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Mass Effect Andromeda - Known Features Thread - Who needs Milky Way anyway? [15/6/2015]


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#276
Phaedon

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And it's also really badly written article, which already adds in lack of credibility.

Agreed.

 

"Reported", "Reportedly". 

 

They'd usually go through the trouble of adding "from an anonymous source" or something along those lines.

 

Not even worth adding to the Rumours section.



#277
dreamgazer

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Bah.  Nevermind. 



#278
CroGamer002

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Phaedon. Vertigo. Chewin. EP. The phrase "Known Features." Yeah, I feel it in my bones already.

Just like old times, Shepard.

I thought you died. Your BSN life, that is. Glad you're still around. Or I feel rather very sorry, depending on your perspective.

 

Anyhow, I was sadly correct on no ME content at Gamescom. VGX looks to be the only safe bet to get any new info on the next ME game.


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#279
JeffZero

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I come and go like the wind as far as online presence is concerned. :P

 

I spend several months a year typing away, but the rest of the time, I feel like I need to restore my connection to the real world around me. Sadly, I am not very good at multitasking in this regard. Also, I didn't have a computer for ~16 months, so all my BSN posting was from my phone. It gets... tedious. I did get into Dragon Age back at the turn of the new year, however, and that led to some fun times over there! I'm mostly back for Inquisition's looming release date right now, since Mass Effect's so far away, but I really look forward to helping out with the return of the legendary Known Features thread.

 

Anyway, on topic! There may be a small sliver of new information at PAX, at some point between August 29th and September 1st. We're not sure about BioWare's schedule yet, but yeah, there could be a fragment in there. Jos Hendricks is there, and he's playing around with the fans a little bit in the twitter thread re: the possibility of more information. It may well be nothing, but they might do some more concept art or something.

 

I wouldn't necessarily call VGX a safe bet, either, but I've maintained all year that it's the most likely first real fount of information wealth we'll see. It's possible it won't show up there, but I'm hedging my bets it gets its first real proper trailer. I held to the belief that there wouldn't be much visibility of the next Mass Effect at all until after the next Dragon Age has launched, since Mass Effect is definitely a bigger brand name in the average gaming spectrum from what I've found. The developers of Inquisition need plenty of spotlight, especially what with the relatively tepid fandom post-DA2. As it stands, I still have concerns the game may underperform per EA's expectations. I hope I'm mistaken.

 

VGX could definitely happen. EA 2015 will almost certainly happen, either way. I'm still fairly devout in my opinion that we won't have ME"4" in our hands until at least Q1 2016, but maybe even Q3 or Q4. They told us at SDCC last month the game is still "years away," which really strengthens that vector. And if so, well, a VGX "real" unveiling will line up rather dashingly with the past.


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#280
CroGamer002

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Longer time development is good news, in my book.


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#281
JeffZero

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Definitely. I think there are several prime factors here, though. For one, the new engine. This is a really big deal. But moreover, the bulk of the staff is relatively new to the experience. It's true (thankfully so) that several veterans of the trilogy are in big roles, but many of the lower-level workers are new to the experience apart from ME3's multiplayer. I'm a bit foggy on the precise details of the arrangement, but there's a lot of coordination between studios, I believe? That's a very good thing to say, but it remains to be seen just how much that's true. Often it's stated in the industry to assuage fears, when in fact the previous studio is more of a consulting role than anything. Last but certainly not least, the original trilogy vision (insert controversial tongue-in-cheek comeback here :P) is over, so they're back to the drawing board for the first time since years prior to ME1's release.

 

Were the next game to have been released this year, well, frankly, nothing would worry me more.


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#282
Drone223

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Longer time development is good news, in my book.

tbh You don't want to take too long either look at DNF and AC:M, the idea is to have the right amount of time for development.


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#283
JeffZero

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tbh You don't want to take too long either look at DNF and AC:M, the idea is to have the right amount of time for development.

 

It's always a case-by-case basis. But there's a stark difference between "there are a lot of very new, difficult factors to consider in the making of this game" and "this game is definitely in development hell." I'm far more optimistic about the odds the next Mass Effect will deliver a flat-out quality experience than, say, Final Fantasy XV, or The Last Guardian.


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#284
Shermos

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We were also told a few months ago that the game is "about halfway" in development, which would indicated a late 2015 release or early 2016 at the latest. We've been given conflicting information, but I tend to think the years away comment was meant to leave room for a short delay. 

 

Judging from the Tweets we're getting about new content going into the game, ME4 is a lot further along than the concept screen caps and Mako footage would lead us to believe.


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#285
JeffZero

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Color me an eternal skeptic, but I don't really make ballpark dates on terms like "about halfway," personally. I'll take something one forumite interprets as "leaving room for a short delay" as more of a trendsetter of the norm, but I regard comments about halfway as less meaningful.

 

That last part is worth noting, though, I would actually agree. The game does sound fairly far along relative to what's been showcased, which leads me back to thinking they've really held off on unveiling much so that Inquisition can maximize its sales threshold.


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#286
CroGamer002

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tbh You don't want to take too long either look at DNF and AC:M, the idea is to have the right amount of time for development.

True, but those games were developed by many different studios with own ideas what create. As well, pro-longed development on outdated game engine.

 

Mass Effect is unlikely to get same faith, as it's owned by one of the biggest publishers that sees major demand for Mass Effect games.

 

Long development( around approximately 3 years) can only be a good thing.



#287
Tonymac

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True, but those games were developed by many different studios with own ideas what create. As well, pro-longed development on outdated game engine.

 

Mass Effect is unlikely to get same faith, as it's owned by one of the biggest publishers that sees major demand for Mass Effect games.

 

Long development( around approximately 3 years) can only be a good thing.

I agree - more development time means a more polished game.  I'd rather that they had the time to do it right than simply churn out another ME game.


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#288
javierabegazo

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Gosh it warms my heart to see this thread! I was one of the old ones who had google docs running for ME2 and ME3 related news together with Phaedon :)


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#289
javierabegazo

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I thought you died. Your BSN life, that is. Glad you're still around. Or I feel rather very sorry, depending on your perspective.

 

Anyhow, I was sadly correct on no ME content at Gamescom. VGX looks to be the only safe bet to get any new info on the next ME game.

I'm still alive too! just got swept away by life events


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#290
javierabegazo

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Time to get these old bones up and ready for info digging


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#291
JeffZero

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The band is back together, BioWare.

 

You may now proceed with the marketing.


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#292
CroGamer002

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Time to get these old bones up and ready for info digging

Yeah, though it's gonna take a while.

 

Bioware released nothing so far, due to DA Inquisition.

 

It was expected though.



#293
rapscallioness

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Some stuff from the panel:

 

The armour is designed to be customisable based on adding (or "snapping") armour pieces to a base, and they showed examples of the male and female protagonist with full armour and the default hardsuit thing. The light colour might also be able to be changed. 

 

The Mako is a "fast response, point-to-point" vehicle designed to get you to your destination as quick as possible. 

 

The armour was designed with exploration in mind, to give the protagonist freedom of movement and freedom of vision to see the environment. The helmet isn't a crash helmet (like perhaps Shepard's was). The focus on exploration is also supported by the animations to some extent.

 

There'll be alien squadmates.

 

Species like Thresher Maws (or wildlife on planets) might be possible, but it depends on whether the art team can create high-quality models and fit them into the game. 

 

There's a sense of going to new places in order to look for new things, and then making those things your own.

 

ME Next has a ship. (obviously)

To the bolded: I sincerely hope the art team can create high quality models And fit them into the game. Tbh, having planetary specific "wildlife" on at least some planets should be a given. I don't even understand that...

 

I would imagine--with a game emphasizing exploration--there would ofc be some planets that are dead worlds. Incapable of sustaining any type of life. Then there would be planets that, although dead/maybe dying, could still host artificially created..hubs for some intelligent, tool using species. (And hopefully these hubs would Vary in appearance, layout and functionality. I would like to see cultures and learn how they have had to survive. Look different and have different things going on within those places. Like it could be like the RedLight district of Bangkok vs. an extremely rural outback type of settlement.)

 

And then some worlds that have wildlife suited to that environment that we come across. Seeing wild and new alien wildlife would really add a ton to the feeling of a real and living world.

 

As to the armour bit: I don't really understand that: Is this in reference to the armour of the Mako? Or the actual body armour of the PC? If the PC, I don't really understand how the armour can reflect a more exploratory focus. Perhaps the helmet will have data streams abt the environment in the corners? The body armour...sooo, does that mean the armour style will overall be less bulky? More streamlined, close fitting? And the animations? What? No rolling from cover to cover? Or...I really don't understand what they're getting at precisely. lol!

 

Also, for a returning character we might run into, my money is on Glyph. I mean, Liara did pack it inot the Time Capsule, and it said something like, "It is honored to guide the future explorers..." So, if it is set in the future, I could really see Glyoh popping up and being an important part of our team. And maybe Liara and, or Wrex just because of their lifespans. Although with Liara and Wrex possibility, I see more of a cameo role versus a potentially much stronger role for a Glyph.

 

Personally, I'd like it if Glyph came along.



#294
chris2365

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Just curious to hear you're guys opinion: Do you think we'll get more info on the next Mass Effect this year? I get the vibe that we won't have anything else until DAI releases (unless N7 day has something, but then again way to close to DAI), but then when would there be time/occasion to legitametly announce something?

Maybe VGX, but then not much else. Will we have to wait until 2015? I hope we don't wait that long, this game is definitely getting to the point where it's ready to reveal.
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#295
Vazgen

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Just curious to hear you're guys opinion: Do you think we'll get more info on the next Mass Effect this year? I get the vibe that we won't have anything else until DAI releases (unless N7 day has something, but then again way to close to DAI), but then when would there be time/occasion to legitametly announce something?

Maybe VGX, but then not much else. Will we have to wait until 2015? I hope we don't wait that long, this game is definitely getting to the point where it's ready to reveal.

I think they'll give us some information. It might even help Dragon Age: Inquisition sales with people experiencing features that might end up in new Mass Effect. Personally, I would prefer them to take another year if it will mean that the game will be great.


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#296
JeffZero

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I think N7 Day this year could come with a little sticker saying "by the way, expect big things next month" and a lot of people would be positively stoked, what with how little is known at this point. On the other hand, we might not even get that, but I've felt like E3 2015 will be the first really big splash point on the road to marketing this game for a long while now and nothing's really changed that.


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#297
javierabegazo

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Just curious to hear you're guys opinion: Do you think we'll get more info on the next Mass Effect this year? I get the vibe that we won't have anything else until DAI releases (unless N7 day has something, but then again way to close to DAI), but then when would there be time/occasion to legitametly announce something?

Maybe VGX, but then not much else. Will we have to wait until 2015? I hope we don't wait that long, this game is definitely getting to the point where it's ready to reveal.

I think that the way their developments cycles work in conjunction with their marketing, I wouldn't expect to see the new mass effect game until early 2016. 


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#298
javierabegazo

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Yeah, though it's gonna take a while.

 

Bioware released nothing so far, due to DA Inquisition.

 

It was expected though.

Yeah and to be honest, I'm happy that they're spacing their releases out. I think they get that they have fans of both franchises and it's nice to let fans really get to spend some quality time with a game before moving on to the next



#299
Chala

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I'd go for a sneak peek (Concept art, screenshots, etc.) on N7 Day and a full reveal at E3 2015.



#300
chris2365

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I think that the way their developments cycles work in conjunction with their marketing, I wouldn't expect to see the new mass effect game until early 2016. 

 

I guess that's a possibility as well. Then again, we've been told that this game was halfway through development months ago. While the game started development shortly after the release of ME3, let's assume that development started in late 2012 (after Bioware Montreal finished the Omega DLC, when they really had a chance to start full work on ME Next). We get this:

 

November 2012: Beginning of ME Next development

April 2014: Halfway through development tweet

November 2015: Release of ME Next (Hypothetical)

 

That's about 16 months. Double that and we get 32. Round it off to 36 and we have a 3 year development cycle. With a 3 year development cycle, we get a release date of Fall 2015

 

Considering that DAI will have close to 3 years of real and full on development (It was announced on September 2012, but DLC stopped in March 2012, so that's the real beginning of development), we get this:

 

March 2012: Beginning of DAI development

November 2014: Release of DAI

 

That's about 32 months of development. If you want, you can even bump it to 36 months, for preliminary/brainstorming work.

 

My point is that according to all the info we've gotten:

 

1) DAI took longer because the Dragon Age team was the sacrificial team for the next-gen. This involves tech stuff, like frostbite

2) ME Devs have said their dev cycle would be decreased thanks to the efforts of the Dragon Age team. The engine is now optimized for Bioware RPGs, so stuff like dialogue wheels and RPG systems are already coded at their base

 

Basically, ME Next should have a shorter development cycle than DAI. As such, the game would not release in 2016 unless the team needed to expand the scope of the game like the DA team needed. ME Next in 2015 is most definitely a likely possibility.

 

Besides, as much as I hate to admit it, having a space opera blockbuster like Mass Effect, amongst the first big space/rpg games for the next gen, to release in the holiday season would be nothing but $$$ to the eyes of EA. 

 

I wish Bioware takes all the time they need to make an incredible game, but based on what we know, it cannot be as far out as some estimates have lead us to believe.


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