Frostbite generally helps to make very large levels, so yes, I think they're going for vast spaces. Dragon Age is going with ten different enormous environments this time around, and they're aiming to fill them with content.
The difficulty seems to be in the tradeoff between the amount of levels, and making them feel unique.
The first game had plenty of "different planets" to land on, but they had about three things to do on each one, and in many cases just had skybox or texture/colour swaps to make them feel like different spaces. It was a pretty cool way to simulate landing on heaps of different worlds, but they were hardly memorable.
I think (and hope) they're aiming to recapture the sense of actually exploring space and landing on new worlds, while also making sure that the levels have appropriate amounts of content. I wouldn't mind fewer planets if it meant they weren't as empty.
Yeah, i also believe they are doing this.
It would be nice to explore planets full of life or even wastelands with this new engine.





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