Well if they are Inquisitor soldiers, small punishment will follow.
40 lashings for the underlings
Well if they are Inquisitor soldiers, small punishment will follow.
40 lashings for the underlings
40 lashings for the underlings
How appropriate.
So if you directly go to the said mission you will gain power while if you sent some minions to complete the same quest you will spend power?
Rewatching the demo, it looks like it costs the same 4 Power points to rescue the soldiers whether you send troops in or do it yourself. I'm guessing that you'll gain more than 4 Power points back by completing the mission successfully.
How appropriate.
Spoiler
Aaaaand ROFL
Aaaaand ROFL
Should be the Chantry's battle cry.
Is it up on youtube by any chance/ link?
You can watch it on the IGN site.
Anyone else that noticed "utilize the Grey Wardens treaties operation available"? I mean, we're not Wardens... what does the Inquisitor do with them?
You can watch it on the IGN site.
Anyone else that noticed "utilize the Grey Wardens treaties operation available"? I mean, we're not Wardens... what does the Inquisitor do with them?
There could be an alliance with the Wardens that have been gained in the game. For what purposes is unknown though.
You can watch it on the IGN site.
Anyone else that noticed "utilize the Grey Wardens treaties operation available"? I mean, we're not Wardens... what does the Inquisitor do with them?
!
It could also mean the treaties we used in DAO - if we ally with the Grey Wardens instead of fight them (which must be an option given the trailers we've seen), maybe we can use those old treaties the same way the Hero of Ferelden did?
Rewatching the demo, it looks like it costs the same 4 Power points to rescue the soldiers whether you send troops in or do it yourself. I'm guessing that you'll gain more than 4 Power points back by completing the mission successfully.
Also you can see that in the mission where Josephine is sent instead of power a timer is shown.
I guess that mission where the counselor are involved you will not have to spend power.
You can also see as the fisr perk in secret (arcana knowledge) state that unlock new dialog option, so perk will affect the dialog too.
Modifié par Giubba, 15 août 2014 - 04:46 .
Lmao I don't think ill ever do that unless it's a bigoted ass poo bum face then I will gladly give it a try. Or maybe if I'm drunk.
Ahhh! So it fits into the open world style more? Okay, that makes sense. I can see that, now. Ty, Andar. SOMEONE HERE IS USING LOGIC, I SEE.
At least that's how I see it. It creates less of a break in the experience, sort of like minimizing loading screens. Stuff like that is like when you're driving along and you slam on the brakes - it takes you out of the moment.
At least that's how I see it. It creates less of a break in the experience, sort of like minimizing loading screens. Stuff like that is like when you're driving along and you slam on the brakes - it takes you out of the moment.
True story.
You can also see as the fisr perk in secret (arcana knowledge) state that unlock new dialog option, so perk will affect the dialog too.
Whoa. That's awesome.
Whoa. That's awesome.
Win.
You can also see as the fisr perk in secret (arcana knowledge) state that unlock new dialog option, so perk will affect the dialog too.
Indeed, dialog options regarding the Fade and Arcane arts open up new dialog, while another perk 'History Knowledge' opens up dialog options regarding history or the Chantry.
Quite impressive. Not only does it add more to the gameplay but also allows us to shape our character in a different manners.
Indeed, dialog options regarding the Fade and Arcane arts open up new dialog, while another perk 'History Knowledge' opens up dialog options regarding history or the Chantry.
Quite impressive. Not only does it add more to the gameplay but also allows us to shape our character in a different manners.
WIN.
Indeed, dialog options regarding the Fade and Arcane arts open up new dialog, while another perk 'History Knowledge' opens up dialog options regarding history or the Chantry.
Quite impressive. Not only does it add more to the gameplay but also allows us to shape our character in a different manners.
YEAAAAAHhhhhhhhhhhhhhhhhhhhhhhhhhhhh!
Sorry.Yeaaaaaaaaaaaaaahhh!
I could roleplay somekind of savant?
You can role-play a canoe of various types
Indeed, dialog options regarding the Fade and Arcane arts open up new dialog, while another perk 'History Knowledge' opens up dialog options regarding history or the Chantry.
Quite impressive. Not only does it add more to the gameplay but also allows us to shape our character in a different manners.
I seriously almost want to cry.
This is such awesome personalization you can do on your characters now. AAAAAAAAAAAHHHHHHHHHHHHHHHH
Indeed, dialog options regarding the Fade and Arcane arts open up new dialog, while another perk 'History Knowledge' opens up dialog options regarding history or the Chantry.
I'm going to unlock all the knowledge dialogues, then Solas and I will walk around dissing everyone using obscure references and jokes, then brofist each other and walk away with everyone blinking confused.
Walking away like
