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Difficulty - How hard/easy should it be?


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#51
Realmzmaster

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Give me arbitrary immunity any day.  If that assassin stole the health potion the round before I killed it, I want to find it on its body next time.  Sorry, hit a pet peeve.  I'll go take an aspirin.

 

I agree, but if the thief was wounded I would expect the thief to use the potion before the thief dies.



#52
Sylvius the Mad

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I only care about the difficulty when it becomes so difficult as to be frustrating, or so easy as to be laughable.

If my characters make bad decisions, they should die. If I've built them well, though, and they make good decisions, most encounters should take only one try, and none should takw more than five.

This is a more difficult balance for the developers to strike the less well they document the game (because a lack of documentation creates an artificial barrier to good decision-making).

#53
MissMayhem96

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I might try Normal on my first DA:I playthrough, instead of switching to easy from the beginning.

 

What is sad is when your stuck on a boss fight in Easy and you can't beat the boss (Broodmother, I'm looking at you) and the loading screen says "you can switch to easy if your stuck on a certain part" and I'm like "I am playing on easy!". I don't like to spend forever fighting, it's not what I play the games for.  This applies to ME and other combat games, not just DA. I'm going to probably play around in MP to figure what class I want to play as in SP. I've always imagined playing DA:I as a mage, but Two-handed weapons are starting to appeal to me. :)


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#54
dekarserverbot

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 And if Hard is Normal, and Normal is Easy, does that mean that Easy is Super Easy, but without being called such?  Eh... yeah, none of that sounds cool to me.... I hope this is wrong.

 

Easy is Dragon Age 2 i guess:

 

Opponents will wait you for your hits not doing anything.

On the other hand I hate when all that changes from difficult to difficult is just the stats of the troopers (like DA2) in DAO it was excelent, for example, in both hard and nightmare modes the character that target the enemy mage was put in a crushing prison just to see how this mage prepared a chain lighting just to focus again on the atacker by applying death curse and buffing the entire party, the archers were also a bad touch since all of them prepared scattershots to paralize your entire party if they were mobing against one individual, this didn't happened in normal and easy modes.

Dragon age 2 i started on hard... found it too easy since it had no friendly fire, switched to nightmare just to get BORED watching ridicoulus animations during hours on hordes and hordes of "hurt me please" enemies. No change at all from normal or hard, just more life... in the end i was so bored that i just wanted to enjoy the plotholish poorly written history filled with the usual "artsy games" tropes so I switched to casual... just to receive NO ENDING AT ALL, just another excuse (and hell i was furious at the excess of excuses here just to find more excuses from developers to convince the low willed about how bad this game is).



#55
In Exile

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Easy is Dragon Age 2 i guess:

 

Opponents will wait you for your hits not doing anything.

On the other hand I hate when all that changes from difficult to difficult is just the stats of the troopers (like DA2) in DAO it was excelent, for example, in both hard and nightmare modes the character that target the enemy mage was put in a crushing prison just to see how this mage prepared a chain lighting just to focus again on the atacker by applying death curse and buffing the entire party, the archers were also a bad touch since all of them prepared scattershots to paralize your entire party if they were mobing against one individual, this didn't happened in normal and easy modes.

Dragon age 2 i started on hard... found it too easy since it had no friendly fire, switched to nightmare just to get BORED watching ridicoulus animations during hours on hordes and hordes of "hurt me please" enemies. No change at all from normal or hard, just more life... in the end i was so bored that i just wanted to enjoy the plotholish poorly written history filled with the usual "artsy games" tropes so I switched to casual... just to receive NO ENDING AT ALL, just another excuse (and hell i was furious at the excess of excuses here just to find more excuses from developers to convince the low willed about how bad this game is).

 

You're wrong. DA2 is much harder - both from a gameplay and mechanics POV - than DA:O on nightmare. The design for each character is also superior in DA2, as the overall number of OP abilities (especially for mages) is greatly reduced and class synergy becomes a meaningful element of each encounter. The boss fights are poorly designed in both games, but that's a separate issue. 

 

In DA:O, you either played 3 mages and used the limited number of OP spells to LOLSTOMP the entire game, or you trudged along with an underpowered party using well.. basically anything else. 



#56
Guest_EntropicAngel_*

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Spare us the "action oriented gamers don't like hard games" nonsense, because they actually like HARDER games.

 

As for the topic, I don't know. There was a time when I would have said, "no way!" but I'm replaying DA:O, a game I had tremendous trouble with when I first began, and had to use killallhostiles on (seriously).

 

Now, however, I'm playing with the Advanced Tactics mod that allows me to enable tactics for the controlled character (by-the-by, Bioware, you really ought to add this feature), and all of my tactics are the vanilla ones, and I'm playing on Hard, and I don't have to actually fight any of the battles.

 

Now, someone will usually wipe, usually Alistair, and occasionally two people (Leliana is squishy), but I'm still near the beginning so I'm not particularly powerful yet. It will only get easier.

 

So I don't know. What I want is for Normal to have enemies with 100% hitpoints that do 100% damage, with full friendly fire. As long as there are REAL tactics options that allow you to make characters avoid AoE (like the combat behaviors in previous games, but with more control), I think this would be fine for Normal.



#57
cjones91

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I'd want normal to harder than easy but not as challenging as Nightmare.It should be the medium difficulty.



#58
Gtdef

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Haha yes, DAO has "advanced tactics". Too bad the whole room dies to 2 spells and they never get the chance to use them.

 

Nightmare should be difficult. Doesn't matter how is it difficult as long as it is. DAO has only 2 difficulties, easy and normal. What works on normal works on nightmare as well. I could only perceive differences when I did solo runs. Once you get heal, forcefield and fireball on your mages the game is laughable. And from there the party only gets stronger.

 

DA2 Nightmare at least is brutal. If you get hit by an aoe spell you will take enough damage to die 5 times. The problem is that the game offers half assed solutions. It basically comes down to gear solving everything. Optimize well, bosses become ridiculously easy. There is a big contrast between generic enemies and bosses. The reason is that till late act 2, you can perform well by setting tactics and playing smart (choke points, redirecting aggro, focusing mages and archers fast, keeping assassins out of stealth). You don't need any more gear than random drops. Bosses on the other hand are so powerful that unless you optimize for them you literally can't beat them. Taking on Wraith without lightning resistance runes or appropriately geared/specialized party is suicide and what's worse is that till then the game is so easy that you can't possibly expect something like that. The dragon before the wraith is perfectly doable with minimal gear. Unless you metagame you can't possibly be prepared for the Wraith. They could at least add some standard lightning resistance drops or a few spirit based weapons from chests or the dragon so you can be moderately geared for the fight. But it seems like the testers didn't even bother. Good job guys whoever you are.

 

The funny part is that most bosses have the illusion of tactical play, because doing it that way is only viable on the lower difficulties where it hasn't a trillion health and his aoe doesn't oneshot, so even if you are naked and use sticks, you can still do respectable damage between phases and survive the special attacks. Arishok is another fine example. He has 3-4 potions and on nightmare you have a limit on your stamina/mana potions. So if you do less than 50% of his health in a burst and can't kill him immediately after interrupting his potion (which is pretty much what happens when you are undergeared), you will either have to run around for at least 2 hours, waiting for stamina to regen so you can do your hit and run combos after his potions end (if they do, I'm not sure) or just get a nature weapon and stomp him in 3 seconds. Corypheus looks like a tactical fight. It's horseshit. The pathing is so terrible that after dropping the rocks, companions lag behind and die to the fire even when you control them individually with hold etc. The next phase with the lightning damage has terrible visual cues to prepare you (sometimes it doesn't show at all, random) and enough damage to oneshot someone without resistance. So don't bother with it, go full fire resistance, tank his fire aoe. Most trivial fight in the game.

 

Still I'd take it over DAO nightmare where you can beat the high dragon naked at the earliest level you can get forcefield. 


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