategy lover (not to say the later don't love the story as well).

 

Either way I think this game is going to be the definitive one of the series, also the RPG that most other modern RPG's are compared to for the next few years to come (e.g. Skyrim for last gen).

 

Have a good one.

 

Cheers

Nimos

 

(Edit: typo's)


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#2
Dubya75

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How long should a string be? Depends on what you want to use it for.

And for this reason, games have different difficulty levels to cater for as many possible players.


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#3
DavoRaydn

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Personally I feel that on "normal" difficulty we should be able to win any fight with any party composition so if i wanted to do it with 4 rogues that should be doable. It might be a bit harder than with a balanced party of tank-heal-dps but that's fine. 


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#4
Zatche

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They said DAI's Hard will be as difficult as DAO's Normal.

#5
Samahl

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They said DAI's Hard will be as difficult as DAO's Normal.

 

I thought I read that Inquisition's normal will be like DA2's (or Origins? idek) hard, but I might not be remembering it correctly.



#6
Wulfram

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Normal needs to be Easy because people are reluctant to switch to Easy.



#7
Basamacha

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Normal needs to be Easy because people are reluctant to switch to Easy.

 

I'd rather easy be easy, let normal be a challenge for each respective player types.  A challenge for the action type gamer and then a challenge for the RPG type gamer.


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#8
Sarcastic Tasha

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I found normal on origins quite difficult the first time I played it but then casual was too easy. I don't actually think normal was too hard on origins though, I just didn't know what I was doing. I thought DA2 was a bit more user friendly, better tactics menu and spell trees etc. Though I think a few optional tutorials about tactics, levelling up and such would be handy for newbies.

I think the problem with the difficulties in DA2 is the lack of any friendly fire on lower difficulties. I find hard fairly easy now (wouldn't have on my first play through) but nightmare just destroys me (maybe one day I'll finish a nightmare run). Going from no friendly fire to friendly fire plus random resistances was just too much.
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#9
Wulfram

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I'd rather easy be easy, let normal be a challenge for each respective player types.  A challenge for the action type gamer and then a challenge for the RPG type gamer.

 

Why get caught up in semantics.  Hard is the new Normal, it doesn't matter what they call it.

 

I don't really see how an Action Normal and an RPG Normal would be different.  Perhaps you could expand on the point.


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#10
Basamacha

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Why get caught up in semantics.  Hard is the new Normal, it doesn't matter what they call it.

 

I don't really see how an Action Normal and an RPG Normal would be different.  Perhaps you could expand on the point.

Hi Wulfram,

 

Thanks for the reply.  Sorry, I was being a tad vague.  Action normal would be the equivalent to DA:2 / ME:2-3, you can run around controlling just one party member, get into the thick of it, having to use health potions and AOE abilities and such but come out just fine.  Where as RPG normal would be like Divinity: Original Sin/Baulders Gate/Icewind Dale difficulty, there would be those fights where you have to stop, think, plan and control the field of battle just to win.  Now not every battle would have to be like this, where's the fun if you can't own some fights, but one in every ten fights, you would run into and would be beaten back and then go "what the heck happened there?".  Then you'd really have to plan it out.

 

Maybe it's just me, but games seem to be getting easier.  Putting a game on hard doesn't seem to make the encounter more diverse or interesting either, just makes the mobs have 150% health and do double damage, which isn't the same thing.  Just my two cents worth on the subject.

 

Cheers

Nimos 



#11
Sylvius the Mad

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It should be fair. I will always play on the difficulty setting that offers the most symmetrical mechanics. Typically in BioWare games, that means the setting one above the default. In DA2, no such setting existed (though Normal worked okay if you enabled friendly fire).

I will be looking for that setting once again.
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#12
SilentK

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I always played on normal or hard depending on what I felt like but this time I really hope that they have some kind of story mode. With the baby there is very very little time for gaming. It will be easy or story mode for me, otherwise I will never get anywhere in the game.
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#13
Feybrad

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I never play on anything harder than normal. I want to be able to complete the Game without having to put very much Thought into the Gameplay Elements. I could do that in every Mass Effect Game, I could do that every Dragon Age Game. As long as I can play on normal without getting annoyed by greatly important Tactics Stuff, I am content.



#14
AlanC9

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Why have two different setting both named "normal"? What's the point of that?

#15
Sylvius the Mad

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Why have two different setting both named "normal"? What's the point of that?

Difficulty Settings:

Casual
Action
RPG
Grognard
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#16
AlanC9

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That could work for me, depending on the content of the modes.

#17
Icy Magebane

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They said DAI's Hard will be as difficult as DAO's Normal.

So I'll have to play on Nightmare just to have any challenge at all?  Something about that doesn't sound right... I mean, is Nightmare easier than it has been in the past or something?  And if Hard is Normal, and Normal is Easy, does that mean that Easy is Super Easy, but without being called such?  Eh... yeah, none of that sounds cool to me.... I hope this is wrong.

 

On a related note, I would really like it if we went back to the DA:O style of handling enemy and ally stats... meaning, our characters have the same armor, hp, and attribute scales as the enemies, so that when friendly fire is enabled, Fenris can't just one-shot the party with normal attacks.  It's more interesting when they keep things standardized, IMO.

 

And also, two "normal" difficulties is redundant.  You could just call one of them "story mode."  Or would you prefer, "Normal (Story Mode)?"  Would we then need an even more simplistic "Easy (Story Mode)" where you just watch the game play itself and only press buttons during dialogue?


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#18
Sylvius the Mad

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On a related note, I would really like it if we went back to the DA:O style of handling enemy and ally stats... meaning, our characters have the same armor, hp, and attribute scales as the enemies, so that when friendly fire is enabled, Fenris can't just one-shot the party with normal attacks

A thousand times this. That DA2 introduced melee friendly fire was amazing, but the asymmetrical mechanics really ruined friendly fire overall.

That it breaks friendly fire is my primary objection to asymmetrical mechanics like DA2's. However, if BioWare thinks that players really like to see those huge damage numbers, that can still be done without breaking friendly fire.

First, give the enemies huge HP totals. But don't increase the PC's damage output. Instead, apply a multiplier on the damage that enemies take. That way, it will still look like the PC does huge damage, but he won't be able to oneshot his allies, and the enemies won't be effectively impervious to FF damage.
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#19
Gtdef

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So reading through this thread I learned a few things.

 

1.The easier modes should be played as action. (probably because traditionally, action game is an idiom for easy game while rpg is "the skills", right got it).

 

2.Normal difficulty should be the one that allows the player to do whatever he likes because playing on easy is bad for our self esteem.

 

3.Hard is the new normal. (cool! So.. what normal? DAO normal or DA2 normal? or is it the average? (DAOn+DA2n)/2=DAIh?)

 

4.FF was relevant in DA2. (wow, didn't notice, there must be another game that a single chest rune gave us 95% elemental resistance, can't remember the name though, but it had dragons, I'm pretty sure about it)

 

5.DAO enemy stats where better than DA2 stats. (yay for symmetry, now let me make a mage and aoe 2shot the whole map naked)

 

 

Good feedback guys, show them who's boss.


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#20
Guest_L42_*

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By switching between the two different cameras the difficulty also changes, at least when fighting more opponents.

As to overall difficulty, whilst playing BG2 i used dan simpson’s walkthrough, since then i never used one to finish any Bioware game i played.



#21
Guest_Caladin_*

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Read an article, where nintendo think it was, did a study of todays gamers, and somein like 95% of them couldnt even complete the first lvl on the old super mario, said it was to hard, wanted mario to get a gun etc etc, really sad reading tbh

 

Suppose that the sort of thing that accounts for the dumping of games, since well these ppl are the ones going on to be developers



#22
Guest_fanofthecullen_*

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There always 3 tiers

 

1. I don't want to worry about gameplay too much: Casual

 

2. Give me a challenge but not enough to take away from the experience: Normal

 

3. My ego is so huge I will take the extra 10 hours and grinding needed to boast to my friends: Hard.

 

and sometimes a forth

 

4. I'm really REALLY bored: Nightmare



#23
Wulfram

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2.Normal difficulty should be the one that allows the player to do whatever he likes because playing on easy is bad for our self esteem.

 

3.Hard is the new normal. (cool! So.. what normal? DAO normal or DA2 normal? or is it the average? (DAOn+DA2n)/2=DAIh?)

 

2.  It's not that it should be like that, but it is, and it's fairly harmless. 

3.  DA:O Normal.  DA2 Normal was already Easy.



#24
Magdalena11

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Difficulties I'd suggest

Casual - good for learning game mechanics or approaching the game with a more, well, casual attitude about challenge level

Normal - players with some experience with gaming will find enough challenge to keep them busy and not frustrate them, too much

Hard - time to test out those strategies, even seasoned gamers will find enough challenge to keep them on their toes

Nightmare - tests the limits of even the most seasoned gamer's cunning

 

I think the name change to casual was great in DA2 because it doesn't imply that the game is dumbed down.  Experienced players who enjoy a challenge will find it easy and that's fine.  Players who aren't into the higher challenges for whatever reasons (and there are several) still have access to the game.  They won't pick normal over easy because they don't want to play the kiddie version, then quit because they're just not into that type of game.


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#25
Icy Magebane

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@ Magdalena11 - That pretty much sums up how I'd like to see things play out.  I would, however, add a Super Easy mode (and yes that's what I'd call it... maybe "Very Casual?") right below Casual, for those who really do not like combat at all...  That way Normal is firmly in the middle, with 2 difficulties above and below.  However, I think that it should still be possible to die playing at normal difficulty if you get too sloppy and wind up overwhelmed... I mean, it should be the baseline, and if enemies are not challenging by default, then the idea of dragons, demons, and darkspawn roaming the planet loses some of its intensity.


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