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Gamescom 2014 Discussion Thread


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#2751
Lucy Glitter

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You can turn someone down by walking away. Its an option. That simple.


You don't just walk away, from what I've seen, you have the inquisitor saying a stock, "farewell" and then leaving. From the demo in Redcliffe. Maybe it's changed since then.

#2752
LPPrince

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You don't just walk away, from what I've seen, you have the inquisitor saying a stock, "farewell" and then leaving. From the demo in Redcliffe. Maybe it's changed since then.

 

Works for me.

 

"So can you help us wi-"

 

"lolbye"

 

*skip away AJ Lee style*

 

nPUxm.gif


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#2753
Chewin

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Given the green fire used in the torches,

 

20140626234241!Wildfire_explosion.jpg

 

Using the Green Fire opens up a humongous Fade Tear, causing more problems than solving them. :P


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#2754
Lucy Glitter

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Works for me.
 
"So can you help us wi-"
 
"lolbye"
 
*skip away AJ Lee style*
 
nPUxm.gif


Lmao. I guess I'd rather have more credit given to every conversation as from what I've seen it cheapens it and gives less empathy

#2755
LPPrince

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Lmao. I guess I'd rather have more credit given to every conversation as from what I've seen it cheapens it and gives less empathy

 

Seriously. Give skipping out of a conversation a try. Be in conversation with someone in real life, and in the middle of one of their conversations, just skip away.

 

Trust me, its a dream.



#2756
LPPrince

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Using the Green Fire opens up a humongous Fade Tear, causing more problems than solving them. :P

 

Inquisitor- "Well...*expletive*"



#2757
andar91

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I don't think the idea of walking away from conversations is that they're less important. I think it was to make it feel more seamless so if a conversation happens that isn't HUGELY part of the main plot or an important character, it just sort of fits into the level.


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#2758
LPPrince

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I don't think the idea of walking away from conversations is that they're less important. I think it was to make it feel more seamless so if a conversation happens that isn't HUGELY part of the main plot or an important character, it just sort of fits into the level.

 

It'd be funny if after doing it too much you hear guards mumble about how they don't want to talk to you because you're likely to *expletive* off anyway



#2759
Lucy Glitter

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Seriously. Give skipping out of a conversation a try. Be in conversation with someone in real life, and in the middle of one of their conversations, just skip away.
 
Trust me, its a dream.

 

Lmao I don't think ill ever do that unless it's a bigoted ass poo bum face then I will gladly give it a try. Or maybe if I'm drunk.

 

I don't think the idea of walking away from conversations is that they're less important. I think it was to make it feel more seamless so if a conversation happens that isn't HUGELY part of the main plot or an important character, it just sort of fits into the level.


Ahhh! So it fits into the open world style more? Okay, that makes sense. I can see that, now. Ty, Andar. SOMEONE HERE IS USING LOGIC, I SEE.

#2760
LPPrince

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Lmao I don't think ill ever do that unless it's a bigoted ass poo bum face then I will gladly give it a try. Or maybe if I'm drunk.

 

You will never know what you're missing out on.

 

Give it a shot as the Inquizzy then.


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#2761
Milan92

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Can you just imagine using that "banish all demon's" trick on a big pride demon?



#2762
Darvins

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So what is power and how is managed? It's a daily/weekly/ resource that every x ingame days/weeks will be recharged?

 

Power seems to be a currency we saw on the stuff from the Press Briefing that completing the mission gave a power reward, and it seems to send agents out costs power so it seems power comes in when you complete tasks and you then spend it to send men out on other tasks, which may bring back more power as a reward or influence or something else. 



#2763
LPPrince

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Can you just imagine using that "banish all demon's" trick on a big pride demon?

 

Better yet, just to show someone you can't be assed with talking to them anymore, you use it in conversation.



#2764
Milan92

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Better yet, just to show someone you can't be assed with talking to them anymore, you use it in conversation.

 

But didn't it only work on demon's? :P



#2765
LPPrince

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But didn't it only work on demon's? :P

 

Thats exactly what makes it insulting. :D



#2766
Giubba

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Power seems to be a currency we saw on the stuff from the Press Briefing that completing the mission gave a power reward, and it seems to send agents out costs power so it seems power comes in when you complete tasks and you then spend it to send men out on other tasks, which may bring back more power as a reward or influence or something else. 

 

So if you directly go to the said mission you will gain power while if you sent some minions to complete the same quest you will spend power?



#2767
CronoDragoon

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That world map is beautiful.


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#2768
Chewin

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Can you just imagine using that "banish all demon's" trick on a big pride demon?

 

Followed by a "Immune" sign. Yeah, too easy otherwise.



#2769
LPPrince

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That world map is beautiful.

 

All the things are


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#2770
Milan92

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Followed by a "Immune" sign. Yeah, too easy otherwise.

 

That's not fun!



#2771
ElitePinecone

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Video is up:

 

http://www.ign.com/v...e-gamescom-2014


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#2772
Chewin

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It'd be funny if after doing it too much you hear guards mumble about how they don't want to talk to you because you're likely to *expletive* off anyway

 

Well if they are Inquisitor soldiers, small punishment will follow.



#2773
shinyfirefly

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So what is power and how is managed? It's a daily/weekly/ resource that every x ingame days/weeks will be recharged?

You obtain Power by completing quest objectives and spend Power points at the War Table (sending agents to accomplish tasks).

 

Hrungr's screenshots also show Inquisition Perks that unlock upgrades for the Inquisition and your party. I'm not sure how those points are obtained.



#2774
TheGusWho

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That world map is beautiful.

 

Agreed. I also love how they have the Ferelden and Orlais maps side-by-side with a small gap between them - easy visual cue that they're separate countries without having one huge map with a big thick line in the middle.



#2775
Milan92

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Well if they are Inquisitor soldiers, small punishment will follow.

 

"As punnishment, I'll banish you all to the fade!"


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