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Mass Effect Andromeda - Known Features Thread - Who needs Milky Way anyway? [15/6/2015]


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#551
Element Zero

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Yeah, the high-visibility helmets look great. They mentioned the helmets are less "crash helmets" like Shepard might need and more explorers' helmets. I'm also liking the idea of removable armor components that they've mentioned. It sounds fun, and by it's very nature implies a certain level of realism in design.

I don't get hyped over pre-release images or video. (Just tell yourself, "Remember Watch Dogs".) I expect this will be a pretty game, though. It can't hurt that part of the team got a chance to tune their Frostbite skills working on DAI. The games themselves couldn't be more different, but it's good that they have a shared engine. The devs can't help by become more and more comfortable and skilled with each game.

They several times have mentioned how the game is "years away". That's smart of them, but how long do we really think it will be? I'd be surprised if it were Holiday 2016. I anticipate it sometime before then.
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#552
Dar'Nara

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The first thing i thought when i saw this armor was that the front portion of the helmet is just waiting for someone to shoot ya right in the face :blink:

(Maybe im just weird :lol:  )

 

Really like the look of it though :D


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#553
Phaedon

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I don't think anyone doubted those... ;-)

 
Well there were always people who thought that ME3 would be set on Earth. I am sure that there are people who think that the game will be set in an entirely unexplored, uninhabited setting.
 
---
 
In regards to the armor, I do dislike the one the protagonist is always shown to wear. Probably one of the only things I liked about the original Mass Effect was the design of the light armors, which became much more metallic and concrete in their appearance as the trilogy went onwards. I can understand why it makes sense from an in-universe stand-point, but I disliked the armor aesthetics.
 
That said, two more sets of armor have been presented since, and they are much more in line with the old trilogy. You can check them out in the Gallery.
 

The first thing i thought when i saw this armor was that the front portion of the helmet is just waiting for someone to shoot ya right in the face :blink:
(Maybe im just weird :lol:  )
 
Really like the look of it though :D

 
Well that is pretty accurate, but it's also kinda intended:
 

They mentioned the helmets are less "crash helmets" like Shepard might need and more explorers' helmets. I


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#554
GalacticWolf5

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 That said, two more sets of armor have been presented since, and they are much more in line with the old trilogy. You can check them out in the Gallery.

 

Those are the same armor, it's just that some pieces have been removed. I don't know if you've wacthed the Comic Con 2014 panel where they showed these, but they explained it.

 

 

We've only seen one armor.


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#555
Phaedon

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That's actually the first video from Comic Con that I've seen that isn't barely audible. Thanks for the correction.


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#556
Element Zero

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Yeah, it was cool to actually hear this thing. By now, I had already read about the entirety of the video's contents, but it was still cool to finally experience that video.
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#557
Friera

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Any idea when we might get some real info of the nect ME.

 

I have been waiting for so long for DA:I. Now that I have played it, my focus shifts to ME4. *sight* Can´t I just be...content?


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#558
Tonymac

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Any idea when we might get some real info of the nect ME.

 

I have been waiting for so long for DA:I. Now that I have played it, my focus shifts to ME4. *sight* Can´t I just be...content?

 

You need to take a deep breath and relax.  Be patient.  


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#559
Kabooooom

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Not crazy about the new N7 armor, it's overly complicated like the Spartan IV's Mjolnir armor. It doesn't even look like something from the Mass Effect universe...

I'm getting that vibe from the concept art so far, the artists were probably given freer reign to do as they pleased and ended up furthering the distance from the original game's aesthetic. Shame too, the original game had a very confident, Syd Mead inspired look to it that stands out amongst the excessively convoluted direction most sci-fi games take.


I agree wholeheartedly. I would say Mass Effect was more than inspired by Syd Mead though...many things were basically directly copied:

http://masseffectuni...ko-syd-mead.jpg

And for the better, too. Syd Mead's genius was excellent source material for the setting. It truly made Mass Effect (particularly Mass Effect 1) feel like a believable setting for a science fiction story. Everyone should google Syd Mead concept art. Add mass effect to the search for tons of art which directly influenced Mass Effect.

#560
Phaedon

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Any idea when we might get some real info of the nect ME.

 

If it's going to be a 2015 release, we think the official reveal will be early next year, either on PAX South (Jan. 23-25) or GDC (Mar. 2-6). I remember that PAX East (Mar. 6-8) was considered unlikely for some reason, though I don't remember exactly why.

 

If it's going to be a 2016 release, then we'll have to wait until the next E3 (June 16-18). I guess Gamescom (Aug. 5-9) is also a possibility, though it doesn't have the clout of E3.

 

If you have a lot of free time, I'd suggest picking up some sort of creative hobby, as they take up a lot of of it. Otherwise, eh, patience is a virtue.


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#561
chris2365

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If it's going to be a 2015 release, we think the official reveal will be early next year, either on PAX South (Jan. 23-25) or GDC (Mar. 2-6). I remember that PAX East (Mar. 6-8) was considered unlikely for some reason, though I don't remember exactly why.

 

If it's going to be a 2016 release, then we'll have to wait until the next E3 (June 16-18). I guess Gamescom (Aug. 5-9) is also a possibility, though it doesn't have the clout of E3.

 

If you have a lot of free time, I'd suggest picking up some sort of creative hobby, as they take up a lot of of it. Otherwise, eh, patience is a virtue.

 

Am I the only one who feels that a 2015 release date is becoming less and less of a possibility?

 

I mean, how many games do we know that have been unveiled and released within the same year? Sure we've gotten some teaser shots, but even ME3 had it's teaser out along with basic info  a year from it's original intended release of Holiday 2011. We still have no meaningful info on ME Next, and judging by what Jos said in the twitter thread recently, they just hit a major milestone that unfortunately doesn't have include much in terms of promotional or marketing material to show us.

 

I find it strange that this game will have more dev time than DAI, which supposedly had to deal with the challenges of a new console generation and new tool and engine designs. Either things have been working slowly since November 2012 or this is a very big game that needed a lot of planning.

 

In either case, my bet is now on Spring 2016, with a minuscule chance of it coming sooner (Holiday 2015), and a small chance of coming later (Summer/Fall 2016)


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#562
Vazgen

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After seeing a lot of complaints about bugs in Dragon Age Inquisition, I'm glad ME devs are taking their time. I also have a suspicion that they work on a new animation engine. From YouTube videos on DA:I I've watched there was a distinct dissonance between visuals and animations. The latter has to be improved to fit the "next gen" idea. Will be great if this is the case! 


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#563
Nitrocuban

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I say holiday season 2016.



#564
Phaedon

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Am I the only one who feels that a 2015 release date is becoming less and less of a possibility?

 

I mean, how many games do we know that have been unveiled and released within the same year? Sure we've gotten some teaser shots, but even ME3 had it's teaser out along with basic info  a year from it's original intended release of Holiday 2011. We still have no meaningful info on ME Next, and judging by what Jos said in the twitter thread recently, they just hit a major milestone that unfortunately doesn't have include much in terms of promotional or marketing material to show us.

 

I find it strange that this game will have more dev time than DAI, which supposedly had to deal with the challenges of a new console generation and new tool and engine designs. Either things have been working slowly since November 2012 or this is a very big game that needed a lot of planning.

 

In either case, my bet is now on Spring 2016, with a minuscule chance of it coming sooner (Holiday 2015), and a small chance of coming later (Summer/Fall 2016)

 

Pretty much, yeah. Not revealing it in the VGAs a la ME3 was a surprise to me.

 

After seeing a lot of complaints about bugs in Dragon Age Inquisition, I'm glad ME devs are taking their time. I also have a suspicion that they work on a new animation engine. From YouTube videos on DA:I I've watched there was a distinct dissonance between visuals and animations. The latter has to be improved to fit the "next gen" idea. Will be great if this is the case! 

 

Well, DA:I did have a long development time. 

 

Firstly, I do not think that a long development time is necessarily a good thing. Mass Effect had the longest development time in the trilogy (crafting new IP, adapting to that generation, etc), and regardless of your feelings towards it, I do think that something must have gone seriously wrong during that development period.

 

Mass Effect was released in 2007, and look at the state it was in 2006! Sure, most of the models and textures look pretty similar to the final product, but the gameplay and the narrative are radically different. We know that ME2 was also changed a bit. At one version, you were meeting a turian (with an asari on his lap) in the Flux (or maybe it was Chora's Den, I don't remember) who explained that a lot had changed in the past two years. And I suspect that Legion's involvement was supposed to happen a lot earlier. But there were no massive changes, especially a year from release.

 

I would also argue that Mass Effect is an artifically inflated game, with few story missions and massive re-use of environments, and resources. But it might be better not to open that whole can of worms.

 

Secondly, although I am not exactly a big Dragon Age fan, I personally don't consider the majority of criticisms DA:I gets as valid. People call the game on PC unplayable (whaaaat?) and urge people to leave the Hinterlands. I especially disagree with the latter statement. The Hinterlands are fun. 

 

Obviously criticism is by its nature subjective, but take anything posted on BSN with a truckload of salt. Including this post.

 

What I am trying to say with this wall of text is:

  • DA:I so far seems to have had sufficient development time, imho.
  • A very long development time is not inherently good. Especially when there are development changes as great as the ones in ME1.

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#565
Vazgen

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I agree, there are a lot of factors and development time is just one of them. But with all its flaws Mass Effect 1 is practically bug-free. I don't remember encountering any bugs in all my playthroughs. There were a few in Mass Effect 2 and much more in Mass Effect 3 which I still consider rushed. And I don't really base my opinion on BSN comments, I've watched YouTube videos (storyline) of Inquisition and even in those, where the author tries to show as stable gameplay as possible, I've seen some weird bugs like characters clipping into each other and into objects. Not saying it's unplayable, because it's certainly not the case for many players.


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#566
goishen

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After seeing a lot of complaints about bugs in Dragon Age Inquisition, I'm glad ME devs are taking their time. I also have a suspicion that they work on a new animation engine. From YouTube videos on DA:I I've watched there was a distinct dissonance between visuals and animations. The latter has to be improved to fit the "next gen" idea. Will be great if this is the case! 

 

 

Well, I don't really think they are gonna be switching engines at this point.  Agreed, they may write a couple'a (I believe, limited programming knowledge FTW) .help files (or rather a couple'a thousand .help files) and make significant changes to the engine.   But, no, they are not gonna start over with a completely new untested engine, unless they are going back to the Unreal engine. 

 

As far as the animations go...   God, I hope so.  That's one of my biggest complaints about DAI.  Lack of facial animations.  A salarian that doesn't have any facial animations is a complete deal breaker for me, at least at this point.  And krogan would just look odd.  



#567
Drone223

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Pretty much, yeah. Not revealing it in the VGAs a la ME3 was a surprise to me.

 

 

Well, DA:I did have a long development time. 

 

Firstly, I do not think that a long development time is necessarily a good thing. Mass Effect had the longest development time in the trilogy (crafting new IP, adapting to that generation, etc), and regardless of your feelings towards it, I do think that something must have gone seriously wrong during that development period.

 

Mass Effect was released in 2007, and look at the state it was in 2006! Sure, most of the models and textures look pretty similar to the final product, but the gameplay and the narrative are radically different. We know that ME2 was also changed a bit. At one version, you were meeting a turian (with an asari on his lap) in the Flux (or maybe it was Chora's Den, I don't remember) who explained that a lot had changed in the past two years. And I suspect that Legion's involvement was supposed to happen a lot earlier. But there were no massive changes, especially a year from release.


 

What I am trying to say with this wall of text is:

  • DA:I so far seems to have had sufficient development time, imho.
  • A very long development time is not inherently good. Especially when there are development changes as great as the ones in ME1.

 

Indeed games such as DNF, A:CM are examples of games that had long development cycles but ended up being horrid. No one should assume that a delayed game will result in a better game.


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#568
JeffZero

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I never felt 2015 was a remote possibility. Holiday 2016 is more likely than that. Still thinking Q1 or Q2, but time will tell.

Phaedon is right -- longer periods aren't always better. But within reason they're usually better than short ones. To paraphrase Shigeru Miyamoto, a rushed game is bad forever. A delayed game can be good... eventually. There are always exceptions, but we'll probably get a good feel for things ahead of release if NME shapes up to be another DNF.

Part of the reason for NME's lengthy cycle is the new studio. Part of it is the new key personnel. Part of it is that it's the first installment completely outside of the original narrative vision. Part of is that it's a new engine for the series. Part of it is the new hardware.

Many parts lie ahead. None of them easy.
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#569
Kabooooom

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So do we know what A.R.K.C.O.N and Pathfinder are yet? Or was that just a brilliant troll tactic?

#570
goishen

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Part of the reason for NME's lengthy cycle is the new studio. Part of it is the new key personnel. Part of it is that it's the first installment completely outside of the original narrative vision. Part of is that it's a new engine for the series. Part of it is the new hardware.
 

 

 

 

 

Well, they've got DAI under their belt, I'm just praying that it doesn't make them too big for their britches and just toss us whatever comes next.



#571
Jaron Oberyn

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DAI was in development since 2010 according to some dev comments that stated it was being developed alongside DA2. If 4 years development is the new norm for Bioware, then 2016 should be when we see the next ME game, or Jan/Feb 2017. We should at least see some sort of teaser at E3 2015 I would assume. 


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#572
JoltDealer

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The new armor isn't that bad.  It looks practical for deep space exploration.  That being said, armor customization is basically a given, so I'm not all too worried either way.



#573
JeffZero

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DAI was in development since 2010 according to some dev comments that stated it was being developed alongside DA2. If 4 years development is the new norm for Bioware, then 2016 should be when we see the next ME game, or Jan/Feb 2017. We should at least see some sort of teaser at E3 2015 I would assume. 

 

I'd argue it's rarely that simple; BioWare has never struck me as the sort of developer that sets defined development lengths in the form of a "norm", but rather, has varied allowances per project and with respect to EA's priorities. DAI's development alongside DA2 was very sparse and limited to pre-production phase, too, and a scarce example of it at that. The writers knew where they were heading and outlines were formed; a few employees ticked away at checkboxes and rudimentary goalposts. I personally wouldn't count that, but it's a subjective notion. :) 


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#574
Jaron Oberyn

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I'd argue it's rarely that simple; BioWare has never struck me as the sort of developer that sets defined development lengths in the form of a "norm", but rather, has varied allowances per project and with respect to EA's priorities. DAI's development alongside DA2 was very sparse and limited to pre-production phase, too, and a scarce example of it at that. The writers knew where they were heading and outlines were formed; a few employees ticked away at checkboxes and rudimentary goalposts. I personally wouldn't count that, but it's a subjective notion. :)

For the most part the ME franchise has stuck to around 2 years of development per title. A little over that if you count pre production which typically begins towards the end of the previous title's development. Development length varies based on the scope of the title, given the NME will essentially be a "reboot" of sorts to the franchise with new locations and casts, it would be surprising to see it come out in 2015/early - mid 2016. But that's just my take on it. ;)

 

Also, I doubt development during DA2 was limited solely to writing. The amount of work that goes into making an open world game is immense. Especially when you take into account the unique nature of each environment, or the amount of work that had to go into the new character creator, armor customization, unique factions and npcs. It's a lot of work, and this no doubt contributed to DAIs large development cycle. Developing the assets themselves are quite the task, then you have to bring them in engine, setup shaders, asset scalability and put the pieces together. It's a very very long process.

 

But I agree, it isn't simple at all. My initial comment wasn't mean to suggest that it was, only that Bioware may seem the benefits of taking extra time to develop a sequel. :)


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#575
prosthetic soul

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Wait, they have the gall to bring back old characters but not Shepard? Yeah, I see that going off very smoothly with the fanbase at large. 

 

DaISEcV.gif


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