I don't really 'get' the GI. It seems like he goes down if he gets shot a single time--as in, the shield and health gates dont even kick in. He's not really fast enough to avoid much fire, his dodge isn't that great, and with a shurikan I can barely keep up for points on gold.
Damn, GI
#51
Posté 28 juillet 2014 - 12:51
#52
Posté 28 juillet 2014 - 12:42
First, let me say about nerfs that they're pretty damn significant and substantial. I honestly can't think of another single character that has been nerfed so hard. 17.5% additive *and* 15% multiplicative damage nerf is *huge*. Also, TC duration doesn't matter only on devices. You'd be surprised by the amount of times you make your TC CD go over the basic 3 secs during a match. Pay attention to it for one match and you'll see17.5% less damage (+15% multiplicative for snipers), 6m less HM wallhacks, and some TC duration nerfs which only really matter on devices. While I agree that those are nerfs, they really didn't do that much to the GI. Which is why I specifically said "he never received any significant nerf".
How are you meant to measure skill on this game?
I do understand your point though, shields are pretty pointless unless you start going beyond 1000, where you can actually start taking a hit from something without getting gated. 350 to 1500 shields is a pretty big bonus, and it makes the GI easier to play. He's still definitely top tier with just the 350 shields, but negating his only weakness with a Cyclonic is what puts him beyond everything else.
If you're able to play a 350 shield GI without going down the entire game, then well done to you I guess. I know I can't, some mook will down me instantly in the first few waves, or if I'm offhost, I'll get behind cover then get teleported back 5 feet into the open and die
That said, onto our other argument. The fact that over 1k the shields importance goes down is just one part of my point. The other, maybe even more important, is that dead things don't shoot, and even things that are alive don't shoot through walls (usually XD).
So, while I definitely agree that going from 350 to 1500 shields makes the GI easier to play, I do not agree on the fact that that is what puts it above everything else. In, fact, that notion is true pretty much only over here on bsn. The vast majority of the player base clearly does not consider it the "best" character around, since you hardly see it in pugs. You see a lot more TGIs and AIU, because they're clearly easier to play.
No, what puts the GI above everything else around these parts is the mix of highest single-target damage output in the game with the vast majority of guns without exploiting glitches, crazy good CC, good AoE damage potential, best wallhack in the game, cloaking ability, very strong debuff, RoF bonuses and a goddamn accuracy bonus. Add all these together, and you have a kit that, when played by a bsner or another player who knows what he's doing, will make everything in his path crumble before they even have a chance to shoot him. At that point, 350 or 1500 hardly matter, to be honest. Sure, having 1500 will make it easier to play, especially off host, and you'll go down less in a game. But you have 6 gels so... And it surely is not the reason why it's considered above anything else.
Truth be told, the GI having 350 shields is its saving grace. If it didn't, it would be in the "lolTGI" category, the one that makes you want to shoot your foot out of boredom after one match played with it...
- Ashevajak aime ceci
#53
Posté 28 juillet 2014 - 12:47
Talon, Black Widow, or Javelin. If we're talking pure min/maxing the character. 66660 for sniper rifles, 46664 for anything else other than melee which is also godly but has an extreme learning curve.
#54
Posté 28 juillet 2014 - 12:53
GI is only ridiculous when you start putting Cyclonics on. Without them, he still puts out insane damage, but he can actually die if something hits him.
Adrenaline is better anyways. Makes you not only faster and harder to hit but also makes scoped weapons better as well.
#55
Posté 28 juillet 2014 - 02:17
Add all these together, and you have a kit that, when played by a bsner or another player who knows what he's doing, ...
Let's be clear, there are BSNers who do not know what they are doing.
Proof as follows: I am a BSNer (no less a personage than Aven Summit told me so).
...QED.
Adrenaline is better anyways. Makes you not only faster and harder to hit but also makes scoped weapons better as well.
Please explain/expand.
#56
Posté 28 juillet 2014 - 04:17
So, while I definitely agree that going from 350 to 1500 shields makes the GI easier to play, I do not agree on the fact that that is what puts it above everything else. In, fact, that notion is true pretty much only over here on bsn. The vast majority of the player base clearly does not consider it the "best" character around, since you hardly see it in pugs. You see a lot more TGIs and AIU, because they're clearly easier to play.
Seems like this is just about how you view the "best" character. I take into account how easy the kit is to play (while not getting downed), whereas you (and others here) are taking it from a pure DPS perspective. In pure DPS I obviously can't disagree with you. The extra shields makes him easier to play, almost as easy as TGI/AIU, while putting out superior damage with a larger variety of weapons than those two. I guess I'm viewing things from the "non-BSN" perspective, and if that makes me a pug then whatever ![]()
I don't feel like derailing this guy's GI thread with a huge debate about how to determine the "best" class and the impact of a multiplicative damage nerf to snipers only, because I doubt that debate would go anywhere meaningful and nobody would ever agree. I'll just leave it as a difference of opinion.
- Deerber aime ceci
#57
Posté 28 juillet 2014 - 04:21
Why do you need shield recharge speed when there's nothing alive to touch your shields?
If we could all play the GI like you, then I'd agree with this. I played the GI for a long time as 46664, but I have since switched to 45665, this build works better for myself
As for the other discussion in this thread, I use a Cyclonic on the GI typically. Mostly because the only other consumable of value for the GI would be an Adrenaline, and I use those on so many other kits (currently my lowest consumable) .. so GI get a Cyclonic
#58
Posté 28 juillet 2014 - 04:28
Why do you need shield recharge speed when there's nothing alive to touch your shields?
Why do you need 200 proxy mine damage when the Javelin can hit for 6k+ on non headshots?
Neither one is 'needed'.
#59
Posté 28 juillet 2014 - 04:39
Seems like this is just about how you view the "best" character. I take into account how easy the kit is to play (while not getting downed), whereas you (and others here) are taking it from a pure DPS perspective. In pure DPS I obviously can't disagree with you. The extra shields makes him easier to play, almost as easy as TGI/AIU, while putting out superior damage with a larger variety of weapons than those two. I guess I'm viewing things from the "non-BSN" perspective, and if that makes me a pug then whatever
I don't feel like derailing this guy's GI thread with a huge debate about how to determine the "best" class and the impact of a multiplicative damage nerf to snipers only, because I doubt that debate would go anywhere meaningful and nobody would ever agree. I'll just leave it as a difference of opinion.
Never said you were a pug ![]()
And yeah, it comes down to that, sure. I was just trying to say that the reason it's considered the "best" kit around here has more to do with its damage output capabilities than the ability to slap a cyclonic on him, I think.
Me, I don't even consider it the best character. Most well rounded maybe, but not the best, so go figure ![]()
- FullSpe3D aime ceci
#60
Posté 28 juillet 2014 - 05:12
Let's be clear, there are BSNers who do not know what they are doing.
Proof as follows: I am a BSNer (no less a personage than Aven Summit told me so).
...QED.
Please explain/expand.
Scope sensitivity is tied to movement speed somehow. Drell, Geth the scope just is more fluid at transitioning from one enemy to the other. Really palpable if you use a slow kit and drag the scope then use a fast kit with Adrenaline on. Also the AR thermal scope seems less responsive than the regular one. Not sure anyone has tested it though to back it up with hard facts.
#61
Posté 29 juillet 2014 - 11:58
Melee with a GPS, like a proper Hunter.
#62
Posté 29 juillet 2014 - 07:32
Instakills gold husks so your bullets go through the brains of more important targetsWhy do you need 200 proxy mine damage when the Javelin can hit for 6k+ on non headshots?
Neither one is 'needed'.
But YMMV and all dat shyt





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